Works either way d2 forced it harder than poe , that being said if the game is harder do we really need it.if the grind is longer...
Unless you have more atlas tiers more ways to juice level in the pipeline running towers for xp with xp works but it is still a chug and the exp penalty is helping player retention. Even for EA ... but EA is full release so..
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Posted byObEL1SK-#9959on May 14, 2025, 4:27:09 PM
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I’m willing to bet the average player doesn’t even realize they lose XP on death.
You can’t remove a core mechanic and expect the game to feel the same. Just think about how you play the campaign when there’s no consequence for dying—does that actually make the game more fun? For me, it’s the opposite. I feel comatose running through the campaign in SC.
That's more of a problem of the campaign being a boring 20-hour slog though, it has nothing to do with exp loss.
Most negative steam reviews mention exp loss as part of the reason they quit, they've lost quite the number of players because of this outdated mechanic. It would be a net positive for the game if it was just deleted/made optional. So many players quitting because of exp loss is just ridiculous and sad. It could all easily be fixed, which is why this and many other threads exist.
We're all giving our feedback to GGG, and they have all the stats themselves anyway. They can 100% see when someone alt+f4s or logs out right after a death that sets them back many hours of mapping exp. Just like how they budged on the whole "1 portal per map" thing, the same will happen here. It may even just be that they didn't have the time yet to address exp, I remember hearing in some video/interview that they planned on having exp loss only begin at lvl90+, so that's one possible change that could happen.
Though obviously the majority has spoken, and we all agree that its best if this outdated mechanic is abandoned and deleted. Or you know, let people choose how they wanna play the game by making it an on/off button in the settings. This is Softcore, not Mediumcore and not Hardcore. Game shouldn't punish people for dying so harshly in the default easiest gamemode lmao
There's literally little to no mention of XP loss in the negative reviews.
https://store.steampowered.com/app/2694490/Path_of_Exile_2/#app_reviews_hash
This majority you speak of lives only in your brain.
Also Softcore vs Hardcore doesn't mean Easy vs Hard. It means normal vs hardcore. The difficulty of the game is completely unchanged in every aspect.
The game is supposed to punish you so that you stop to think and realize why you're dying 6 times per map instead of progressing.
Last edited by DarKWolF90#6544 on May 14, 2025, 4:30:07 PM
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Posted byDarKWolF90#6544on May 14, 2025, 4:27:57 PM
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Most negative steam reviews mention exp loss as part of the reason they quit, they've lost quite the number of players because of this outdated mechanic.
Here is a huge part of the problem.
You invent your own facts and then convince yourself that they are real expecting no one to check you up.
I checked the last 40 reviews and exp loss was mentioned once.
You can also get a perspective of this by loading up reviews and doing a ctrl+f search with various combinations of exp loss or exp penalty and see that you find next to no results.
The overwhelming majority of reviews are related to server issues, performance issues, the campaign being too hard or their build being nerfed. Exp loss being related to none of these since you dont lose exp in the campaign.
The reality is that you just dont enjoy the challenge of this game and you are in an overwhelming minority. So you make up your own reality trying to convince yourself and others that this is somehow a massive problem for the game even tho there doesnt exist a shred of evidence or material to explain or prove this.
You even tried to create this "evidence" out of thin air by making this "poll" and all you could get is the same 20 people that have alredy made threads about this to agree. And also its not a poll when you only give one option and your biased.
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Posted byNyon#6673on May 14, 2025, 4:36:42 PM
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I did not play POE1 so POE2 was my first experience with GGG. I have played plenty of other games that require grinding so I am no stranger to it. My thoughts on the XP loss:
Should there be XP loss on higher levels? Yes but it should be limited to the XP you have earned on that map or it should be tweaked a bit because it is rather harsh.
I, having leveled a few characters past 90, have a system that seems to work better for me and should help you out.
A. I save all of those +experience waystones, +experience tablets, and untainted paradise maps.
B. I find an area with 3 overlapping towers. I take the shortest path to each tower and juice it with the +experience tablets. I mark one of the towers so I can return later.
C. I play normally until I get past the halfway point of a level. I tend to shy away from "harder" content during the last half of a level to minimize the possibility of dying.
D. When I am about 3-4 bubbles from level, I go back to the +experience juiced area and start clearing using +experience waystones. I will also go back to some of the untainted paradise maps and run those as well.
E. Once I level up, I hit all of that harder content.
While I do agree that the system needs a little tweaking, you can choose to level up or stand there and complain about it. I chose to level.
95 Blood Mage, 93 Invoker, 95 Deadeye, 96 Gemling, 92 Amazon, 92 Stormweaver
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Posted byThe_Gadget#2563on May 14, 2025, 4:38:43 PM
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I did not play POE1 so POE2 was my first experience with GGG. I have played plenty of other games that require grinding so I am no stranger to it. My thoughts on the XP loss:
Should there be XP loss on higher levels? Yes but it should be limited to the XP you have earned on that map or it should be tweaked a bit because it is rather harsh.
I, having leveled a few characters past 90, have a system that seems to work better for me and should help you out.
A. I save all of those +experience waystones, +experience tablets, and untainted paradise maps.
B. I find an area with 3 overlapping towers. I take the shortest path to each tower and juice it with the +experience tablets. I mark one of the towers so I can return later.
C. I play normally until I get past the halfway point of a level. I tend to shy away from "harder" content during the last half of a level to minimize the possibility of dying.
D. When I am about 3-4 bubbles from level, I go back to the +experience juiced area and start clearing using +experience waystones. I will also go back to some of the untainted paradise maps and run those as well.
E. Once I level up, I hit all of that harder content.
While I do agree that the system needs a little tweaking, you can choose to level up or stand there and complain about it. I chose to level.
I feel like i'm gonna get tired eventually of repeating this over and over but Omen of Amelioration is 8-12ex right now (which is more or less the same than what you spend on properly juicing a map)
This reduces penalty to 2% which at lvl 95 is basically one breach on a lvl 82 map.
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Posted byDarKWolF90#6544on May 14, 2025, 4:43:33 PM
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I did not play POE1 so POE2 was my first experience with GGG. I have played plenty of other games that require grinding so I am no stranger to it. My thoughts on the XP loss:
Should there be XP loss on higher levels? Yes but it should be limited to the XP you have earned on that map or it should be tweaked a bit because it is rather harsh.
I, having leveled a few characters past 90, have a system that seems to work better for me and should help you out.
A. I save all of those +experience waystones, +experience tablets, and untainted paradise maps.
B. I find an area with 3 overlapping towers. I take the shortest path to each tower and juice it with the +experience tablets. I mark one of the towers so I can return later.
C. I play normally until I get past the halfway point of a level. I tend to shy away from "harder" content during the last half of a level to minimize the possibility of dying.
D. When I am about 3-4 bubbles from level, I go back to the +experience juiced area and start clearing using +experience waystones. I will also go back to some of the untainted paradise maps and run those as well.
E. Once I level up, I hit all of that harder content.
While I do agree that the system needs a little tweaking, you can choose to level up or stand there and complain about it. I chose to level.
I feel like i'm gonna get tired eventually of repeating this over and over but Omen of Amelioration is 8-12ex right now (which is more or less the same than what you spend on properly juicing a map)
This reduces penalty to 2% which at lvl 95 is basically one breach on a lvl 82 map.
Omen is a band-aid fix, and it didn't always exist. That's not a valid defense for exp loss. And nobody wants to carry around or have to buy one every time they die thats just a cringe chore and not fun game design.
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Posted byToforto#2372on May 14, 2025, 4:45:42 PM
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I did not play POE1 so POE2 was my first experience with GGG. I have played plenty of other games that require grinding so I am no stranger to it. My thoughts on the XP loss:
Should there be XP loss on higher levels? Yes but it should be limited to the XP you have earned on that map or it should be tweaked a bit because it is rather harsh.
I, having leveled a few characters past 90, have a system that seems to work better for me and should help you out.
A. I save all of those +experience waystones, +experience tablets, and untainted paradise maps.
B. I find an area with 3 overlapping towers. I take the shortest path to each tower and juice it with the +experience tablets. I mark one of the towers so I can return later.
C. I play normally until I get past the halfway point of a level. I tend to shy away from "harder" content during the last half of a level to minimize the possibility of dying.
D. When I am about 3-4 bubbles from level, I go back to the +experience juiced area and start clearing using +experience waystones. I will also go back to some of the untainted paradise maps and run those as well.
E. Once I level up, I hit all of that harder content.
While I do agree that the system needs a little tweaking, you can choose to level up or stand there and complain about it. I chose to level.
I feel like i'm gonna get tired eventually of repeating this over and over but Omen of Amelioration is 8-12ex right now (which is more or less the same than what you spend on properly juicing a map)
This reduces penalty to 2% which at lvl 95 is basically one breach on a lvl 82 map.
Omen is a band-aid fix, and it didn't always exist. That's not a valid defense for exp loss. And nobody wants to carry around or have to buy one every time they die thats just a cringe chore and not fun game design.
How would you call a mechanic present since day 1 a bandaid fix?
It was literally there for you from the start and they even buffed it.
OMENS ARE THERE FOR YOU TO CARRY AROUND, THATS LITERALLY THEIR PURPOSE AND VALUE. It's 8ex, buy 5, take one each time you need it. If you spend all in one day you're bad and need to improve.
I love how they give you the solution, for cheap, and you refuse to use it because it takes a click.
i dunno go play an afk cookie clicker or sth
Last edited by DarKWolF90#6544 on May 14, 2025, 4:49:45 PM
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Posted byDarKWolF90#6544on May 14, 2025, 4:47:32 PM
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How would you call a mechanic present since day 1 a bandaid fix?
It was literally there for you from the start and they even buffed it.
OMENS ARE THERE FOR YOU TO CARRY AROUND, THATS LITERALLY THEIR PURPOSE AND VALUE. It's 8ex, buy 5, take one each time you need it. If you spend all in one day you're bad and need to improve.
Nope, they didn't always exist in PoE 1. They were only added some months ago. Don't really remember when. Either way telling someone to "just use omens" is no solution at all.
The real solution is delete exp loss/make it optional.
It is completely unacceptable for a game in the year 2025 to have such outdated,archaic mechanics.
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Posted byToforto#2372on May 14, 2025, 4:50:02 PM
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How would you call a mechanic present since day 1 a bandaid fix?
It was literally there for you from the start and they even buffed it.
OMENS ARE THERE FOR YOU TO CARRY AROUND, THATS LITERALLY THEIR PURPOSE AND VALUE. It's 8ex, buy 5, take one each time you need it. If you spend all in one day you're bad and need to improve.
Nope, they didn't always exist in PoE 1. They were only added some months ago. Don't really remember when. Either way telling someone to "just use omens" is no solution at all.
The real solution is delete exp loss/make it optional.
It is completely unacceptable for a game in the year 2025 to have such outdated,archaic mechanics.
I regret to inform you that you are in a category regarding feedback for the early access version of Path of Exile 2, not early access of Path of Exile 1.
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Posted byNyon#6673on May 14, 2025, 4:52:23 PM
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How would you call a mechanic present since day 1 a bandaid fix?
It was literally there for you from the start and they even buffed it.
OMENS ARE THERE FOR YOU TO CARRY AROUND, THATS LITERALLY THEIR PURPOSE AND VALUE. It's 8ex, buy 5, take one each time you need it. If you spend all in one day you're bad and need to improve.
Nope, they didn't always exist in PoE 1. They were only added some months ago. Don't really remember when. Either way telling someone to "just use omens" is no solution at all.
The real solution is delete exp loss/make it optional.
It is completely unacceptable for a game in the year 2025 to have such outdated,archaic mechanics.
The real solution is for you to use the mechanics available to you that present a solution. Exp loss is still applied for the very same reason in most ARPGs except for baby hand holder ones like D4 (see how that turned out)
You keep trying to shift facts towards things that simply are not true.
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Posted byDarKWolF90#6544on May 14, 2025, 4:52:50 PM
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