Changes to Act 3 Areas in Path of Exile 2

Thank you GGG, am having a blast so far with couch co-op!!!
"Now that we have done the first pass of our assessment" Oh so you now finally decided to play your game? Good to know. Still avoiding this like a plague until 1.0
Well i played the campaign last patch maybe 10 times over or so. But even if you make the area 50% of what they are. Now this patch its way to boring. Most build dont work only a handfull of skill can be used. Most of the time i try autoattack and that does the most amount of damage. Ill skip the game this patch and its sad cause the first early expansion had alot of cool stuff. This patch it feels like monster are becoming the players. And players are the prays. Well sorry, but i dont want to be scared and moving slow against white mobs, to get a scroll of wisdom out of a big event. Ill pass for now, hopefully in the future i can try to play skill that i want. And not like only the few skills can be played.
Why skills which generate charges, can't simply give it on hit??? . Its popular opinion that culling charges skills are trash and useless even on acts.

Did devs do it for reason so trash slow hits, one target hit only and with culling icon, which is so damn annoying to search on screen!!!!!!!????????? And speaking of which, that base duration of charges is shit too, its impossible to use on bosses, players use charges only with annoying additional combat frenzy, cause this culling/parry skills are total creepiest inaffective garbage.

Who tested and concluded that it's good?? Why for variety in new game part and fresh gameplay, you add those things, which make people like me hate you?
I don't argue about difficulty, i'm not casual player who cries about hard gameplay. I cry about "slow and not funny at all" gameplay.

Why do players need such suffering, especially for money? Why Mark, please tell it on damage control stream with Ziz
Last edited by Offfit#6199 on Apr 8, 2025, 10:40:00 AM
The size of the area is not a problem if there were some reward when going to the wrong way. The problem is if it has only a downside, that is lose lots of time with zero rewards. Rewards could be several rare strongboxes on the way. And if there were some shrines on the way making us stronger or faster it would not be a problem.
The problem in several situations is that there are only downsides, with no upside added. Otherwise several people would actively search the wrong way to get the rewards, with the expectation to get currency to upgrade the gear.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
I think it’s funny how you guys said this patch you made it easier for new players to get to the pinnacle bosses lol. 😂 you should of left the things the way it was but just made the bosses more difficult that’s all you had to do.
It seems as though ggg is only listening with one ear. The white mobs in act 1 still kill me in 3 hits, then once I beat them there's more every 10 steps equally as strong and ready to 3 tap me. It really is not fun and a chore to progress. There is a monster damage problem. There is also a loot problem, not finding the basic gear to progress your character. The patches dispersed so far have not really addressed these issues. This is a plea to ggg to start listening to players.
Respect your time do not start playing this game.
"
Clean_Up#4999 wrote:
It seems as though ggg is only listening with one ear. The white mobs in act 1 still kill me in 3 hits, then once I beat them there's more every 10 steps equally as strong and ready to 3 tap me. It really is not fun and a chore to progress. There is a monster damage problem. There is also a loot problem, not finding the basic gear to progress your character. The patches dispersed so far have not really addressed these issues. This is a plea to ggg to start listening to players.


ggg currently doesn't respect our time and money that we spend on this game.
I'm happy they have taken the feedback and looked to address this/other issues within a few days. The launch was rocky to say the least, but hopefully, in another week or so we will be back up to par.

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