Changes to Act 3 Areas in Path of Exile 2

kino
“What kind of f*cking neighborhood is this!?”
“People are under a lot of stress, Bradley.”
Holy cow. You guys move fast on these. Awesome changes. Impressed!


Thank you
Its definitely a start, and way better than "we think it should be more fun instead of smaller" which was the impression we got from the last post. Whether you guys changed your mind due to the extremely poor reception or it was just a poor wording, at least its being addressed.

That said, its still funny to hear that only recently tests were made to check "average clear times", given that these complaints have been constant for the last 4 months. Do we really need to go through this pandemonium to be heard? is that the precendent we are setting? i hope not. Also, Why is waterways not mentioned? Lever pulling simulator has no place in this game.

Lastly, don't forget to give the same treatment to act 1 and 2. And i sure as hell hope that this "mistake" won't be made again with acts 4-6 when they are released.

Keep up the good work.

Ps: fix the horrible ritual interaction immediately, that was a massive oversight that demands urgent fixes. its temporalis dupe level of bad.

Ps: fix ancestral call. Its not doing anything.
Last edited by SkilloSkillo#0062 on Apr 8, 2025, 12:02:14 AM
thank you
"All that fancy sword swinging when all you need is one good stab."
Bonestorm is still crashing my instances :( please fix
This is a step in the right direction. This is about listening to the community. WE DON'T WANT AN EASY GAME, WE WANT A FUN GAME, and in that sense, this change is extremely positive. Thanks for listening. More of this and less of everything that seems completely disconnected from the players. Thanks, GGG.
IMO you should remove waterway or make it a quick map, it does not need to be 20 minute+ map and really doesnt even need to me in the campaign tbh. You can make an alternative idea for that.

But thank you for all the current changes, makes a huge difference and appreciate all the hard work your all doing <3
Last edited by Sheldon_ballantyne#2597 on Apr 8, 2025, 12:00:04 AM
it's a start, but it's wild that it took all the feedback from launch until 0.2 and then this continued feedback for y'all to look into the issue.

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