The game is in a good state actually

"
Yes, it's possible to get a smooth progression, if you are lucky, very lucky. At the beginning of act 1 cruel I was lucky, too. I could craft a very good wand for my witch, and got a very good robe, too.
But now I am at the end of act 3 cruel, and it's done. Luck is in Valhalla. Found nothing at vendors, found nothing from looting, and from crafting I got mostly light radius and reduced requirement (which is the top mod on sold gear - the absolute no.1 a vendors).
And Napuatzi is waiting.......


I feel your pain. In my case, Monk against Jamanta. Undoablr until patch e hotfix five,

By then I was doing and rerolled Huntress Twister. Annihilated Acts 1 and 2 until Jamanra phase two. I noticed that the Earth Spike in phase two is un-dodge able like it used to be. Either the timing was adjusted, or my boot's stopped working.

Regardless, Jamanra has been an issue for a very long time and they seem to be screwing with it behind the scenes for the worse. It's not consistent through the 1000 hour's I have played the game.

Even the Faridoun warriors have more armor than Jamanra. That isn't right.


"
Perilo#5892 wrote:
Poverty simulator lmao. Scarcity in games like these is good imo. It makes you consider your resources and forces you to use them effectively.

If poverty simulator for you means a lower div per hour number that doesn't necessarily make the game bad, just different. Everyone is in your position, making less currency.


to be clear I didn't come to argue that loot is shit, simply didn't agree with your opinion about SSF player's concerns. I love Diablo II and it can be played SSF and enjoyed, but they have some mechanisms for that. First is the /players command, which lets you scale the monster power and loot to emulate up to a full-lobby even though you are alone. this greatly enhances loot at the trade-off of having to fight stronger enemies for it.

the second is just the way the progression difficulty is scaled, which PoE2 does a very similar job of in the campaign, but maps seem to be a place where SSF is getting stuck. for a combination of reasons, any one of which can be adjusted without breaking the game for tradies - loot, currency, crafting, mob health and damage..

incremental changes to all of these things is probably better than making monumental changes to only one, which seems to be their current route, though crafting so far is not being touched (no talk of new orbs, or changing how orbs work, changing how reforge works, etc)
Last edited by rhorains#6760 on Apr 19, 2025, 3:42:55 AM
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My biggest problem with the game right now is that waystone mods that add dificulty don't equal more rewards (only more waystone drop chance). Its a bit stupid that we just have to roll waystones for rarity and the suffixes don't matter. Iff 25% pen maps, -max res or temp chains maps were +100% rarity each that would be awesome.


I'm happy that you made it to maps. Are you SSF in Dawn of the Hunt?

The loot and drops I see in the campaign are lacking like two front teeth, and that makes a difference in what was promoted by GGG "Start new in Dawn of the Hunt" This is important to weeding through the different opinions seen here.
Good thing is,... people dont lose sense of humor.
SSF player✔️
ARE YOU NOT ENTERTAINED!? 🙉🍌
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Poverty simulator lmao. Scarcity in games like these is good imo. It makes you consider your resources and forces you to use them effectively.


no sense continuing this conversation because your missing the point by a country mile. good luck.

edit: ill add this to make it more understandble. i have a recipe to make a cake. it takes a cup of flour, but im out of flour and despite my best effort at finding flour, there isnt any to be found.
Last edited by dmc9014#4875 on Apr 19, 2025, 3:56:03 AM
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Perilo#5892 wrote:
Poverty simulator lmao. Scarcity in games like these is good imo. It makes you consider your resources and forces you to use them effectively.

If poverty simulator for you means a lower div per hour number that doesn't necessarily make the game bad, just different. Everyone is in your position, making less currency.


What the heck are you talking about? Div per hour? in the campaign I've gottrn One asswipe. That is less than one an hour.

If you want realistic resource management, play Factorio, not an RNG playhouse that is manipulatable like a slot machine in Las Vegas. Thinking like the OP is why the world laughs at the USA. Embrace scarcity! Sure thing buddy...
Point taken, never do drugs before expressing a joke.
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Kapuhi#6876 wrote:
"
Perilo#5892 wrote:
Poverty simulator lmao. Scarcity in games like these is good imo. It makes you consider your resources and forces you to use them effectively.

If poverty simulator for you means a lower div per hour number that doesn't necessarily make the game bad, just different. Everyone is in your position, making less currency.


What the heck are you talking about? Div per hour? in the campaign I've gottrn One asswipe. That is less than one an hour.

If you want realistic resource management, play Factorio, not an RNG playhouse that is manipulatable like a slot machine in Las Vegas. Thinking like the OP is why the world laughs at the USA. Embrace scarcity! Sure thing buddy...


Getting a div during the campaign is rare, that's pretty lucky.

PoE is an arpg. RNG and rpg go hand-in-hand. Play more and your odds of finding good gear increase. This is literally the fundamental aspect of games like these.

What's the alternative? You're getting so many exalts you can slam every item to 6 affixes during the campaign?
Last edited by Perilo#5892 on Apr 19, 2025, 4:06:27 AM
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I don't understand what people like you want.

Like what's the appropriate amount of grinding you'd find acceptable for a good two-hander or a +5 wand?


What do you know about "People Like Me"?

What about having a fun game is not to understand?

I know when I'm wasting my time, as "Grinding" is pointless, since loot is nerfed until further committee meetings take place in Kiwi Land and tencent/China. When Patch N drops you can raise your hackles once again. Bring it.
Mapping

The atlas point acquisition progression is great, but still need tweaks to reduce the unlucky factor of not finding nexus in rare cases.

Citadels are more rare is fine, but nerfing Morrior chest was a bad move.

Towers mechanic is worse than 0.1, because right now you have to have 3 towers overlapping in order to get decent loot when juicing your maps because the nerfs on item quantity roll in precursor tablets. And it just simply feels bad when you spend so much time opening the atlas, making your way to towers, just to have a body of water in the middle of your 2 or 3 towers setup, cutting alot of nodes.

League Mechanic

More essence monster is good, but still underwhelming because of the crafting system.

Strongboxes are fine as just extra / side content, not really worth that much to fully spec into it especially rolling extra strongbox in precursor tablet.

Ritual having more omens is just simply a good change.

Expedition is kinda ok-ish, but recombinator is not that good. The main problem with this is that even if you win the gamble, you still need to gamble in exalt slam. Winning 15% roll chance in combining T7 / T8 mods ? Great, now exalt slam the items to get t3 rolls and useless mods.

Breach and delirium needs to be reworked at its core if the game wants to drive away from PoE 1 style. Those 2 contents are still designed like PoE 1 of requiring players to use a speedy one tap clear. The problem with breach is not simply giving too much loot, the problem was that only breach that give loot and the rest of mechanic giving garbage. Breach loot nerf is terms of raw currency drop is fine, but catalyst drops need to be buffed.

Loot

Loot is not ok because the amount of quantity and quality of the loot after you invest into tablets, at least 3 tower overlap, and waystone, do not have significant improvement. The current state of loot is fine if you just alch and go, but players should get noticeably increased the quality and quantity of loot after they do their homework of setting up towers and getting item quantity mods in tablet. The modifier item quantity in tablets of only maxing at 5 needs to be reverted to 15 at max like in 0.1 . Don't buff the baseline loot quantity of exalts and divine like in 0.1 because it will just inflate prices. Buff the quality of loot of having more at least tiers 3 rare items.

Crafting

No no and no. There is no crafting in POE 2, its a casino-slot machine jesus take the wheel style. Players will hit the wall with this system faster than PoE 1 and to overcome that wall, there will be no amount of knowledge that can beat RNG. Doesn't matter if you have tons of Omens of Withling or annul prefix / suffix, it still a gamble. We don't craft our gear period. We gamble our gear or buy it from other people. Luck is the deciding factor in all stages of "crafting", not knowledge.

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