Build variety my ass. Game has too many arbitrary and unnecessary restrictions.

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MadSheo#0280 wrote:
"

I'm playing a fire sorc and blasting through maps. I went from fire, to fire-ice, to elemental infusions and ended up back at fire-only, because I didn't find a way to make all 3 elements work.

Just because you can't figure out how to make your build work, doesn't mean there's only one build.


Im not saying there is one build. Im sayin what is noted in the topic. There are too many arbitrary and unnecessary restrictions. [/quote]

Yeah, i'm wondering that, poe 1 didn't have so many restrictions and it worries me, trying so hard to balance a game that doesn't have PvP, imo just let things run loose and if they get too broken like 1 shotting tier 99 map bosses (i still dont know what uber endgame is like in poe2 xD) or clearing a whole ass 100% pack size map with 3 breaches in 1 minute etc... then just emergency nerf it or fix it, until then, remove restrictions and let's see what happens. ;) Also don't nerf stuff to the ground just make it go from 1 shotting uber bosses to 10 shotting it or smth lol
Last edited by The_Risen#6326 on Sep 13, 2025, 3:37:43 AM
Blackflame feels like it was made for Templar/Druid because they have access to the most chaos nodes and raw spellpower nodes.

I think we are meant to Play Kitava, Chronomancer and Infernalist with Blackflame this patch, which feels unfair to the Acolyte of Chayula players.

At this point, they should give either Chronomacer or Infernatlist to Monk and Acolyte of Chayula to either Sorceress or Witch, if they don't want the one character with a Cthulu cultist inspired ascendancy to use Blackflame Keystone.
Last edited by draco359#5475 on Sep 13, 2025, 4:36:36 AM
Can we open this up to gem restrictions. I am trying to find a way to make frost darts work. Ok the skill sucks, Ok damage is bad, Ok you can only do damage on tuesday afternoons when you get a cold infusion and or manage to chill the target....even with ALL of those restrictions I am trying to make it work. Ok chain support helps somewhat

RANK 3 CHAIN REMOVES THE +1 CHAIN I CAN'T USE IT. Can't socket 2 chain gems ( even tho they do differant things now )

Why the hell do half the rank 3 support gems work WORSE then lower ranks? they actively SCREW YOU. In the chain version it straight REMOVES what makes chain good in the first place, it's like they are laughing at us for not playing LA deadeye.

The faster attack gem is the same way. 5% faster attack speed for the tiny drawback of 50% LESS damage.

Whoever designed the rank 3 gems needs his head pulled out of his ARSE.
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Can we open this up to gem restrictions. I am trying to find a way to make frost darts work. Ok the skill sucks, Ok damage is bad, Ok you can only do damage on tuesday afternoons when you get a cold infusion and or manage to chill the target....even with ALL of those restrictions I am trying to make it work. Ok chain support helps somewhat

RANK 3 CHAIN REMOVES THE +1 CHAIN I CAN'T USE IT. Can't socket 2 chain gems ( even tho they do differant things now )

Why the hell do half the rank 3 support gems work WORSE then lower ranks? they actively SCREW YOU. In the chain version it straight REMOVES what makes chain good in the first place, it's like they are laughing at us for not playing LA deadeye.

The faster attack gem is the same way. 5% faster attack speed for the tiny drawback of 50% LESS damage.

Whoever designed the rank 3 gems needs his head pulled out of his ARSE.


If you need to go Gemling Legionaire to make ONE skill worth using, then at this point you are like Blizzard trying to squeze value out of dying franchise like World of Warcraft.

I had a similar idea in 0.2 with Gemling and Fireball for the purpose of creating pinballs with higher chances of ricochets from terrain thanks to the Remorseless passive...I am glad I didn't waste precious hours of my life on that...I can't stomach the idea of playing through Cruel anymore in this lifetime.
I think the question becomes, if it takes that much to make One skill worth using, why is it in the game in the first place when skill options are already limited?
I mean there is a ton of build variety in the game. Dozens upon dozens of builds are viable and new ones are created daily. Just because you don't have the knowledge required to make your own build, doesn't mean there is no variety. PoE and PoE2 are very diverse, but very in depth and creating a build isn't easy.

Try to do some more research and learn more about the game. If you feel like all you can do is fall back on Deadeye then you have no one to blame but yourself for not being diverse in the game. There is a ton of variety and your limited knowledge has no impact on that, as it's fact and objectively true.
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As soon as the example was an ES node and not the vast sea of negatives in the warrior section of the tree, their argument loses a lot of weight.


There's more, mostly cast speed but due to the new Infusions cast speed kinda has a limit on it before you're just wasting mana with non-infused skills. So not much of a down side.

AoE interactions also but again. Not that important. The whole pickup mini-game of Infusions just really scuffs the flow of elemental casters in general. They should just be stacks.

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draco359#5475 wrote:
Blackflame feels like it was made for Templar/Druid because they have access to the most chaos nodes and raw spellpower nodes.

I think we are meant to Play Kitava, Chronomancer and Infernalist with Blackflame this patch, which feels unfair to the Acolyte of Chayula players.

At this point, they should give either Chronomacer or Infernatlist to Monk and Acolyte of Chayula to either Sorceress or Witch, if they don't want the one character with a Cthulu cultist inspired ascendancy to use Blackflame Keystone.


I don't see what Infernalist offers for Blackflame other than Demon Form honestly.

%Damage as Extra Fire damage doesn't work even though the damage source is a spell and Grinning Immolation is rough to deal with. Blood Mage offers similar damage and much better sustain. Somehow Infernalist has managed to be a 4 point Ascendancy for a year now.
"Never trust floating women." -Officer Kirac
"
Xzorn#7046 wrote:
"
As soon as the example was an ES node and not the vast sea of negatives in the warrior section of the tree, their argument loses a lot of weight.


There's more, mostly cast speed but due to the new Infusions cast speed kinda has a limit on it before you're just wasting mana with non-infused skills. So not much of a down side.

AoE interactions also but again. Not that important. The whole pickup mini-game of Infusions just really scuffs the flow of elemental casters in general. They should just be stacks.

"
draco359#5475 wrote:
Blackflame feels like it was made for Templar/Druid because they have access to the most chaos nodes and raw spellpower nodes.

I think we are meant to Play Kitava, Chronomancer and Infernalist with Blackflame this patch, which feels unfair to the Acolyte of Chayula players.

At this point, they should give either Chronomacer or Infernatlist to Monk and Acolyte of Chayula to either Sorceress or Witch, if they don't want the one character with a Cthulu cultist inspired ascendancy to use Blackflame Keystone.


I don't see what Infernalist offers for Blackflame other than Demon Form honestly.

%Damage as Extra Fire damage doesn't work even though the damage source is a spell and Grinning Immolation is rough to deal with. Blood Mage offers similar damage and much better sustain. Somehow Infernalist has managed to be a 4 point Ascendancy for a year now.


I added Infernalist because of the Flamibility nodes. Basically you take this for Bringer of Flames so your minions can buff the Flamibility rate of your Chaos Spells and Beidat's Will for extra Spirit...and this way you get a buget Blackflame build with just 4 ascendancy points.
Agree.
thats 6 ascendancy points, you need to grab altered flesh before you can get beidats will.

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