Congratulations on making Diablo 4.5

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Well, my first reflex when i start an hard game is to seek infos outside the game. Because i know it will make it playable and enjoyable instead of just suffering. A thing that casual game doesn't require, that's how i reason about it.


Yeah POE is definitely one of those games and I think that's the mark of a truly great game. When people are willing to go out of their way to play an unfriendly game just because of how good the damn game is.

GGG devs think 3rd party tools are a bad thing. It's not, it shows the community loves this fucking game to the point they're willing to invest their personal time to improve the experience for others. It's the highest compliment a game can receive.
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AintCare#6513 wrote:
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Well, my first reflex when i start an hard game is to seek infos outside the game. Because i know it will make it playable and enjoyable instead of just suffering. A thing that casual game doesn't require, that's how i reason about it.


isn't following guides/solutions/wiki the 'casual way' to go about things like this? this makes the 'hard game' into 'casual game' as you put it


I agree with you in the most purist way of looking at these games but you don't need a guide for Mario for example. I think that's what Mykro was trying to say.
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Yrto#6442 wrote:


I agree that should happen in an ideal world but realistically GGG should value what comes from the heart, even if the phrasing is bad. It's the support team's job to take that feedback back to the devs in a palatable way.


yeah i can't agree more with that, i've seen decent feedback threads poof because it was deemed overly negative. thing is, it wasn't always vulgar or emotional neither. i even brought it up to them but they seem not to care... very odd
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AintCare#6513 wrote:
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Yrto#6442 wrote:


I agree that should happen in an ideal world but realistically GGG should value what comes from the heart, even if the phrasing is bad. It's the support team's job to take that feedback back to the devs in a palatable way.


yeah i can't agree more with that, i've seen decent feedback threads poof because it was deemed overly negative. thing is, it wasn't always vulgar or emotional neither. i even brought it up to them but they seem not to care... very odd


100%. There's a chance this thread might go poof since we brought this up now.
I just know i'm not a genius and i need help. "Casuals" will say the game is unfair instead of admit they are just bad.
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Yrto#6442 wrote:
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AintCare#6513 wrote:
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Well, my first reflex when i start an hard game is to seek infos outside the game. Because i know it will make it playable and enjoyable instead of just suffering. A thing that casual game doesn't require, that's how i reason about it.


isn't following guides/solutions/wiki the 'casual way' to go about things like this? this makes the 'hard game' into 'casual game' as you put it


I agree with you in the most purist way of looking at these games but you don't need a guide for Mario for example. I think that's what Mykro was trying to say.


yeah but do people seek out info about games like that? sure one can ask abut how to get through the hurdle at some point- if this is what is being said here then i agree.. i thought it was more about 'studying the game' before interacting with it type of thing
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AintCare#6513 wrote:

yeah but do people seek out info about games like that? sure one can ask abut how to get through the hurdle at some point- if this is what is being said here then i agree.. i thought it was more about 'studying the game' before interacting with it type of thing


I guess everyone's different. You might understand the game more intuitively than others but some people might really struggle with the basics. I don't think there's any shame in reading guides. It does take away the magic for me personally.
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Yrto#6442 wrote:
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AintCare#6513 wrote:

yeah but do people seek out info about games like that? sure one can ask abut how to get through the hurdle at some point- if this is what is being said here then i agree.. i thought it was more about 'studying the game' before interacting with it type of thing


I guess everyone's different. You might understand the game more intuitively than others but some people might really struggle with the basics. I don't think there's any shame in reading guides. It does take away the magic for me personally.


well i wasn't trying to judge, i was just commenting on the 'casual vs hard' game form the earlier post. hard riddle becomes easy if you follow a guide type of thing.
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Angry people want get rid of xp lose on death, want ms as implicit on boots, want more loot, want anti-one shot protection, etc.

Angry people don't think about game design, they just ragepost after dying.


And all of these things you mentioned are valid feedback besides maybe the one shot protection, because we have that in the form of sound warnings and visual cues.

XP Loss on death is completley unnecessary, the argument that dying has to have a consequence is complete rubbish, it does not. However it is probably the smaller issue of the few here.

The move speed thing is actually a MASSIVE issue and is what half the problem between character balance is. Characters need move speed to be able to clear exceptionally fast it is the number 1 stat in the game and contributes heavily to all of the builds clearing content quickly.

Implicit move speed on boots is the stupidest idea I have ever heard of though , why not just buff character base move speed and remove it as a stat? Which is what they should do. Then you can add some very specific skill/passive/ascendency based bonuses and have downsides to them.

The loot thing is difficult to tackle. I don't actually want MORE loot as I am using a third party filter to get rid of 90% of it to begin with. I want the loot to actually be more important. If I am using a filter to get rid of 90% of the loot, why is it dropping to begin with? why is it in the game?

I want to actually care about the loot that drops instead of looking for the diamond in the rough. This again is a hard thing to balance especially with such a diverse range of characters and potential builds.
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XP Loss on death is completley unnecessary, the argument that dying has to have a consequence is complete rubbish, it does not.


I play totally differently when my lvl is at 0, i spend all my junk bricked 6 mods and i don't even try to survive. If i'm not afraid to lose xp, there is no tension, no stake, everything become inconsequent. At the moment i try to get my level, i'm focus, i plan my maps, i play my life.

But ye ofc "it's complete rubbish"

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