Goodbye Jonathan

"
Sarke#5416 wrote:


When I played D3 for 1st time.. I stopped buying any single blizzard game forever... and I were one of those fans who had warcrafts, diablos, starcraft... Pretty much all them back in the day including wow...

Here Im still playing and hoping them fix things.
The game itself is not that bad. The problem is about balance and some individual decisions, some are objectively bad and some I personally dnt like.
But the game as a whole is ok and have tons of potential..


You are not alone in this. Exact same thing for me. Bought multiple copies of D3 based on my years of playing D2 and the original Blizzcon reveal. D3 was complete garbage, nothing like D2. Betrayed by Blizzard cashing in on D2's Legacy, I too never bought anything Blizzard/Activision ever again and went looking for a new game (all the while owning copies of Starcraft 1/2, Warcraft 2/3, and multiple copies of D2/D3).

I found GGG/POE1. Been here playing and having fun since 2011. Now enter POE2, cashing in on POE1's Legacy, with POE2 being nothing like the original, after being told at the first Exilecon POE2 was going to be an expansion for POE1, new campaign, shared end-game, yada, yada. To me, history is repeating itself.

I still hope POE2 changes direction and gets back to it roots, but if it doesn't, I assure you, history will repeat itself in that I will never, ever buy anything associated with GGG/Tencent again. I will find a different game, just like I did when Blizzard/Activision didn't make D3 a sequel/expansion of D2.
"
Endz#7323 wrote:
I mean it’s still early access and every patch is an improvement.
...


Every patch is most definitely NOT an improvement.
"
Direfell#7544 wrote:
"
And it's getting worse with each passing week.


What got worse this week?


If it's not continually getting better, it's getting worse, because nothing changed for the better.
It's not getting better, nor worse, they just keep conducting experiments on us, adjusting shit without even letting us to know, using us as a lab rats.
Notice, not as beta-testers, because they are payed employes, but as lab rats becasue they are doing it against our will and won't even let us to know that they adjusted the monster's damage.

They obviously did: I reached level 96 without losing any exp, I have done collosal amount of maps and after the patch I died whole 3 times for just a few hours. It is enough to call a statistics. I'm not going to tolerate this attitude and won't recommend the other to do this.
Number one problem is the Endgame is not engaging.
Just a bunch of oversize maps that are randomly chosen for you to run.
* You have no choice on map selection, Maybe I just want to run Dunes map all day.
* There no guide on the end game mapping, you have to fruastrating work out what to do next to find a super boss, with google search.
*The loot system still have 100 of trash uniques.
*You only need a bunch of mediocre rares to run highest map T16 comfortablely. No challenge.

Replayability IS BAD.
It will take a big effort to rehaul Mapping system but must be done or player count will keep dropping.


Last edited by neostars#6701 on May 15, 2025, 10:43:40 PM
Loot will never be good until maybe at launch.

I remember very early on, during one of the interviews, perhaps even before 0.1 began, that Johnathan said something along the lines of it being difficult to take things away from players.

What that essentially meant, is that loot will only ever be improved in extremely tiny steps, and that the moment players stop complaining about loot, they will take that as a seal of approval from players and the loot will stay that way for the foreseeable future.

It's really a very misguided way to balance game rewards but from 0.1 to now, it's obvious that they are doing exactly that.

Take Perfect Jewelers' as an example. There is absolutely no way they didn't know it was dropping in pathetic amounts. They have the exact data. Yet they waited and waited to see if players will grow to be fine with it.

And only now they finally think players will never be fine with it, and made the adjustments.

Same for all the loot issues. They started with an extremely harsh and stingy, absolutely-no-way-this-is-rewarding level of loot drops, just to gauge player reaction.

POE2 is not designed to be a balanced game. It is designed to be minimally rewarding to players, and they're taking their sweet time during early access to find that minimal level of loot.
this dude still works for ggg? lol
"buff grenades"

- Buff Grenades (Buff-Grenades)
This game is such trash lol
"
Loot will never be good until maybe at launch.

I remember very early on, during one of the interviews, perhaps even before 0.1 began, that Johnathan said something along the lines of it being difficult to take things away from players.

What that essentially meant, is that loot will only ever be improved in extremely tiny steps, and that the moment players stop complaining about loot, they will take that as a seal of approval from players and the loot will stay that way for the foreseeable future.

It's really a very misguided way to balance game rewards but from 0.1 to now, it's obvious that they are doing exactly that.

Take Perfect Jewelers' as an example. There is absolutely no way they didn't know it was dropping in pathetic amounts. They have the exact data. Yet they waited and waited to see if players will grow to be fine with it.

And only now they finally think players will never be fine with it, and made the adjustments.

Same for all the loot issues. They started with an extremely harsh and stingy, absolutely-no-way-this-is-rewarding level of loot drops, just to gauge player reaction.

POE2 is not designed to be a balanced game. It is designed to be minimally rewarding to players, and they're taking their sweet time during early access to find that minimal level of loot.


people just progress map tiers wayy to fast than intended, you dont't need 6 links in low tier maps.

Jonathans biggest mistake was to conceal the fact that POE in nature is a very grindy game and might not be what his eldenm ring audience was expecting.
"
"
Endz#7323 wrote:
I mean it’s still early access and every patch is an improvement.

To just give up on the game while it’s still being developed is overly dramatic, but the reality is I think you’re saying you’re quitting to bolster your opinion into having more credibility.

If you delete the crying parts of your post it would be an actual feedback post to try and better the game.
When is the time we are allowed to cry?

PoE2 was presented initially as a PoE1 expansion where they wanted to modernise the game, improve systems, update the engine and so on. Then 4 years later, they said "Jokes on you. It's a separate game now.". Was that time enough to cry?

When ppl were able to test PoE2's gameplay and gave their feedback that "Sorry, but that's not it" and GGG doubled down and said "Oopsie daisy, this is the new vision". Was that the time to cry?

When they released PoE2, that looked like a usable base to improve from, but vastly different from what PoE should look like if it wants to be PoE; then ppl gave their feedback, but GGG triple downed and made it even worse. That's not the time to cry?

When we got interviews where they showed us that "the vision" is more important than the long-term community. Is it then the time to cry?

Tell me. How long do we have to wait until we are allowed to cry about PoE2 not being PoE anymore?

+1

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