0.3.1 Patch Notes

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Give us back the biome display, ffs. Why removing it in the first place while not mentioning it in patch notes ?

This is nonsense, GGG.

Just disable this node in the atlas tree. 3g started breaking their game.
✨ Beta tester Path of Nerf 👀
Last edited by spokipo#1869 on Oct 5, 2025, 10:51:36 AM
i had high hopes for this one. apparently that wasn't the case. till next time...
another great update! Searching for overlapping towers and setting them up was a real pain. Now you can just have your tablets and go! These were the mechanics that needed these changes, looking forward to the endgame content in 0.4 as right now we are just going around hunting citadels and some unique maps.
But at least now we are moving around the atlas instead of camping around towers.
Absolutely great changes. I am actually enjoying the end game now. I didn't mind towers too much but now I feel like I can explore the map like I want. If I die, it feels less punishing than losing a nice node and having to run a blank. Also glad the rare indicator is gone. Make people actually play the game.
now atlas revealing feel for me less frustrating. i understand that atlas will have more content and interaction. we will see in future. GGG can impress
Being able to see where the rares are was quite good, considering rares hold most of the loot worth dropping.
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"The Bloodthief Queen Monster can no longer be Tamed or bound as a Spectre."

I was all excited for this patch, then got here and was like "The fuck?"


+1 upvote!
Agony and frustration in equal parts - unable to bind Bloodthief Queen (Beetle Wasp) and It that Hates (appears during Breach in mapping), still unsure if it's bugs or patch silent changes.
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Fixed a bug where Avelyne, the Withered Rose could sometimes ignore you and continue to dance around not fighting you in the Derelict Mansion Map.


She still just sits there, dancing, as if to mock me.
Waystone sustain feels very bad at the moment - i have points in the Atlas tree to drop more and it feels like its just not working.
I thought GGG(Jonathon) said every map boss would drop a waystone now?? am i missing something..

Thats another thing...a map boss in every waystone map feels like it punishes casuals..
I mean personally i dont really care...(i do get 1 shot by the monkey now and then admitadly.. and the Bastille bosses cold AOE crap one shots me to sometimes)... but.. my point is ... i hate to think how the average casual feels when not being able to avoid bosses to finish a map node... I imagine a lot just leave the game?

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Waystone sustain feels very bad at the moment - i have points in the Atlas tree to drop more and it feels like its just not working.
I thought GGG(Jonathon) said every map boss would drop a waystone now?? am i missing something..

Thats another thing...a map boss in every waystone map feels like it punishes casuals..
I mean personally i dont really care...(i do get 1 shot by the monkey now and then admitadly.. and the Bastille bosses cold AOE crap one shots me to sometimes)... but.. my point is ... i hate to think how the average casual feels when not being able to avoid bosses to finish a map node... I imagine a lot just leave the game?



This is exactly why I dont play anymore. all my waystone got burned up faster than I could reclaim them. not only that but lost almost 8 bars of exp @ level 96. I could look past the not being able to level but to now not have waystones to play maps was a big thing that made me quit. Im here patiently waiting for them to fix things.
My build simply worked for me till the update took its toll. Because of this I would change things and test things to try and make it work again. In doing so lost all my waystones...
Last edited by goldencoin_100#2686 on Oct 8, 2025, 2:44:47 PM

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