[Feedback] Giga-Nerf Gem Levels on Gear in Patch 0.4.0

That's a step in the right direction, but it's still 100% mandatory.

Just remove it entirely and replace it with something else, or just make spells not be so fucking bad inherently.

You could give all spells 30% more damage and 20% more cast speed and they'd still be shit.
~ Seph
"
arandan#3174 wrote:

Now think.
If +gem lvls feel mandatory and make certain items one dimensional, how is putting them on the passive tree not make those nodes... mandatory?

I'm not trying to be rude, but you did miss the point.
We're not talking about concentrating all that power into one, or few nodes.

We're talking either (one of the two):
- Spreading that power across the passive tree, evenly.
- Or (more practically, and better imo) putting all that power into the ascendancies, so that your ascendancy feels better.

This 'power' does not need to come in the form of +skill levels. It can be interesting, creative, and diversified power for that ascendancy. Again, it would make ascendancies feel more powerful.

The reason for this, is that it removes a "mandatory modifier" from gear. And it reduces the player power variance, because everyone ascends. But not everyone gets a good +7 weapon. It raises the 'power floor' by shifting the power to the natural progression of the character, and away from the RNG aspect of gear acquisition.
Last edited by WhisperSlade#0532 on Dec 4, 2025, 10:36:56 PM
I asked you to think.

Most caster builds don't work in endgame w/o at least +7-8 on gear.
I agree that it is a problem and that it makes gearing in those slots limited in a way similar to boots, where if you don't have 30+ move speed, you don't even look at it.

If you however remove that power and spread it across the tree/ascendancies, it doesn't really matter how you do it - you will still be forced to pick up every single node.
Not to mention that if you get most of your power from ascendancies, then the game becomes trivial and no gear matters.

Which is why I said that what they actually need to do is add more scaling options to gear itself and unfuck the support gems.
Last edited by arandan#3174 on Dec 5, 2025, 4:17:20 AM
Its something they are maybe doing in steps.




This up comming league for example all of the prefixes for spell damage and added as, magnitude of ailments.

Archon Changes.


They all push spells pretty damn high. I could lose +3 levels just on the notes/QnA a lone and be at the same DPS that I am now in current live.



And thats without knowing what the passive tree changes will be as I imagine we are getting spell related stuff in the new top left nodes.


As long as they add stuff to make up for it I am fine. Which seems to be the direction they are going.


They say as much in their QnA about gem levels being a catchall stat. And they recognize the issue.
Mash the clean
I agree with OP's suggestion. Though I would also add a new hybrid gem level roll that is exclusive with a pure gem level roll. For example, hybrid All Spell Skills and Mana Cost Efficiency.

That way you could either get something like +3 to Cold Spell Skills on a onehander OR you could get +1 to All Spell Skill AND +30% Mana Cost Efficiency.

With both changes you would both lessen the importance of the pure gem roll while increasing the chance to get at least a little bit of increase to the spell level.
"
sephrinx#7591 wrote:
That's a step in the right direction, but it's still 100% mandatory.



Agreed, GGG moving PoE2 in right direction.

"

There's no logic to be found honestly. This thread has been made months ago and not a single solid argument was made that would validate OP. Every single time you bring any counterpoint or anything rational, expect it to be completely discarded.

Asking for such broad nerfs like that just shows we are not playing the same game.



According to 0.4.0 Patch Notes, GGG agrees with me on broad nerfs to gem levels. It's evident this thread has done its job and made a solid argument to the developers.
Last edited by CharlesJT#7681 on Dec 5, 2025, 8:46:25 AM
"
Thanks GGG, you guys nerfed gem levels on gear. Great Patch.


Please elaborate. I skimmed through patch notes and all I really saw was maybe 1 level or so being shaved off, mostly for staves though there were a couple others.

The hit doesn't seem that significant. It's there and will be felt for most builds, but it's not that big.

With any luck, this is GGG drawing a line in the sand at the very least and will refuse to allow player power to go beyond it.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
+1
Nerf GEM LEVELS
Buff Damage on Tree

Report Forum Post

Report Account:

Report Type

Additional Info