XP Loss on Death is so Much Fun!

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Risxas#7671 wrote:


People can play what they want, sure, but level cap is a specifically difficult goal that requires a measured and well thought out approach. And that is precisely why XP loss adds challenge and excitement; if level 100 was some throwaway easy goal that anyone could complete without any thought whatsoever then nobody would care about it. (Hello Diablo 3)


I was smashing 8-mod T16's earlier farming harvest.

I didn't die to the several soul eater rares I came across.

I didn't die to the millions of on death effects left behind by all the harvest mobs.


No.


What I died to was a random 1-shot from an orichalcum node.

I have over 4k hp, all res max, over 70% eva, plenty of armor.

And yet I was 100-0 in one random hit in the middle of a pack of dozens of monsters.

I'd love someone to explain to me, in detail, how that's either challenging or exciting.
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Weird how despite my protestations of sincerity, no one actually believes me. It's almost like you all *know* this mechanic is unfun.

Weirder still, how no one has even acknowledged, much less agreed with my idea to extend XP loss to gems. Or my suggestion that levels shouldn't be a 'checkpoint' to prevent XP loss.

Again, evidence that despite your arguments - however pithy or long winded - you *know* this isn't fun or enjoyable.


GGG should just make it so that if you die you set sent to the void.

No standard, no softcore, no hardcore.

Just "Void league" forever.
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Again, evidence that despite your arguments - however pithy or long winded - you *know* this isn't fun or enjoyable.

What game is "fun or enjoyable" 100% of the time?


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People should be able to play the content they like to play and eventually reach the goal of level cap.

Here's what this sounds like: "People should be able to play the content they like to play and eventually reach the goal of 500 hours played for their last passive point."
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Risxas#7671 wrote:


People can play what they want, sure, but level cap is a specifically difficult goal that requires a measured and well thought out approach. And that is precisely why XP loss adds challenge and excitement; if level 100 was some throwaway easy goal that anyone could complete without any thought whatsoever then nobody would care about it. (Hello Diablo 3)


I was smashing 8-mod T16's earlier farming harvest.

I didn't die to the several soul eater rares I came across.

I didn't die to the millions of on death effects left behind by all the harvest mobs.


No.


What I died to was a random 1-shot from an orichalcum node.

I have over 4k hp, all res max, over 70% eva, plenty of armor.

And yet I was 100-0 in one random hit in the middle of a pack of dozens of monsters.

I'd love someone to explain to me, in detail, how that's either challenging or exciting.



personally i would consider 4k life to be a fairly low amount. i get worried when i have less than 6 in the 90s. ev isnt going to help with 1 shots, res cap is a given. im willing to bet ur character has more defense than what youve just listed offhand here and im not saying the game doesnt have a problem with 1 shots. im just saying evasion rating is irrelevant when looking at protection from 1 shots and that leaves u had 4k life with some armour.

to me that sounds like a character thats going to get completely destroyed in high maps.

youve only got 1 character and its also got a coil, spell suppress etc, which is a lot more going on than 4k life with some armour. i would still be concerned about 4k life tho.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
XP Loss on Death is for me reason why I don't buy any supporter packs very long time.

If GGG don't respect my time : I don't respect theirs too.
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Elua#0230 wrote:
XP Loss on Death is for me reason why I don't buy any supporter packs very long time.

If GGG don't respect my time : I don't respect theirs too.


The issue isn't xp loss for most players I guess. It is a combination about juicing and not juicing. If they don't juice they see no loot, if they juice they see loot but lose exp in exchange.

In trade league it doesn't matter at all, because after 2 days you can have mirrors anyway when you go full hideout warrior and roll clusters all evening.

It is a lack of knowledge for the average player on top because they go alch and go mapping without any results, they have either not the time or knowledge to pull currency.

That's why SSF is so great, you learn to engage with all mechanics, how to advance your build, where to grind currency for crafting, learn how to craft.

Knowledge is key in this game.

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ORRR... hear me out.

GGG could drop this archaic punishment that they know is an issue (hence pinnacle bosses no longer giving/removing XP and amel omens existing) and attract or bring back tons of players that are turned off by having their time wasted when they carefully grind out hours worth of XP only to have it removed because the algo decided a soul eater with ridic regen and other mods was a good idea.

People shouldn't have to do over 300 "safe" maps and play slowly and carefully to get a level.

People shouldn't have to pay others 5+ divines to get 1/3 (or less) of a bar of XP.

People shouldn't have to play a "tanky" build they don't like with plans to switch to what they do like to play so they can more safely reach level cap.

People should be able to play the content they like to play and eventually reach the goal of level cap.

XP loss doesn't add challenge, it adds frustration.

XP loss doesn't add excitement, it removes it.



So the play here is to use regex to roll your maps. It's very simple takes a minute or two, and can help prevent stupid deaths like that.

There is no reason to lose 6 portals from a map, that comes down to you not paying attention to modifiers of the map, or standing in stuff.

Even something simple like a regex with no Regen, reflect, extra mob HP, nothing crazy here.

Put your maps in a tab with a scroll of wisdom. Make it public. Save the regex on the scroll for future reference.

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H3rB1985#0551 wrote:

Knowledge is key in this game.


If you die from OP mercenary ( nerfed 5x later ) or idiotic T17 mods it's not knowledge but total lack of QA from GGG side.

VERY disrespectful.
XP loss is fine. I like it. Forces me to THINK before I act if I don't want to get hit in the xp bar.
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Elua#0230 wrote:
...or idiotic T17 mods it's not knowledge but total lack of QA from GGG side.

VERY disrespectful.


No, people with knowledge know what "idiotic T17 mods" their build can and cannot handle. Someone other than me could claim that it's "disrespectful" to actually run T17 mods you find "idiotic", and than blame everything but your own choice to run it.

Look, I hate T17 rolling as much as the next guy, but I always spend a few extra chaos orbs rolling a map, instead of running "idiotic mods". Well, unless I get a SICK more currency roll, but then I have myself to thank.
Bring me some coffee and I'll bring you a smile.

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