XP Loss on Death is so Much Fun!
Bro, No offense but you didn't level a single character past 95. At 97 the torture begins, in Tota I almost grinded one char to 100, but 2 disconnects because of Affliction pre patch had a problem with it.
I can understand anyone who is mourning about it, 99-100 takes so long like level 1-99. So dying because of something what you can't predict or have any control over is incredible frustrating. There is a reason why so many people buy boosting service on TFT or group play abusing to get to 100. |
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I solo leveled to 100 this league using one of the most unpopular skill gems and what really got me there was:
1) Rolling maps that I had advantages for and no disadvantages to my build 2) Using omens of amelioration to minimize XP loss where possible, and 3) Not re-entering maps in which I had died |
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" "EHP" is misleading as plenty don't treat it as the estimated overall summary and often forget to consider the simple math (if incoming damage exceeds your total healthpool and/or manashield even after mitigation you die). On my tankiest character on the way from 99-100 he died twice. Once was to Hilock on Dune map that was rolled with relatively safe mods (no damage and just magical) and the first hit took about half and my guy died as I tried to react as soon as my hp moved. The other death was during a breach spawn increased by scarabs and atlas. In this case, its generally a matter of the mods that spawn on the rares - while I did a lot of maps like this, and a number got very close to death (despite all the mitigation) the one that did finally get me did it so fast there was no reacting, it was just fine then dead. So I get hating how death works in PoE. If my tankiest character with 90% ele resists,75chaosres, 75/50 block and almost 3kES and almost 5kHP is still finding multiple ways to die, how are more offensive based builds supposed to deal? Hitting level 100 should never really be a primary goal. When the game that inspired PoE basically required doing the same BAAL run grouped (for xp bonus) hundreds of thousands of times, you learn to appreciate alternative paths to 100. With that said, I only have a lvl 100 because he was already 98 and I figured I probably wouldn't be playing much longer so might as well hit it just to know for sure. And I couldn't tell you what I spent those last two points on or noticed the minor stat boost. There was already plenty of misery getting to 98 that I'd already forgotten, 99 and 100 was a lot of unnecessary pain just to feel the satisfaction of hitting 100 and capturing the sense of hitting it in D2 without suffering even worse in that grind. Yep, totally over league play.
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Use a regex for rolling maps. Play t16(yep, it sucks but you cannot realistically level up to 100 with those other map mods in the pool, they gonna getcha sooner or later) At least the game feels easy that way. You can even use an Omen once it hurts to lose 10% and justifies the costs of the Omen. Play a tanky hcssf viable build. You can reroll to a degen currency sink glas canon giga dps t17 farmer once you are lvl 100 if u like.
Abyss gives you 2% exp on lvl 99 in a t16 dunes map, so if u avoid rippy mods it is not even that bad of a grind. about 50-60 maps from 99 to 100, i mean cmon. For lower levels the cheap breachstones are good solo. You can even earn some money by doing them with Maven, since you cannot lose exp in the Maven invitation anymore. Hard work but at some point you don't have to worry about exp loss anymore. Last edited by Strickl3r#3809 on Jul 14, 2025, 3:46:17 PM
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