The game is in a good state actually
the thing is about the loot problems, is that the market price seems like to follow the previous patch, while the current patch we have less loot, its undeniable.
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" I like your counterargument, you are right and we should never hope to risk ruining the experience by making it easy for even a SSF to be bored in 2 weeks. I'm willing to amuse the idea that maybe since PoE-style crafting is brand new to me, I just want to do more of it and feeling very limited and restricted to do so. maybe as time goes on, I'll understand why this needs to be so restricted and why the RNG needs to be unforgiving? it's possible! I can only speak my experience which so far, even after probably 200 hours, that I would be having a bit more fun if I could craft more (: and it feels strange that I'm collecting sometimes 20 pieces of equipment that are all waiting on an orb, then I have to decide which one am I willing to use orb on, then the modifier sucks... promise I'm not "whining" but only stating how it feels to me, if it doesn't feel good then there is probably room for improvement. agree or not, that is your right.. |
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" Just to clarify, I'm not saying the way you play the game is bad. I play PoE 1 the same way. And it's fun. I understand that you need to overlap towers to juice. And ye, if you don't your profits won't be as high. But, what if this game doesn't necessarily want you to juice maps easily and get crazy profits? It's perfectly reasonable for them to try for a different direction with PoE 2. The way you craft is you try multiple times. You get high ilvl bases and you either transmute+aug or essence. Like slam haste on white boots. You will eventually hit 35%. Then you go from there. Recomb, greater essence, whatever. The key here you need to go through more items. And yea, it's not as convenient as just slamming dense fossils into one body armour for example. Omens are actually better in certain scenarios. Like if you have 6 mods, you don't have to yolo annul. Maybe I could see the argument that meta omens should be more common. Idk. They feel just as common as raw divines feel in PoE 1. So it's kinda similar. Last edited by Perilo#5892 on Apr 19, 2025, 5:30:58 AM
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Nice ChatGPT OP
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Hoo there wanderer... |
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" I can see where you coming from and and I understand your point of view. We can agree to disagree, we are entitled to our own opinion. Thank you for engaging in the conversation in proper manner, have a good one. Last edited by bewilder2#0356 on Apr 19, 2025, 5:56:42 AM
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" Of course is in a good state, but in relation with what type of player? A lot of players (I am talking about the most vocals one), and vocal != volume, it gives them a false sense of majority, when in fact is not the case. Buffing loot was and will always a very big problem, especially in games like Path of Exile. Everyone being/feeling rich, just like we did back in Affliction had always consequences, because let's be real, most players play trade, therefore they will be heavily affected by inflation. Sure, some chase items will be cheaper due to increase drops, but the rest of what defines your build, most of the times skyrocket in prices, and you will end up feeling the same in terms of power. People do really forget how not every build was able to run the Abyss + Affliction strategy and required heavy investment until you would be one of those guys that would drop mirrors. Making crafting more deterministic risks going into what Harvest league was. Everyone would have perfect items and there will be a dull feeling about how powerful you are in comparison with the mobs and bosses. You can just as well afk any pinnacle boss since they won't ever do damage to you (not taking into account some specific mechanics that cannot avoid death, though). Loot and prices are directly proportional, the more you drop, the more expensive a good item will be to buy, you end up in a stalemate with what you thought would be the fix to this "underlying problem". At the eve of the end
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This game would be in a decent state if they allowed for creativity and imagination with builds and passives instead of trying to force the players to play a certain way. They need to understand what kind of playstyle a lot of people want and embrace it. They urgently need to address the deficits in the defenses (all 3, not just armour), which will ensure that ALL good gear that drops is worth something, instead of there being zero value to anything other than spears, ES / Evasion, and items relating to the only high functioning build in the game.
If they continue in the direction they are going, they will have 1 breakaway build per season, everybody will play that 1 build, and the loot will feel terrible. Imagine if you could get excited that a tier 5 piece of ARMOUR dropped, knowing that it would sell for 10 div? People wouldn't be longing for that tink sound anymore. No loot actually = no build diversity. Most urgent thing to be fixed |
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The "problem" is that most ppl want PoE 2 to be about power fantasy. It just isnt, and I m soo glad, much prefer the slower everything, doubt I can enjoy PoE 1 after playing this.
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" ^^^^ yep. I can't put into words how near perfect the game is for SSF/HCSSF right now. I'd like to be able to craft more, that's my only major complaint so far. |
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"Because you don't get enough currency. Ppl can literally prove to you with the "Pilfering" how much currency they picked up. And you probably think, "Well, then pick up rares and disenchant them for regal shards", but that does mostly nothing. It takes you 10 rares to get 1 regal orb. That's only one try to get a usable rare with an 11-item investment. Selling these rares for gold instead is more efficient because then you can at least get lucky with vendors and buy something. I wonder. Are you fully clearing areas? Because this would be a reason why you think it feels ok. "You don't need "landmarks". The layouts are insanely easy to understand, thus you find your destination first try, if you know what you are doing. But the layouts being easy doesn't change the fact that many areas are far to big. Do it on one character or two, sure, acceptable. Do it on your 10th or more... you will see the issue. " And what has improved? You think unique maps are too rare, you would change how nexuses give you points, and citadels are too rare. So what improved? Towers? They are worse than in 0.1 because even more "power" is funnelled into them (overlapping) while they are way less present, thus it takes way more time to explore to find a setup that's worth running. " Essences and unique strongboxes are the only things that are actually good. Normal strongboxes? A joke. League mechanic progression? Still backwards. You need to farm fragments/keys, then finally fight a boss, and then you get your points to improve the mechanic. Normally, you would interact with the mechanic, get your points to farm the league mechanic better, and then the boss fight is the special extra thing at the end. How it is now, it's just the other way around, which makes zero sense. " Crafting does not exist, and if you want to prove me wrong - tell me how you craft, what crafting is for you. " Loot is not fine, period. There is not a single ARPG with worse loot in existence. Imagine doing "Hell runs" and you only get low-tier runes and 2 useless rares. "Another thing YOU should consider: PoE2 was marketed in 2019 as a PoE1 expansion, where they rework character rigs, make new animations, update the graphics, change some systems, and add a second campaign to select, while everyone after the Acts will play the same endgame (PoE1), thus, just meant as a modernisation with an alternative story. The PoE1 community supported GGG financially to do exactly that, but instead, GGG changed their mind and announced in 2023 that PoE2 will be a separate game. Now, they don't even make a game that's remotely close to "Path of Exile" with their PoE2 vision. You know, some ppl would call that a scam. [Removed by Support] Last edited by JakkerONAIR#4902 on Apr 19, 2025, 7:03:56 AM
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