Aspects of the game that NO ONE likes.
Not got the trials in there?
You should put the trials in there. |
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" There is one easy and quick solution, come play path of exile, the real one, not this bogged down demo version of Vision. We start in 2 days. |
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7x YES. And concerning the movements speed. Making it a RNG stat on boots is the worst decision ever. It makes 9 out of 10 boots unusable even if they have good rolls on other stats, just because they dont happen to have 30 or 35% movement speed prefix. Increasing the base movement speed and removing this affix from boots, or maybe replacing it with let's say 1-5% increased MS implicit would be an inarguably better option. Plus, if someone wants more MS, they can socket the new runes.
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movement speed penalty for armor stacking.
vendor stock. loot rarity and quantity penalty for farming lower lvl story locations. lack of dedicated farming chance orb ability to break item (i broke 3 in row) hp bloat. negligence of some damage types like dots and chaos. violative plants still hurt alot. zombie with a statue rupture range. overall speed of the mobs: aka have like 30% (26.5% after ducking armor penalty) and be swarmed or freezed by ghost that wooshes to you from one corner of screen to other horrible chaos trials awards that cant be rerolled and result in you getting like 2 regals WHERE IS GODDAMN SCOVERING ORBS? BRING BACK HORADRIM CUBE AND VENDOR RECIPIES no ability to purchace specific white items for crafting artificial currency/item scarcity, just sacrifice trading in order to buff drop chances so players could play properly solo, without even needing to look over in this trading hellscape Last edited by TOP_BOMJIK#4977 on Jun 12, 2025, 9:42:48 AM
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1. The current trading system: Absolute garbage at this point. Player interaction to buy items at a set price is an antiquated POS system. If you had an Auction House for insta buy/sell whether in game, website based or a bit of both, you would gain the following
- More people would buy more public tabs as they would constantly buy/sell gear - The economy wouldn't completely break a couple of weeks into a season (who wants to go manual xfr 1 exalted? Hell, I don't even pick up stuff at endgame) - More new players would show up mid league as entry would be accessible 2. Delirium fog : Absolutely untenable graphic wise. Seriously, we have $3000 systems and 3160p monitors and we get to see a grey screen? 3. Temporal chains Boils down to a LAZY, horrible idea in an ARPG 4. Overall movement speed: Seen it mentioned before. Boots should just default have movement speed. Minimum increments by level. No one, not even a newb wears boots without it. 5. Negative map modifiers: Epically terrible modifiers like 400% monster crit chance or Full Elemental resist when 85% builds are elemental based. Just dumb. Especially since we CAN'T reroll waystones. You need to be able to blow up 3 stones for a new one. You kinda missed a few other obvious ones 1) Trials and Temple are still epically bugged. 2) Loot still sucks even in 0.2.1 Why am I getting runes and lesser jeweler orbs and piles of low rank items my build would never use? Using a loot filter is fine and all but items are taking away a drop spot. 3) Crafting/editing/whatever you want to call trying to make/combine an item. 3% recombine chances? I'd rather we have to clear 50 maps to get a guaranteed 2 prefix combine than the current system 4) |
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keep this thread alive guys
I got agree mostly with op |
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Something thats been bothering me lately is other players will stop Shield Charge and Stomping Ground when you collide with them. Stopping the skill mid way.
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" Thank you, would you mind sharing what you might not agree with? The most efficient way to keep a subjective discussion as objective as possible is to accept different perspectives because I might need to edit or remove something. These aren't just things that I personally dislike (because if that were the case, the list would likely be quite a bit longer). They're the glaringly obvious things that the overwhelming majority of players actively dislike, that either serve no purpose or are just objectively unfun in their current state. Take temporal chains for example. I think it's safe to say it's an objectively anti-fun mechanic. That's fine, BUT does it serve an actual purpose within the game? It might make the game more challenging, but for what exactly? Do you get more loot or more XP if you clear a map specifically with temporal chains? The answer is very clearly no, it serves no true purpose other than to be unfun. Same can be said about all the random dead ends in maps, or getting stuck on your own teammates during co-op. Nothing positive, only negative, and have very straightforward solutions that wouldn't disrupt the overall balance of the game. " I don't like the trials either, but I have always considered that more of a personal preference. I just avoid them, especially Sekhemas, because I simply don't enjoy the honor mechanic as a warrior. I get hit way too much so I fail immediately. Do you all really think the ascendancy trials are objectively unfun and should make this list? I'm not opposed to it, I'm just not entirely sure they fall into the same category as the features I have in the OP. Again, I'm not disregarding your opinion, because I share the same sentiment, I just want to make sure that it's something we can consider the overwhelming majority of players disliking. " I think that this would likely fall under the same category as friendly player collision during co-op, but I'll add this little tidbit in there because I can definitely relate and I'm sure most players would too. |
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+1 and xp loss must be removed
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rigged loot drops
play int build get dex str drops play dex build get int str drops play str build get int dex drops micro dead ends EVERYWHERE in maps, fog of war reveal radius to small. crafting is worse than pure rng gambling, it favors the worst result. gear drops fulfilling basic functions is actually absurdly rare, ex weaps that have good dmg, armor that has good defenses, boot with movespeed. bloated and unwanted BS stats are favored over useful stats. trees and other obstructions that block view. being hit by a mob two screens away on a regular basis. the stutters and lag. mapping system does not have direct correlation between difficulty and reward. mana costs on death effects persisting for an absurdly long time after a cluttered maps are still a problem not enough waypoints back tracking is still a problem lack of build diversity hard coded skill synergy blocks massive balance gaps in skill and supports combo play "vision" with no time to perform them imbalance in defense types, ES clearly wins skills with hard coded attack times and no way to improve them autotarget wanders oddly random boons and buffs in trials can brick an entire run mobs in trials act differently than regular counterparts, example attack radius size. the flying dragon chaos boss hyena boss poor telegraphing of attack direction on spin chaos damage is introduced before the play gains a way to defend against it yellow mobs are hard to spot over reliance on choke points in mapping, open maps are rare. the same maps coming up over and over and over and over thats just a start |
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