Done after a week, the economy ended it for me (again)

A character should take more than 2 weeks to complete, me personnally I go with 1 month...even with a meta build but you do you ofc.
Tech guy
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t0lkien#7048 wrote:
Everyone has essentially beaten the game by end of week 1.

Bold claim which you are unable to prove, because it's just false.
Last edited by bloomhead#3858 on Sep 10, 2025, 7:16:46 AM
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t0lkien#7048 wrote:
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I read that you primeraly complain about rmt, 10hr streamers and not enough valuable things that drop for you. That's like 90% of your topic. In the meantime others can earn a lot of currency and craft their BIS gear even as average Joe with a fulltime job. With normal play you can easily get your min-max gear.

I agree that the content is to easy but the fact you struggle with the economy is definitely a skill issue.


First, that's not quite what I've said. If you are determined to misunderstand, not sure I can fix that. However, you didn't craft BiS gear unless you spent upwards of 100 div for the mats and got lucky on your rolls. I'd suggest what you think is BiS is not even close. Do you have 60% movespeed boots? Is what have good enough? Sure, if you don't want to min/max and have something to chase. And if you don't, then what is there to play for unless you're making lots of different characters? Nothing wrong with that, but it doesn't interest me.

Fubgun who has arguably the best LA Deadeye character in the game and plays much more than you or I has said essentially the same thing - you can't make enough currency just mapping, you have to profit craft. And to profit craft you need significant currency (the amulet for example will cost you ~20-40 div). Again, you don't get that by playing as a normal person, not the way the game is.

If you're happy with your self-crafted gear, all power to you. I'm just pointing out how it is for a lot of us. The counter is PoE, where this isn't an issue, and where in fact the economy is one of the strongest parts of the game.
What's the difference in a 10-20 div build that instantly clears maps and bosses and a 100 div build that instantly clears maps and bosses. Min/Max in this game is pretty pointless once you reach the threshold of making all content obsolete.
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t0lkien#7048 wrote:
It was a pretty fun week all told, but the game has topped out for me already. A lot of people will have a lot of things to say, good and bad, so I'll keep my feedback to just one.

For context, I played LA DeadEye specifically to avoid all the balance issues and unevenness, and for the most part that worked. However the same thing that ended the game for me in 0.1 ended it for me in 0.3 - the economy.

There is not enough good loot dropping to make endgame build progression possible, and the (I presume) RMT hijacking and manipulation of the economy makes chasing items just by playing beyond prohibitive if you are a not a streamer playing 10 hours a day (and even streamers say you can't get enough currency just by playing).

The absolute best thing about PoE for me is the ability to trade for items. It's game defining. It means I can play the game my way, and get to where I need to go even if it takes a bit longer. The worst thing about PoE 2 for me remains the inability to effectively do that.

I don't want to profit craft. Winning crafting rolls feels like avoiding a loss, not winning. It is a casino, and I've no interest in sitting in my hideout and rolling dice just to lose what little progression I did make to a bad roll. I want to actually play the game. If I can't do that with drops and trade, I just won't play long. It's not a sustainable path for the game anyway - there will be no currency for people to craft if everyone's burning through it crafting instead of generating it by playing. It's illogical.

0.3 is heading in the right direction. Unless the economy problem is solved long term, however, it may not matter - for me at least. PoE 2 will be a light hearted, clunky albeit beautiful week at the beginning of each league before moving on to the other temporary ARPG fixes, while its predecessor remains the main event.


Economy seems to be fine and the loot drops are very good right now. I progressed in 1 week through SSF without issues and drops were plentiful. Also, I played my own makeshift build too, so if you were going in on a meta build like LA, I would imagine you should have no issue.

Now being in trade I don't feel the economy is a problem at all. Selling things regularly and the prices seem fair. Good Luck and if not hopefully you find something else you enjoy!

You may want to try looking at some guides on farming and crafting. Can help a ton.
Haven't min-max at all and be able to clear all T3 pinacles boss (T1 arbiter for now, i chase citadel by myself not buying the keys, to get an objective to farm).

Lvl 94, i have 300 exalt and 5 div to spend for uppgrade, but i'm just having too much fun blasting maps to take the time to make some craft / shopping. (and i enjoy fighting the bosses instead of one shotting them)
Last edited by MykroPsykoz#6286 on Sep 10, 2025, 7:20:07 AM
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xpose#1651 wrote:
What's the difference in a 10-20 div build that instantly clears maps and bosses and a 100 div build that instantly clears maps and bosses. Min/Max in this game is pretty pointless once you reach the threshold of making all content obsolete.


This is the point - for fun. It's why we play isn't it? It's fun to push and grind.
I mean I've spent way more than 40+ div at this point and I've not been "profit" crafting(guessing you mean meta crafting with omens etc.) at all. Been selling what I get, identifying and occasionally putting a jawbone or rib on items I think looks good. Combined with perfect essences you can make easy money with barely using your brain to craft. And yes, rng will always be there, but you don't have to spend 2+ div per craft.
I've made multiple 10 div items spending less than 50ex. and a looot of 1-5div items just yoloing some decent items.
And yeah, if you want to avoid high prices, don't play the giga hyped build that everyone else is playing :P There's plenty of viable builds out there.

But yeah, don't expect to have wild streams of currency if you don't craft at all at this stage of the game. There's not much "farmable"(harvest etc from PoE1) content in PoE2 yet.

But thinking you have to spend wild amounts of money or time to craft profitably is just dead wrong. All you need is knowledge of what is good and not. If you don't take your time getting to know that then yeah, it will suck.
At the end of the day it's you choosing to avoid a core functionality of the game that will make you profit.

All that being said, RMT is an issue in PoE and the async trading is most likely bringing it more to the surface for sure.
Im sry but your whole post just sounds like your problem is you being ignorant towards engaging with the actual mechanics of the game. you just need to craft a little bit to get better gear in 5 minutes, then it would have taken you months last season. The access to high gear is insane and very cheap. if you dont juice maps you miss loot (another mechanic you probably not doing right), if you sit in your hideout looking instead of playing you miss loot.

It was never easier then in this economy to get powerful quickly. If you cant do it then u being ignorant towards game mechanics.

Comparing this and 0.1 economy is a wild statement.

Love
I hate to say it but op is right. Loot feels like the start of dawn of the hunt before the loot patch. Can't get gear if it dont drop im on a lich and have gotten more bows crossbows and evasion gear then anything else. You get a white base and try to upgrade it with currency and you just waste your currency 90% of the time. The fact you design your economy to be player driven but you only expect ppl to play your game for a week is ridiculous. The only thing that ever sales after day one or two is high end meta crafts and currency. But why do I want to sell my currency when it barley drops. And I could care less what everyone else is doing on there characters. Why I haven't even messed with asicronos trade bc it's just gonna be a waste of time and stash tabs. Being priced out by blasters all league ain't fun and never will be. It would be ok of o could just play at my pace and not feel like im putting my dick in a blender to try to get good currency drops. And the only reason it's so easy to deal powerfull is bc they nerfed monsters as a whole. I went through the first 3 act without barley changing gear and would have died 100 times trying to do that in .1 or .2
Last edited by Foeten5639#8632 on Sep 10, 2025, 7:45:52 AM
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N0N3T#4965 wrote:
It was never easier then in this economy to get powerful quickly. If you cant do it then u being ignorant towards game mechanics.


Why are people inferring that I've said my character isn't powerful? I'm speaking English, I know I am. I've said I essentially beat the game already. I hold down W and clear maps. It's an LA Deadeye. That's not the point here.

What is the term for this... strawman? Fallacy of irrelevant thesis? It's weird.
Last edited by t0lkien#7048 on Sep 10, 2025, 7:49:29 AM

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