[Feedback] Giga-Nerf Gem Levels on Gear in Patch 0.4.0

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Legioona#1076 wrote:

Okay, so you admit it's better than other mods, but instead of nerfing it, you suggest upscaling other stats to match it.

There is a fundamental issue with this, as upscaling other stats to match the op + levels will create op gear in itself, as now you have multiple op stats instead of just one.


Not if the items that yields those mods cannot yield +Skill as per said.

In Diablo 2 there are several items that you will prefer having over +Skills. But the fact is that +Skill is a very important mechanic in that game too.

So wait, do you want all mods to be equal? Yes some mods are better than others and thats totally normal.

+Skill right now is the main driving DPS source as it should be. Getting it from +5 to +3 will not magically make new desirable mods appear. People will still go with the +3.

And if we lose damage scaling, then what happens next? We need to upscale damage from the base source? At the end of the day, if we are going for similar DPS, when you remove part of the scaling from the +Skills, it has to be relocated somewhere else, unless you are asking for a DPS nerf?

+Skill is a pillar in D2 and is currently a pillar in POE2. It's a great mechanic and should absolutely stay. It should remain the main DPS driver. If an item dosent have +Skill on it, there should be a different affix on that item that can make it equally/differently good or desirable. +Skills should simply not be on every items but should still be great.

Just like in D2 you will take a fcr ring over a soj for casters.

POE2 itemization revolves way too much on crafting and that's the problem, not +Skill. +Skill is fantastic.

It's like that other thread asking for the nerfing of energy shield, as if this was the core problem of the game, when you have classes that can walk three times faster and one shot the fucking screen.

Last edited by Oinkaments#6390 on Dec 1, 2025, 7:51:32 PM
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Legioona#1076 wrote:

Okay, so you admit it's better than other mods, but instead of nerfing it, you suggest upscaling other stats to match it.

There is a fundamental issue with this, as upscaling other stats to match the op + levels will create op gear in itself, as now you have multiple op stats instead of just one.


Not if the items that yields those mods cannot yield +Skill as per said.

In Diablo 2 there are several items that you will prefer having over +Skills. But the fact is that +Skill is a very important mechanic in that game too.

So wait, do you want all mods to be equal? Yes some mods are better than others and thats totally normal.

+Skill right now is the main driving DPS source as it should be. Getting it from +5 to +3 will not magically make new desirable mods appear. People will still go with the +3.

And if we lose damage scaling, then what happens next? We need to upscale damage from the base source? At the end of the day, if we are going for similar DPS, when you remove part of the scaling from the +Skills, it has to be relocated somewhere else, unless you are asking for a DPS nerf?

+Skill is a pillar in D2 and is currently a pillar in POE2. It's a great mechanic and should absolutely stay. It should remain the main DPS driver. If an item dosent have +Skill on it, there should be a different affix on that item that can makes it equally good.

Just like in D2 you will take a fcr ring over a soj for casters.

POE2 itemization revolves way too much on crafting and that's the problem, not +Skill. +Skill is fantastic.

It's like that other thread asking for the nerfing of energy shield, as if this was the core problem of the game, when you have classes that can walk three times faster and one shot the fucking screen.



Yes, + levels should be nerfed, and see if there is an issue with damage in campaign (yes there would be), and do the necessary to balance that by upping the other stats so that the campaign isnt a chore.

In the endgame there isn't a major issue with dps, as there is plenty to "spare", but all the way there the dps needs to be more evenly distributed.

ES is a problem as deadeyes run it also, despite them being meant as a full agi class.

In addition, LA naturally needs to be nerfed. Same issue was with lightning spear last season, and it was nerfed.
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Hopefully, GGG tones down gem levels on gear in Patch 0.4.0.


Of course you had to bump this absolutely toxic thread a month later like you always do.


How can you be allowed to necro these threads forever without GGG taking action? This is against the forum rules and yet you are being permitted to constantly troll the players relentlessly without any consequences.


:D

My 2 cents on this nerf request (yet another one)

+Skill isnt the problem here, you need to have a look at how different damage scaling is for every single skill.

Galvanic shard at level 30 = 108%

Lightning arrow at level 30 = 406%

I do play crossbow and i can tell a level 30 galvanic shard is completely fine for mapping, a level 20 isnt fine tho and you'll have a hard time playing stuff like deli or tough mods.
By removing +skills you are tuning couple of skills that overperform the higher the level, in the same time you are killing other skills that absolutely need those extra levels.

So +skill isnt the problem, removing it will directly kill most skills and force people to only play lightning arrow in this example.
Oh wait LA is already the most played skill, nothing you propose will change this situation and removing +skill will probably make it worse.

So just like ES thread, there is no nerf/removing shit needed here but a major balance/buff is required for underperforming skills.

How many skills can hit for millions and how many barely reach 100k, +skill level included?

Edit: If OP played crossbow enough he would know that removing +skills would kill most related skills, same goes for maces...how can you relentlessy ask for nerfs without considering possible outcomes?


Last edited by IILU81II#8410 on Dec 1, 2025, 9:19:48 PM
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IILU81II#8410 wrote:
If OP played crossbow enough he would know that removing +skills would kill most related skills, same goes for maces...how can you relentlessy ask for nerfs without considering possible outcomes?


There's no logic to be found honestly. This thread has been made months ago and not a single solid argument was made that would validate OP. Every single time you bring any counterpoint or anything rational, expect it to be completely discarded.

The only reason it's on top right now, it's because it has been necro'd.

Your arguments are correct, the scaling on certain skills are why some of them are absolutely broken, not the +Skill mechanic itself. Him and some people want to attack the pillars of the game instead of addressing the obvious problems.

Like ES, he want's to ruin it at the core instead of looking at some outliars, and even the outliars that are mentionned are mostly not a problem to begin with.

This whole logic of : "well most ppl use energy shield, therefore it needs to be nerfed" is absolutely ludicrous. Hey, in Diablo 2, people are all using armor, they should delete that mod......................

Asking for such broad nerfs like that just shows we are not playing the same game.


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So what does nerfing that number from +5 to +4 accomplishes?

Please explain with as much detail as you can humanly can.



You clearly didn't even read OP as it's suggesting from +5 to +3 (not +4). You're the one failing to make a good faith discussion and immediately jump to calling for nerfs must equate to being a troll. If you don't like the suggestion, that is perfectly fine and I respect your opinion. But you're just being childish for attacking the person and not the idea. Everyone should feel free to share ideas with GGG. You're the one being toxic for stifling feedback.

Last edited by CharlesJT#7681 on Dec 1, 2025, 11:02:32 PM
No way you bumped this thread xD

At this point i'll just wait the 12th and make new posts "GIGA-NERF xxx in 0.5.0"
SSF player
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BlastYa#4875 wrote:


At this point i'll just wait the 12th and make new posts "GIGA-NERF xxx in 0.5.0"


Oh c'mon, just a little hyperbolic. I've only made 2 Giga-Nerfs threads, this one and one for Energy Shield. I don't like overpowered mechanics in arpgs as it trivializes challenge.
Last edited by CharlesJT#7681 on Dec 2, 2025, 7:59:16 AM
If Devs put caps to DPS then Gem levels wouldn't be a problem....
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teobibu#1278 wrote:
If Devs put caps to DPS then Gem levels wouldn't be a problem....


IMO, adding an artificial cap to DPS is an inferior design choice, better solution is to just tone down gem levels.
the same nonsense as the topic about caps on DPS and MS

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