XP Loss on Death is so Much Fun!
" I was smashing 8-mod T16's earlier farming harvest. I didn't die to the several soul eater rares I came across. I didn't die to the millions of on death effects left behind by all the harvest mobs. No. What I died to was a random 1-shot from an orichalcum node. I have over 4k hp, all res max, over 70% eva, plenty of armor. And yet I was 100-0 in one random hit in the middle of a pack of dozens of monsters. I'd love someone to explain to me, in detail, how that's either challenging or exciting. |
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" GGG should just make it so that if you die you set sent to the void. No standard, no softcore, no hardcore. Just "Void league" forever. |
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" What game is "fun or enjoyable" 100% of the time? " Here's what this sounds like: "People should be able to play the content they like to play and eventually reach the goal of 500 hours played for their last passive point." |
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" personally i would consider 4k life to be a fairly low amount. i get worried when i have less than 6 in the 90s. ev isnt going to help with 1 shots, res cap is a given. im willing to bet ur character has more defense than what youve just listed offhand here and im not saying the game doesnt have a problem with 1 shots. im just saying evasion rating is irrelevant when looking at protection from 1 shots and that leaves u had 4k life with some armour. to me that sounds like a character thats going to get completely destroyed in high maps. youve only got 1 character and its also got a coil, spell suppress etc, which is a lot more going on than 4k life with some armour. i would still be concerned about 4k life tho. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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XP Loss on Death is for me reason why I don't buy any supporter packs very long time.
If GGG don't respect my time : I don't respect theirs too. | |
" The issue isn't xp loss for most players I guess. It is a combination about juicing and not juicing. If they don't juice they see no loot, if they juice they see loot but lose exp in exchange. In trade league it doesn't matter at all, because after 2 days you can have mirrors anyway when you go full hideout warrior and roll clusters all evening. It is a lack of knowledge for the average player on top because they go alch and go mapping without any results, they have either not the time or knowledge to pull currency. That's why SSF is so great, you learn to engage with all mechanics, how to advance your build, where to grind currency for crafting, learn how to craft. Knowledge is key in this game. |
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" So the play here is to use regex to roll your maps. It's very simple takes a minute or two, and can help prevent stupid deaths like that. There is no reason to lose 6 portals from a map, that comes down to you not paying attention to modifiers of the map, or standing in stuff. Even something simple like a regex with no Regen, reflect, extra mob HP, nothing crazy here. Put your maps in a tab with a scroll of wisdom. Make it public. Save the regex on the scroll for future reference. ★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★ ★ Deli Music Off #3450767 ★ ★ Bestiary QOL #3380585 ★ |
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" If you die from OP mercenary ( nerfed 5x later ) or idiotic T17 mods it's not knowledge but total lack of QA from GGG side. VERY disrespectful. | |
XP loss is fine. I like it. Forces me to THINK before I act if I don't want to get hit in the xp bar.
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" No, people with knowledge know what "idiotic T17 mods" their build can and cannot handle. Someone other than me could claim that it's "disrespectful" to actually run T17 mods you find "idiotic", and than blame everything but your own choice to run it. Look, I hate T17 rolling as much as the next guy, but I always spend a few extra chaos orbs rolling a map, instead of running "idiotic mods". Well, unless I get a SICK more currency roll, but then I have myself to thank. Bring me some coffee and I'll bring you a smile.
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