Separate keys for DODGE and SPRINT please

Literally 99% of my deaths are from this, either add ways for players to mitigate this or remove it. It's dogshit. Its an auto death mechanic for trying to move. Heavy stun is one of the worst and most demoralizing things in poe1 or 2.

Literally one of the worst things Ive seen you guys try to die on a hill with.

Remove it.

I can kill uber arbiter but if I sit in the slowdown animation too long after releasing the spacebar I stay down so long that random mobs can kill me. Be for real, what are you guys doing?
Last edited by TheRealScrubcake#2146 on Jan 23, 2026, 11:10:54 AM
First company to make death a movement skill.
How innovative.

Really makes you wonder what the hell they are doing.
Keep dying on that hill GGG....
Last edited by LewtDeezNuts#1011 on Jan 23, 2026, 9:09:47 AM
+1 homie, this change should be a no-brainer
Bumping this, again
Another PoE 2 league, Did they actually fix the console focused double bound keybinds?

Nope, they still dont care about their core PC audience of 12 years.

Console profits seem more important than making a good game.

"
Another PoE 2 league, Did they actually fix the console focused double bound keybinds?

Nope, they still dont care about their core PC audience of 12 years.

Console profits seem more important than making a good game.



I really wish you were right, if they really focused on consoles the UI/UX of poe 2 wouldn't be so bad to use with a controller, it's clearly made with PC first in mind

But anyway, +1 for separate keys for dodge and sprint
"
Is it really that hard to just tap for dodging? Sprint is only when you hold it. This doesn't seem that difficult.


Yes, it's super annoying to have to roll every time we want to sprint. There's zero reason to not just have two different binds.
Last edited by Vitaminbooya#3160 on May 22, 2026, 9:00:45 AM
This is not good
I like sprint and dodge one-button, i dont wanna faceroll my keyboard

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