Separate keys for DODGE and SPRINT please
This has to happen, on top of the general issues, it's annoying to constantly put Mirage Archer on cooldown as well
|
![]() |
Endgame is an extremely frustrating experience because of this. I've basically stopped using dodge roll completely because I can't seem to consistently gauge when I'm holding down spacebar a split second too long. I then ending up laying on the ground and then dead a few seconds later, especially when there are ton of mobs I'm trying to dodge roll away from.
The option to move the keybinding elsewhere or to disable sprint completely would be a huge help. I have no problem slow walking everywhere if it means I can dodge roll reliably. |
![]() |
" I have used that like… yeah no, I have never used that. Let me rebind it to sprint. |
![]() |
100% agree with this. take it off dodge or take it out of the game.
|
![]() |
To me its absolutely ridiculous to even think about having dodge and sprint on the same key and having to roll for sprint to activate. I dont udnerstand why you would even think its a good idea.
|
![]() |
+1
|
![]() |
Also, it’s amateur hour by how sprint is coded in. I’m sure any game engine’s input system can tell a click of a button from a hold. I have absolutely no idea why weren’t they coded separately here. Boggles my mind whenever I think about it.
|
![]() |
+1 - Please allow us to bind to a separate keybind. I understand if there are limitations on controllers, but on keyboards this is entirely different. Just let us rebind it to whatever.
I personally N E V E R used the default Shift keybind (attack in place) and would improve my experience by tenfold if i could use Shift to sprint instead (without rolling). Last edited by norkore#7589 on Sep 8, 2025, 1:29:47 AM
|
![]() |
+1 Yes please.
Biggest problem is trying to dodge multiple times and the game thinking i didnt let go of space bar, starts sprinting, immediatly gets hit, im dying, yet still slamming the space bar... |
![]() |
Yes please, too many times my toon started sprinting after a sweaty dodgeroll situation, then hitting an obstactle (animation delays are annoying) or is rolling on the floor because he got slapped...
And please spare me your "skill issue" comments, thanks. Last edited by Macabri#7452 on Sep 5, 2025, 9:07:53 AM
|
![]() |