Fucking get your Campaign Length right
" It's not wild, you are complaining POE2 is not the exact same as POE1/D3/D4/LE. You want the campaign to be throw away content/skippable/a forced tutorial that's over fast. That type of game play already exists, in FOUR different games in this exact genre. A lot of people giving feedback on POE2 are the same as you, and don't understand not every game in a single genre is meant for them. Every game in the genre being the exact same is boring, and not everyone wants that. Guess how many games the people who want a long difficult campaign have? D2 and Grim Dawn, and those games are all a decade old or older. Let us have something new, thanks. Last edited by ShiyoKozuki#4168 on Sep 1, 2025, 4:34:49 PM
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“The game starts at endgame.” 🤪
Ah yes… the mentality that turned POE1 into the zoom boom bubble wrap pop fest joke for the instant gratification generation. |
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I don't really want them to massively change campaign length, but at same time they should probably rethink how leagues are handled for those more interested in the endgame. Maybe a toggleable boost to characters up until a certain point is reached as long as the account already has a character at endgame progression?
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607
My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153 My 0.3 https://www.pathofexile.com/forum/view-thread/3850769 |
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Imho with sprint it became much better, but we need way more damage and/or less enemy health and/or better gear drops throughout the campaign, and it will be ok. The problem is that we must kill most of the enemies, or we will be underleveled, plus we waste minutes for rare enemies (in hope of a non-useless drop, that never comes), and it adds up.
Oh and the balance... Mandatory meta builds=bad game design. Last edited by Cooley92#3299 on Sep 1, 2025, 4:48:56 PM
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" The campaign literally feels like doing maps in end game after Act1, I do not understand this complaint. |
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My biggest fear is that the length of the campaign may end up finally killing HC. In poe1 never cared about dying even if it meant losing weeks of progress, but replaying the poe2 campaign is where i draw the line.
" Dude, if you love the campaign so much you can just run it. The rest of us would like an option to skip it, at least after it's been done once in a league. Last edited by onetruelai#7327 on Sep 1, 2025, 4:52:46 PM
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" I wanna play POE2 not any other game i never touched. Also Grim Dawn and Diablo 2 are different games. They dont get new Leagues. Where you get basically a reset of the Progress. Soi pretty bad comparison. |
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The campaign is going to get worse when they add in the new acts. Also remember how people were complaining about large map size in 0.1-0.2 and they decided to add even larger maps in Act 4. They clearly don't give a shit about listening to feedback, So I expect by time it is released the campaign is going to take 40 hours or something ridicules like that. That length is alright for the one time andys and the tourists but who the hell wants do slog through a campaign that length ever league not to mention if you enjoy making multiple builds in a league...The vision is so shit
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" The campaign is almost the exact same maps for every single character you make. At least atlas maps have some extra diversity, but still boring after a few... |
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A 6~8 hour long campaign on average would be ideal imo
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