0.3.0b Patch Notes
" Is this a Premium Stash converted from an original Stash, or a Stash purchased and then converted? Because it still doesn't work for me. |
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dont worry your minions are getting fixed ghazzy contacted ggg... we whirling players are doomed
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will there be any performance updates for PS5 Pro?
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Hive Map lock out me and game is locked at 10 fps ,, i activate a breach in Hive Map and with new patch its a memory leak bug or something ,, i have 10 FPS and game lock it here ,, i try restart the game , nothing works
Please fix it https://www.twitch.tv/inecromanu look at my stream please ,, the game is lock it here ,, i cant do anything ,, im lock in hive map and game is looading screen infinite |
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I actually enjoyed the campaign on twister.
Noticed the past tense.... See you in 3.27. |
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Nice work GGG to completely change Ember Fusillade and Wildshards interaction in a hotfix bricking a build.
Windshards is now a completly useless support skill for EF since it waste the prock shooting it in all directions. Last edited by NicoNine#1847 on Sep 3, 2025, 9:37:42 PM
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please fix multiple crossbow bugs..
1. if i keep holding ‘fire loaded bolt’ (weapon set 1) -> use a skill that is assigned to activate with different weapon set (weapon set 2) -> i need to release the ‘fire loaded bolt’ (weapon set 1) first and press it again to continue firing which ruin the flow with unnecessary step. please make it so we can keep firing crossbow bolt after using different weapon set. it works normally if we use another skill in the same weapon set. 2. same condition as above BUT the crossbow fires WITH the equipped weapon in weapon set 2 even though the ‘fire loaded bolt’ is for weapon set 1 not 2. this is fatal for me because i use the last lament unique crossbow on weapon set 2, and it drains my hp then kills me when this happens. 3. slow, jittery animation before firing that appears after reloading weapon, sometime as long as 1 second. 4. reload bug if we switch weapon set with 0 in clip. thank you 🙏 |
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Whatever you think you did to reduce the damage on that aura, you didnt do. Max res, 85 chaos, and it still does so much damage my flask is unnoticeable.
EDIT: Also maps are still coming up as "Unavailable" so there's 2 lies in these patch notes. Last edited by Ghrimm4#7838 on Sep 3, 2025, 9:07:21 PM
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So Fire spells are all garbage.
Firewall is... Firewall. Firebolt is basic and is locked on a staff. Solar Orb has been nerfed due to flammability and is now locked on a staff. Ember Fusillade is the only decent single target but requires a lot of multi projectile chance. Living bomb requires you to damage in order to detonate. Fireball's Jank and its AOE clear has been nerfed. Incinerate requires you to expend MANA to generate fuel to even cast it. (So no bloodmagic/Sanguinmancy allowed) Firestorm is only good if you have all of the infusions Snap is only good if you can ignite/proc ele ailment. Flameblast is good but has a lengthy Cooldown. Ignite/Flammability is pretty butts now because the things that used to be reliable now requires support gems to ignite decently. Wildshards fix only half works and makes Fusillade unreliable/tedious to use. Ascendancies are pretty bad when it comes to empowering a firecaster. Even Infernalist doesn't really empower fire spells specifically, as Seething Power only adds fire damage situationally, and Bringer of Flame is either for Minions or supports.... and Stormweaver ONLY has Elemental storm and arcane surger. I don't really know how y'all can keep favoring lightning builds, spells or attacks, but it's demoralizing how bad fire spells feel not just because of damage, but because of how they feel with their jank and limitations man. |
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" Yea when you get a Wildshard proc it will waste it by shooting them in a circle. Nice to completely change a skill in a hotfix bricking a build. Last edited by NicoNine#1847 on Sep 3, 2025, 9:34:46 PM
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