0.3.1 Patch Notes

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Abax11#3541 wrote:
Added notes:

-Channel map is still big
-cenotes boss bugged and spammed a nearly infinity duration tornado, obviously i died and lost the map
-shrines appearing far less often, on a powerfull boss map i'm encounter 1 and hardly 2 with every shrine passive alocated and using tablets with shrine chance, before patch most of my maps got at least 2 (even 3 or 4 sometimes)


can’t believe people complaining about too big maps, maps are small af man, only bastille is a big map now, it’s good to have variety in map size not every map has to be a 10m square wtf
"Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas."

No they haven't been removed. Is it a bug or a feature?
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keppie#6373 wrote:
For the love of whomever, please stop the endless tearing down of player defenses !
I like playing builds with defenses and try to stay away from the glass cannon stuff that one shot pinnacles and whatnot, but it seems our kind always ends up paying the price with your relentless assault on defense mechanics. Let me ask you, when you guys test this stuff out, what is the actual number you put in the field where it says 'number of allocatable passive points' ? Cause i'm getting the feeling it doesnt match ours.
And each time we get the rug pulled out from under us in your fruitless attempts to one-shot those speedy full-out DPS builds before they're one screen ahead again, i have to spend hours in an effort to get my toons remotely playable again.
It's just not fun anymore, please find another solution !
Maybe have somebody look into the endless list of all means in existence already that allow you to neuter player defenses before throwing another nerf on to the pile. It's long enough to rock a baby to sleep ! It's also a big part of the reason why in general, melee has a harder time than ranged ..
Oh, and if the day ever comes that whomever is responsible for this ridiculously bloated passive tree realizes their mistake, i'll drink to that too


THIS 100%
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zalanm88#7158 wrote:
No they haven't been removed. Is it a bug or a feature?

They remain on the maps you juiced before the patch, as well as the juice itself (allows for double-juicing).
New maps you find won't have them.
I'm so frustrated with update 0.3.1 today, what map is this boss I'm dying, GGG are you normal? reduce DM for boss or don't put boss in every map.
GGG aren't you ashamed to NERF (Evasion)? Very sad.
Now I'll tell you honestly, until you make some changes I wish you no player plays on your servers.
CHILLED GROUND IS STILL THE SAME
NOT as if GGG cares or will even read this post along with all the other posts here, fact is for the masses they care very little of what we think, that's quite clear.

I know a few will claim "Ive dropped 30 divs from 2 maps" but from what I read, see and tested unless you have what most see as mirror tier gear you have very little hope to enjoy this patch, all monsters hit hard and faster, drop rates are very low.

Guess POE2 do not want to be Diablo 4 so bad they are becoming Blizzard in 2008 with Wrath of the lich king where no one was able to complete the game as they messed up the numbers and made it impossible for 95% of the player base.

Thank you GGG :P I do love being one shot with 8k ES and 5.5K HP makes the countless hours spent farming and gearing all worth it, and not even a death counter to explain how you died
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I have so many hours in this game. I did not hate 0.2 like so many did at first. 0.3.1 is literally unplayable. They nerved evasion and energy shield stealth-wise mid-season like this, and suddenly everything hits harder, more often, and dies less. The required map boss changes are also awful because they removed the rare mob indicators, which is where the actual loot comes from. I also hate the map mod changes because in order to get irradiated on a map now you have to ALWAYS have a precursor tablet, meaning at best you get two other "contents" as they call it. Well, ritual is basically required for endgame loot, and then delirium is required for juicing end-game rarity. So... you actually get zero choices on how you're going to run your maps.

Who is your balance designer? They honestly need to be fired, that's how dumb these changes are, and this isn't the first time stupid changes have been introduced. I understand wanting to try new things, but when you decimate builds over and over again and REMOVE fun, you're limiting your player base. 0.3.1 might be the end of PoE2 for me, honestly.


yes sir.

not only do you no longer have choices in how to juice... you no longer have any juice... at all.

and even if you did have a choice on what to juice... which you dont.
and even if there was.. some juice to be had.

the hacksaw they just took to the size of maps, and reduction of packsize, and number of packs...

makes it so whatever juice you might have had... is severly reduced to the point it might as well never have been there to begin with.

were towers bad? hell yea they were. but at least if we took the time, and effort, we could make playable maps, that actually had rewards for said time and effort.

now. there is no reward. or time. (except the added time to find all the rares again. weeeee) or effort.

there is nothing.

now all you can do.. to 'juice' your map.. is to spend a ton of currency chaos spamming, and omen spamming maps... to get the 'good' prefixs that give item rarity on the map. so it hits near 100.. oh and everyones favorite delirium fog... but hey. at least now they spawn mirrors again... to drive the splinter price to the ground.

and man. you will want to check out how much those 100 rarity+ maps cost in about 12 hours. (and the map rerolling omens... those will shoooooot up too)

:) can trust me on that.

Last edited by Innuendos#5095 on Oct 1, 2025, 3:37:24 PM
rare monster icons should be returned ggg, even if they are not the objective.
we search them for good loot as well :O
Return the markers for rare monsters or I'll quit the game

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