XP Loss on Death is so Much Fun!

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Nothing I love in this whole game more than losing 60% of a level in one bad map.

It makes my day so much, I really think this mechanic needs to be extended to gems.

Moreover, both players and gems should, in fact, be able to LOSE levels from XP loss. Why should we get a safety net just because we happened to ding a moment before a death?


Run easier content and grind it if you want to level. Nothing in the game requires you to be more than mid 80s to clear so not sure what the problem is. If you want additional power by leveling higher than mid 80s pay attention to what you are doing. If you want free stuff play D4 maybe?
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H3rB1985#0551 wrote:
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Elua#0230 wrote:
XP Loss on Death is for me reason why I don't buy any supporter packs very long time.

If GGG don't respect my time : I don't respect theirs too.


The issue isn't xp loss for most players I guess. It is a combination about juicing and not juicing. If they don't juice they see no loot, if they juice they see loot but lose exp in exchange.

In trade league it doesn't matter at all, because after 2 days you can have mirrors anyway when you go full hideout warrior and roll clusters all evening.

It is a lack of knowledge for the average player on top because they go alch and go mapping without any results, they have either not the time or knowledge to pull currency.

That's why SSF is so great, you learn to engage with all mechanics, how to advance your build, where to grind currency for crafting, learn how to craft.

Knowledge is key in this game.



Basic cheap ambush strat yields thousands of divs grinding for a couple of weeks. Giga juicing the hardest content in the game isn't necessary. People are seeing the repercussions of chasing FOMO of people that are on boosted loot streamer clients.
hitting 100 is easy if you run white maps. personally, i juice my maps to fuck and wall around 97-98 until i literally force myself to run white maps or heist. frankly, any build with half decent defences should be pretty much unkillable if you arent juicing. and if you are juicing, you have no one to blame but yourself.
Last edited by Stormy_Fairweather#1124 on Jul 13, 2025, 12:23:22 AM
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youve only got 1 character and its also got a coil, spell suppress etc, which is a lot more going on than 4k life with some armour. i would still be concerned about 4k life tho.


I can stand still in most harvest spawns in 16.5's without an issue staying alive.

I don't know how to set up POB to show actual stats but the vanilla stats when I import my character says 69k+ EHP.

Still, the point is that being 1-shot out of the blue in content I'm literally steamrolling is not a challenge, nor is it exciting.

It's just maddening.

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So the play here is to use regex to roll your maps. It's very simple takes a minute or two, and can help prevent stupid deaths like that.

There is no reason to lose 6 portals from a map, that comes down to you not paying attention to modifiers of the map, or standing in stuff.

Even something simple like a regex with no Regen, reflect, extra mob HP, nothing crazy here.

Put your maps in a tab with a scroll of wisdom. Make it public. Save the regex on the scroll for future reference.




I do use a regex.

Miraculously that doesn't stop orichalcum nodes from 1-shotting me in content I'm otherwise steamrolling.

It also doesn't stop the game from spawning soul eater mobs with faster attacks and resistant to whither and chaos dmg (pconc player).
Last edited by yummysushipjs#7638 on Jul 13, 2025, 10:59:55 PM
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youve only got 1 character and its also got a coil, spell suppress etc, which is a lot more going on than 4k life with some armour. i would still be concerned about 4k life tho.


I can stand still in most harvest spawns in 16.5's without an issue staying alive.

I don't know how to set up POB to show actual stats but the vanilla stats when I import my character says 69k+ EHP.

Still, the point is that being 1-shot out of the blue in content I'm literally steamrolling is not a challenge, nor is it exciting.

It's just maddening.





yeah i hear you, ive not played the league but i gather from watching highlight videos that the mercs are often absolute bullshit that just instakills ppl randomly.


thing i mean with life tho is that all other defence mechanics can be bypassed. evasion is amazing at saving from bursts of attack hits like getting hit with molten strikes etc, but 1 massive attack hit is either gonna do 0 damage or go straight through it. strong armour or phys taken as ele will really take the sting off a physical hits but chaos hits are going to completely bypass them.


every layer when you have it in sufficient quantities will be mazing in some situations and then do absolutely nothing in others. so theres always going to be times when some sort of damage has just the right tags to basically ignore everything you have and just be a hit vs you life pool and maybe your resist to that element.

so you can have loads of armour, phys as ele, evasion, block, spell suppress, but a large purely elemental attack hit gets through the binary avoidances then all your character has is 4k life and 75% res vs the hit, and maybe its actually 60% res cause of a map mod.



at that point you either have 4k life or you have 6k life to absorb it, that becomes the only defence that mattered. so even with 6 layers of defences that make me feel immortal in 99% of situations my experience is that if i have 4k life im gonna die in a lot of situations where with 6k life i instantly lose 2/3, 3/4 of my life pool and panic slam my life pots.


my personal rule is 6k life or 12k es. any less than that and imo im playing a glass cannon. my floor is 5k life or 10k es, less than that i just dont consider it a viable defence setup because i hate dying and i feel like im gonna die a lot. if im playing an mf character ill probably go lower cause the goal is just farm for profit, im gonna die 5 times per day, its not a serious a character.


I love all you people on the forums, we can disagree but still be friends and respect each other :)
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I can stand still in most harvest spawns in 16.5's without an issue staying alive.

I don't know how to set up POB to show actual stats but the vanilla stats when I import my character says 69k+ EHP.

Still, the point is that being 1-shot out of the blue in content I'm literally steamrolling is not a challenge, nor is it exciting.


You are playing a Svalinn character with maxed Spell Suppression, that will obviously inflate your eHP in PoB and feel tanky while mapping until it doesn't.

Svalinn is just insanely broken, as Lucky Block should not even be a thing.

You are getting one-shot because you didn't build for one-shots. Your character is built for getting continuously pummeled, not for being smashed in the face.

Edit: It's actually "pummeled", not "pommeled".
Shaper Beam Totems: www.pathofexile.com/forum/view-thread/3797903
Gorilla Pop: https://youtu.be/JYGmntfn1ho
Lazy Susie: www.pathofexile.com/forum/view-thread/3709173
The Unplayable Build: https://youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: www.pathofexile.com/forum/view-thread/3480922
Last edited by BaumisMagicalWorld#0673 on Jul 14, 2025, 8:33:24 AM
it only comes a problem at 98
d:-D*
Why don't you just keep a few Omen of Amelioration in your inventory?

My most hated game.
My most favorite game.
Such is the duality of man.
Last edited by Kraxiloth#7346 on Jul 14, 2025, 11:39:43 AM
I somehow am able to play SSFHC Ruthless without dying, so i´ll call skill issue regardless if you die once or ten times throughout the game.
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I somehow am able to play SSFHC Ruthless without dying, so i´ll call skill issue regardless if you die once or ten times throughout the game.


I agree to a point. I just don't want to play hardcore when there are so many server and game performance issues. If I die I need it to be due to my own incompetence and not because of external factors. Also I dislike the whole logout thing that a lot of people do. Each to their own.
My most hated game.
My most favorite game.
Such is the duality of man.

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