0.3.1 Patch Notes
" could not have said it better, why even have an atlas tree focused on breach/delirium/ritual/boss if 2 forms of that content have to be sacrificed just to get +1 level of area and ritual for endgame resources. How anyone doesnt see issue with removing towers is beyond me. legit strongbox farming is gone now too, I use to have +7 additional strongboxes in my areas because of map boss juicing but now, if I want strongboxes I have to triple irradiate the map (because thats the ONLY tablet that modifiers rolls on) which means I lose out on any of the ritual/breach/delirium content that I have points spec'd into |
|
|
Nice changes, too bad that an average endgame map is a clusterfuck with mobs taking all your screen and no visibility at all. Like come on, almost a year after EA release and you fools can't even implement character highlight XD
|
|
|
I was happy at the start of this league, but now I'm quitting! Game is unplayable! Dying from everything, can't juice maps, and etc ...
|
|
|
Rare monster icons were hiding a deeper problem that POE2 has since EA launched:
In POE1, even in a T16 eight modded maps with tons of pack density, I always know when a rare monster was near... I could SEE it. In POE2, most of the times I only realize that I'm fighting a rare when it takes longer to die. The lack of clarity in this game is out of control and it's only getting worse... Bring back rare icons (even if they are just a band-aid). PS. Chilled ground is still shit. PPS. Shade Walker is still shit. POE1 is not dead
|
|
" we have a winner. +1 |
|
|
I was hoping the game freezing issue would be fixed but nope.
|
|
|
So ,3 free slots, need +1 lvl tablet and 2 slots free. whats kind of tablet can i use? also removed the rare mob indicators? boring and waste time, AFK.
|
|
|
RETURN Rare monster icons on maps !!!
|
|
|
Also STOP add in all maps BOSS
|
|
|
I don’t even know where to start… I was optimistic when these updates were announced, but after running a few maps it really feels like a step backwards in almost every way.
Map bosses feel way stronger now and now that I must defeat them for completion, it feels punishing rather than engaging. The removal of rare mob markers on the minimap just makes mapping tedious. Instead of focusing on fighting and looting, I waste time combing through every corner to track them down. Unique tablets got a huge downgrade. Previously, inserting them into towers gave meaningful and long-lasting benefits across many maps. Now, they only affect a single map and have very limited uses (mine have 4–5 times at best). It feels restrictive and unrewarding. Maps also feel noticeably emptier, with far fewer encounters and extra mechanics showing up. The whole experience feels hollow compared to before. --- Overall, this update is a big miss. It strips away convenience, reward and fun. Please reconsider these changes (or revert them)... right now it feels like the game took a step back instead of forward. |
|




















