Changes to Act 3 Areas in Path of Exile 2

pls take this direction! better normal size area, not this huge ps.. thank you, guys, i belive in you
i want to subscribe
if u see the comparation of essence drain with other builds its depressing me...

essence drain need a urgent buff
AMEYZINNG I love theese changes thank youuuu
3.26

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JetBent#3289 wrote:
3.26


When
Polski kanał globalny SSF
/global 966
Best devs ever. Best ARPG ever made! Keep up the good work guys, you are the best!
Well, the game is totally broken, but the developers will play around with scaling the maps, great work, keep it up.
While you are at it you need to reduce the amount of damage taken from Poison in this Act. Too many mobs use poison dealing a lot of damage and fire off rapid projectiles of poison at a rate that is faster than the dodge roll refresh. Get more than 2 and you are just going to get hit with poison no matter what. With no poison resist in game, it's just constant damage being taken, especially if you are a class that has to stand still to do any attacks. Add in the tight spaces in some of the zones and there is just no way to dodge when you have 6+ mobs shooting poison at you. So all this does is slow things down even further.

Why do we got get Poison Resist?
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Swiech#2910 wrote:
Very good changes! I understand that in the final version, side locations will be added to Act 3 and it will be even longer?

BTW Act 2 requires changes to the UI. It is very confusing to move between locations using the Desert Map on Dreadnought and Waypoints.

GGG back on track!


Maybe I misunderstand, but I think those side areas are just cut content.

I agree though, great changes here.
Fix the disconnect issue instead... lost so many maps, and on a rollback you have nothing from loot you collected...

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