0.3.0b Patch Notes

DO SOMETHING ABOUT THE FINAL FORM OF THE KULEMAK FIGHT. IT'S DESINGED TERRIBLY. IF FORCES YOU TO PLAY RANGED
Fixed a client crash that could occur when equipping the Merit of Service Unique Shield.
When will the Merit return to the game?
Not sure if it’s know about the chayula bug for chaos life leech? Or if intended and just a vague description on the ascendancy node. In general the class is still severely lacking both in functionality and identity. Chaos to status, volatility one off node, life leech but instead of elemental or status link only physical and chaos?? (Despite most of the monk skills being elemental?) darkness providing minimal gains for losing spirit? Maybe I just haven’t work it right but it feels like it’s aiming for an intended style without reaching it. So here is my suggestions:

1. Darkness and volatility- make higher stacks of volatility increase elemental damage reduction on darkness and thus making the time building stacks worthwhile., also making darkness less squishy.
2. Chaos damage and monk skills- most fun damaging skills in monk have little functionality to darkness as you lose a good way of making power charge stacks, you need to consume a shock for siphoning strike /: why not make siphoning strike produce from any elemental aliment and hand of chayula produce one from poison? This would allow flickerstep, falling thunder or charged staff to work with a movement to chaos damage. Yes you can use that ascendancy node to get status effects on chaos damage… but it feels very much a gamble.
3. Life leech- either fix the node to allow chaos based life leech or add elemental damage to contribute
4. Flames of chayula are fun, very inconsistent and provide 5 seconds of damage buff.. why. The likelihood of keeping that buff and using it correctly is sooo low for me at least. And what if the health and mana leech flames could stack and provide some overheal or maybe recoup darkness?
5. Darkness for what it is, a no resist no damage reduction over guard… is not worth losing spirit. It can be fun lower level but late game doesn’t feel worth it. Why not allow spirit but increase the reservation cost? Or make nodes on the passive tree buff amount or resistances of it?
5. There is a ring for all elemental damage to chaos so that works but a node would be nice

Those are few things that would make the tree feel connected and make chayula a load of fun to me

Cheers from a fellow kiwi

You've done q good work but i don't see any support gem bug fixes that listed from 6 months ago until now.


Do something about these tons of bugs please.
Spell: "Ember Fusillade" Not Working the Skin "Demon Fire" ...
Derelict mansion still not working, getting "Activation Failed. Map is not accessible"

Doesn't seem like this patch is working...
Map is "accessible" and in blue in atlas
The SIPHONING STRIKE skill is currently unable to accumulate combo points for the MANTRA OF DESTRUCTION skill.
Just posting this here because I can't figure out where it would be best given all the hotfixes.

I know the internet says it is not a bug, but I can't see another reason why I was getting an error message when trying to use a sovereign omen on my rare dex chest that only had 1 prefix and 2 suffixes filled (% increased evasion; life regen.; fire res.)

The error message said something like the omen was not compatible with the item.

I checked some websites for the available desecrated options and they were only suffixes and none of them overlapped with what was on my gear at the time.

It seems like maybe not all the items were tagged properly to each omen on the backend? Either that or there is some other odd unintended conflict happening.

Can we get an explanation or a hotfix? :)
Please fix bloodhunt, I deal too much bleed damage with my ultra high end gear already with rake but bloodhunt just consumes the bleed and doea not deal damage please please fix ASAP!!!!!
Lovely. We need more support gems through act 4. I only find one.

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