Close to 1000 hours played. Can we retain ANY players until next patch ?

"
"
Legoury#0138 wrote:
"


Day by day we lose thousands of players.


Like every game yeah.

1 week ago, Last Epoch got is 2nd major update and 150k players played it.
At the same moment, PoE2 got "only" 122k players.


Right now, LE got 84k and PoE2 77k.

Its like that, no new content = less players. Its normal.


And I totally disagree with all written here, specially with this false alarmful tone.


If you take this margin of playerbase loss OK then you truly display great level of longsuffering . I do accept your disagreement , would not consider my tone falsely alarming however .
The majority of playerbase expresses big concerns in regards to the current state of the game , you can't go to war with that.


60% of 17k people is not the majority of the playerbase.
"
"
Legoury#0138 wrote:
"


Day by day we lose thousands of players.


Like every game yeah.

1 week ago, Last Epoch got is 2nd major update and 150k players played it.
At the same moment, PoE2 got "only" 122k players.


Right now, LE got 84k and PoE2 77k.

Its like that, no new content = less players. Its normal.


And I totally disagree with all written here, specially with this false alarmful tone.


If you take this margin of playerbase loss OK then you truly display great level of longsuffering . I do accept your disagreement , would not consider my tone falsely alarming however .
The majority of playerbase expresses big concerns in regards to the current state of the game , you can't go to war with that.


in my opinion, its pretty hard to have a correct idea of the main thinking of players. The best way to do it would be a survey.

Because ofc, players who like me, likes this game in the current state (except lack of loots) would not come here to express their opinion. On a forum, you want to say when you disagree, not when you agree...
"
Really sad that "the future of arpgs" has fallen so deep .

The vision is killing the game .
Jonathan's influence caused much more harm than good . The current state we are in , and numerous recent interviews prove that . He handles this as if it was something that should appeal to HIS liking .

Day by day we lose thousands of players.

This could have been the strandard for the genre but instead it has become this aberrant mess no arpg desires to be .
GGG you are killing fundamental things an arpg should stand for.


- Constant performance issues : Lagg spikes , crashes . We are soon half a year into EA and the game stability/optimization is still unacceptable . If you dont have mentioned issues , im glad for you , truly . But huge amounts of players do so i would put this as critical priority.

Loot/itemization/crafting : Honestly the worst crafting i have ever experienced in any game . No determinisim , only at the insane highend budgets. Players should have much more agency about their gear progression , the current ways are pure rng . Sure you can still have some crazy broken omens for the higher ends but that doesnt exclude letting everyone have a choice in their itemization process .
Loot as in drops , have been severly screwed up in the recent update , there is no question or go-around this . You must increase base drops , give more dopamine rush moments for players . One of the most enjoyable experience from a player perspective is getting those huge loot explosions . Dont take that away from us . Its also a core element of arpgs .
Loot currently is horrible.

Lock broken, build defining chase uniques behind last pinnacle bosses and reduce the drop rate of those . ( also make them powerful ? dont understand why you had to nerf everything to the ground without giving us new ones . We have sacred flame scepter from Arbiter and thats it )

Nerf the monsters too, not just the player .

You always talk about how you want meaningful combat . I will get straight to the point and say you can't have that . Not in maps . Its totally antithetic to an arpg . For bosses sure , go ahead i would be happy to have more and more bosses , each more difficult than the last . With different levels .
But the tipical arpg "mapping" experience is going in , blowing up thousands of monsters as efficently as you can , getting the loot and starting over .
You cant make players fight white mob packs 1 by 1 . A map would take hours . This is not elden ring and its not mythic plus ... (yet)
Monsters are still pretty crazy , we have epilepsy inducing clutters of effects . Dozens of explosions , projectiles coming at you from offscreen .
One shots are too frequent .
And they are too random . Barely recognizable thus blocking the player from gathering knowledge about patterns etc .
What i mean is sometimes the big bad boss oneshot doesnt do anything and the little white porcupine nukes you from offscreen . Logical yea?
Map mods can't matter that much ? Or do they ? Bringing me to the next point..


Map modifiers need serious rethinking .

Temporal chain ? Really ? If anyone at GGG thinks it is okay id like to see them run only tempchain maps for a day .
Would not be that big of a problem if it wasnt on every 2nd map.

Suffixes need nerf , prefixes need buff. Simple .
Literally nothing is of value except rarity and quant . Is this intended ?
Give more power to prefixes .
I also like to entertain the idea that it should work like in PoE1 where rarity and quant is attached to everything.
Suffixes are way too crazy sometimes wrecking even high budget endleague builds . Nearly each and every one of them needs tuning , overlaps scale too heavily .

Rarity situation is also insane currently . It has too much weight on gear, atlas and on maps . How should a new player know about and play around this ? And why ?

End-game mapping and atlas progression :


Atlas tree is a nothing burger .
The nodes barely hold any power , most of them are useless.
Essence nodes and shrine nodes do make a difference , strongbox and exile ones do not .
Wisp is a meme.
Put in more nodes and options to specialize in certain mechanics. Yet again please give the players more agency over their game .

League mechanis are also weak , a lot of players just skip over a bunch of them . They are boring . They need to be much more rewarding and fun . Breach was something everyone loved and enjoyed now it is nerfed and still drops splinters one by one . Buff every league mechanic, you should be happy to see one appear in your maps.

Some good changes have already been implemented but a lot of tediousness still remains regarding endgame .
Too much time spent preparing and too little time spent having fun .
Always looking for tower setups and many times when you get there you have a river or a lake in the middle . Hours wasted .
Why cant we juice directly like in PoE 1 ?
That way you would have agency over which biome you want to run and how you want to run it .
Towers could still retain their importance in navigation through the fog of war.

Distilling is a chore . Orb slam your maps, distill your maps , orb slam tablets too . Select the good ones , throw away the trash . Too much clicking for a single map
I would like to see it being more user friendly , once again like in PoE1 .

QoL changes


Auction house ...GGG please . Trading is such a chore . There are insane amount of bots, price fixers and antisocials who never respond .

Map layouts are too big and unnecessarily maze-like
Please rethink layouts like mire, sump, abyss, trenches, hidden grotto etc . And check into checkpoints once again because even to this day i find myself in maps where are barely any checkpoints , a lot of times i have 1 at the boss and thats it .

Exp loss on death is too annoying.
On the higher levels its insanely cruel . It scares away many new players and adds a huge amount of annoyance to your progress.
For me having the EXP omen stackable would be enough . They take up too much space 1 by 1 and i hate to buy them over and over .
But not everyone is going to have 7 exalts for 1 death so this might not be the best solution .

Too much clicking when dismantling , juicing , reforging etc . Would be nice if you improved on this . Simplify please .

Built in search filter for vendors and inventories . This also would be much appreciated.

Do something about RMT .. even classic vanilla was not this bad.


Thanks everyone who reads this and i would just like to state that i love this game and really want it to have a future but amidst recent dramas it seems to be only going down .


+1
Last edited by SpicyFireChickenMcFUFU#1137 on Apr 24, 2025, 3:34:01 PM
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Legoury#0138 wrote:


in my opinion, its pretty hard to have a correct idea of the main thinking of players. The best way to do it would be a survey.

Because ofc, players who like me, likes this game in the current state (except lack of loots) would not come here to express their opinion. On a forum, you want to say when you disagree, not when you agree...


That is true .
But on that note if you take a look at the forum posts you barely see any expressing postivie feedback.
"
Naharez#3496 wrote:

60% of 17k people is not the majority of the playerbase.

Trying to invalidate these numbers because you compare "Reviews from 0.1" with "Reviews from 0.2" does not support your point. That's why it's presented in percentages.

You compare the 10k negative reviews to all reviews, instead of comparing them to the ppl who gave a review now. And there, the 60% are the majority.

Sure, you could make the argument "But in total numbers the positive reviews are overall higher", but... where are all the ppl who left positive reviews in 0.1 to give their review on 0.2!? That's why you compare recent data to recent data and overall data to overall data.

[Removed by Support]
I agree with your points so far, only the death penalty is a thing, i would not like to have removed, BUT i would like to have removed the "sudden deaths" out of nowhere actions. Even with full Res and 6k ES, im getting literaly from 100 to 0 in a blink of an eye from some attacks/abilitys, i dont even see coming!

Its so annyoing playing this close gaps maps like Mire or Seepage... im playing with Minions and trust me, it cant be worse when ure damage dealers are stuck behind a door.... (im using weapon swap for this, but i hate being forced to play it just to compensate a thing that should be fixed ingame and not by player).

Greetings,


Draco
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KurauPM#6519 wrote:
"u no play dis way u play dat way"


Sounds like poor game design.
"
where are all the ppl who left positive reviews in 0.1 to give their review on 0.2!? That's why you compare recent data to recent data and overall data to overall data.


Guy, you really have to be kidding me with this. You know damn well that people aren't out here writing a second positive review on a game they already reviewed positively.

You're also fully aware that many people who updated their reviews to negative were PoE1 players pissed off about the reallocation of developer resources and never even played 0.2.
Last edited by Kerchunk#7797 on Apr 24, 2025, 4:06:25 PM
"
"
Naharez#3496 wrote:

60% of 17k people is not the majority of the playerbase.

Trying to invalidate these numbers because you compare "Reviews from 0.1" with "Reviews from 0.2" does not support your point. That's why it's presented in percentages.

You compare the 10k negative reviews to all reviews, instead of comparing them to the ppl who gave a review now. And there, the 60% are the majority.

Sure, you could make the argument "But in total numbers the positive reviews are overall higher", but... where are all the ppl who left positive reviews in 0.1 to give their review on 0.2!? That's why you compare recent data to recent data and overall data to overall data.



That's not how science works.
"
Kerchunk#7797 wrote:
"
where are all the ppl who left positive reviews in 0.1 to give their review on 0.2!? That's why you compare recent data to recent data and overall data to overall data.


Guy, you really have to be kidding me with this. You know damn well that people aren't out here writing a second positive review on a game they already reviewed positively.

You're also fully aware that many people who updated their reviews to negative were PoE1 players pissed off about the reallocation of developer resources and never even played 0.2.
Assumptions over assumptions.

That's why you just compare recent data with recent data or overall data with overall data, and don't try to base it on any hyper-specific factors.
[Removed by Support]

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