The game is in a good state actually

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I hope they dont fall for all the crybabies who wants everything in easy mode. Path of exile was never easy and it shouldnt be. It has a great communityx without all the casuals, that want to play a game for 2 days and then quit anyway because they are done.

Currencies are in great shape. Gameplay is in a good shape (beside of corupted nexus I guess, which they address already), Difficulty is in a great shape, I would even argue its getting already too easy.

Dont let players dictate the game who are unwilling to improve themselves.


I've seen this before...

"Learn to Code"

"Deplorables"

AKA, Don't let the people express their discontent.

They (the OP) are in no position to place you in a subclass like you are an idiot for noticing that things aren't right. Since when is POE2 Easy Mode?

"Great without the Casuals" (Deplorables) that quit anyway....

Sad the state of the world for ideas like this to even exist in minds.
As far as I'm concerned, the best way to fix the "bad" loot is fixing the the passive tree and making uniques level scalable. That's it. You won't really need 900 exalts, 200 whitlings and so on if you can actually use the stats on the loot that's dropping, rather than having 2 out of all the possible stats be mandatory and the only way to branch out being a unique that's completely hobbled by having the base stats of a level 4 item AND a negative effect.
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rhorains#6760 wrote:
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Perilo#5892 wrote:


Completely wild you think that having 6 affix items on all slots is something you should have every three levels during the campaign. Even if it's every 6 levels.

Actually delusional.


all right now I see that you are making things up since I literally wrote "do you think 10 items with 6 affixes in a playthrough is reasonable, which would require 30 exalts in the campaign"

you're actually just trolling then? or misinterpreting to a degree that indicates brain damage?

finding about 5 exalts per act? too crazy for you?


You can easily clear the campaign with regaling good two mod magic items. And then exalting the ones that are really good. 6 mod items should be rare. Good 6 mod items should be even rarer. This isn't unreasonable.
Last edited by Perilo#5892 on Apr 19, 2025, 4:59:54 AM
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dmc9014#4875 wrote:
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I hope they dont fall for all the crybabies who wants everything in easy mode


here we go again, yet another person COMPLETELY IGNORING detailed and logical arguments unable to counter, begins to call players crybabies. why dont you go for a bonus and add "gitgud". after all isnt that what your gud at?


Still waiting on you posting a single detailed logical argument that isn't "loot bad".
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Perilo#5892 wrote:

You can easily clear the campaign with regaling good two mod magic items. And then exalting the ones that are really good. 6 mod items should be rare. Good 6 mod items should be even more rare. This isn't unreasonable.


you're right, though this isn't about clearing campaign.. no one is getting locked in campaign besides very casual gamers who would also probably quit an hour into a dark souls attempt. some games not made for all types.

this is about less restrictive access to crafting from SSF standpoint.. crafting, it's fun, I like to do it, I can't do it as much as I'd like. I don't want to do it so much that it defeats the challenge, I want to do it enough so that I don't carry 20 items in stash at all times that are all waiting for an orb.

IDK, maybe I don't need 5 pairs of glove that all have +life and another mod because I'm hoping to get attack speed on one of them with regal exalt? could be I'm playing wrong or with too much expectation! I'm open to the possibility of that.. but i'd sure like to craft and try to get the mods I want, without heavy restriction of game on that part.. some restriction yes

--- I think you are approaching this with mentality of "every person who has a problem with loot is just playing the game wrong, or if ssf they signed up for that" and unable to change your position to realize that some players might be genuinely perceiving what is a very real imbalance in the game (and no shit since it's EA and we are in the forum where these things are meant to be voiced)
Last edited by rhorains#6760 on Apr 19, 2025, 4:48:09 AM
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As far as I'm concerned, the best way to fix the "bad" loot is fixing the the passive tree and making uniques level scalable. That's it. You won't really need 900 exalts, 200 whitlings and so on if you can actually use the stats on the loot that's dropping, rather than having 2 out of all the possible stats be mandatory and the only way to branch out being a unique that's completely hobbled by having the base stats of a level 4 item AND a negative effect.


Unless GGG is using a new system (Which I doubt) All items are in the database, which they can touch in about 30 minutes.

Everquest server source is on github if anyone is interested. It's called EQEmu. Interesting stuff. So is the Signal app for inquiring minds that want to know.

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rhorains#6760 wrote:
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Way too many crying of people who just dont want to improve themselves and want another easy game that they can destroy in like 2 days.




holy :D ok we are on the internet so I understand if it can seem like everyone is a whining bitching crybaby. it's the majority so that's a fair assessment.

there are however plenty of people, who are more casual, and just stating their feelings in a fairly candid manner.

there is a big gap okay.. I can use 50-100+ exalts to try and roll an item that costs 1 exalt on market

so if I don't want to trade I'm kind of f'd (: not whining really.. it's the reality!



But this is exactly what I mean with try to improve yourselve. If you want to do 50 exalts on a item, that is not worth having 50 exalts, than it is the wrong item to exalt. The problem you describe exists in EVERY game which ahs trading since its a logical thing.

As soon as if you have trading there are thousands of people who can find and craft items. These items will always be better what you wear in the early state of your character progression. In every game. Because it is not possible to find alone what thousands of people are finding.

The trick is to make value of that, to identify powerful items which you can further improve and trade yourself. Or you just play SSF and dont worry about trading at all. But here again it is logical that ssf is way harder, ebcause you never will find items in a way which thousands of people can. And that is rightfully so.

Its nothing different in like the global market in real life. But there is no problem in it. You just need to learn how you work with that (or shut this off via ssf).

So thats my reality here and why I say, dont make the game too easy. Because if you are suggesting that an exalt should always make a good affix, it will ruin the game for me. Because then exalts and items are not worth anything anymore. No more thinking about which item I should imporve, where should I take the risk and so on. But this is exactly the part where this game is shining in endgame. In little progressions, the lil risks. Crafting gets way more interesting in higher levels and endgame.

For the campaign for example, you really dont need much crafting at all. The campaign is already pretty basic and easy and too much crafting there will just limit your crafting options later in the endgame.

So no, I still cant agree with what you are saying.
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dmc9014#4875 wrote:
"
I hope they dont fall for all the crybabies who wants everything in easy mode


here we go again, yet another person COMPLETELY IGNORING detailed and logical arguments unable to counter, begins to call players crybabies. why dont you go for a bonus and add "gitgud". after all isnt that what your gud at?


Why am I ignoring anything? i answer in plenty of threads with detailed reasons why I think, what I think. Just read them and dont project your mindset into my answers, thank you.
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Still waiting on you posting a single detailed logical argument that isn't "loot bad".


not taking the bait.
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Perilo#5892 wrote:
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Mapping

Towers mechanic is worse than 0.1, because right now you have to have 3 towers overlapping in order to get decent loot when juicing your maps because the nerfs on item quantity roll in precursor tablets. And it just simply feels bad when you spend so much time opening the atlas, making your way to towers, just to have a body of water in the middle of your 2 or 3 towers setup, cutting alot of nodes.

Crafting

No no and no. There is no crafting in POE 2, its a casino-slot machine jesus take the wheel style. Players will hit the wall with this system faster than PoE 1 and to overcome that wall, there will be no amount of knowledge that can beat RNG. Doesn't matter if you have tons of Omens of Withling or annul prefix / suffix, it still a gamble. We don't craft our gear period. We gamble our gear or buy it from other people. Luck is the deciding factor in all stages of "crafting", not knowledge.



You don't need 3 towers. Like at all.

You think you do since you're so invested into making your divine number go up. You can play PoE 1 for a much better juicing system that enables it.

If we had 4 tower overlapping, you'd say we have to have 4 ect. You will never be satisfied thinking like this.

And crafting is fine right now. It's rng, yes. But eventually, you will win. Saying it's completely out of your hands is disingenuous. You have a decent amount of control. Not as much as PoE 1, but a fair amount.

Also omens and meta crafts are essentially the same. If you lock prefixes to reforge speed on a sword for example. Not too unlike using omens to wipe suffixes and slamming exalts. It's just not that easy to hit exactly what you want.


Unless you want to be poor, be my guest of not overlapping 3 towers. Its not even about raw currency, but overall all the bonuses from tablets. Whether its item quantity, breach clasping hand / splinters, delirium splinters, ritual tribute cost, etc. The payoff of overlapping towers with decently / good rolled tablets is not much.

And no, 3 overlapping towers was enough in 0.1 to get significant improvement in loot when juicing map.

"Eventually will win " yea, eventually we will get that combination of mods that we need at t6/t7 , at the market. I am disingenuous ? Tell me, how can I craft a 25% movement speed boots with double ele ressist at least 30% each and a decent life roll ? Even the essences are only guaranteed the mods family, not the tiers.

Tell me, how can I craft an upgrade for my chest that have 12% cold ressist, 14% lightning resist, with 1k evasion + 360 ES, into 30% cold and lightning resist while having no less the evasion and ES than the previous one?

You don't craft those, you slam and pray hit the mods. You have have little to no agency in controlling the mods for your upgrades.

Omen and meta crafts are not the same, what are you talking about ? Meta crafts in PoE 1 have more agency for players.

PoE 1 : Locking prefix > Use prefix can't be changed (2 divs) > reforge speed > prefix locked, get speed roll.

PoE 2 : Full prefix , no speed suffix > slam 2 or 3x > bad mod > Using Dextral Erasure (3 divs each) > Slam > still no speed mod > repeat until hitting speed mod. It can cost only 3 divs or cost more than 3 divs.


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