Changes to Act 3 Areas in Path of Exile 2
" Giving that special rare mob a drop with a permanent boost, like 5% chaos resist would go a long way to make worthwhile to run it. |
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Thx GGG
you're doing great, keep going |
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Good start. Shrink Grellwood, cut the stupid waterways or whatever they are in act 3 by half and the campaign acts would probably be solid imo. Maps wise I think most people will agree vaal factory should just be gotten rid of all together. IMO its by far the worst offender of "bad map design".
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I'm just not sure if I’m truly capable of meaningful combat in narrow corridors or maps I can casually stroll through in under 10 minutes.
Could someone, please, ensure I need to press at least 10 different buttons just to take down clusters of monsters with 300% movement and attack speed? Because clearly, that’s the only way to feel the spirit of ARPG. GGG has shown me the way. I was blind, but now I see, I need it meaningful! |
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Good changes. Definitely a step in the right direction.
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Great. Good changes. Now apply this correction of mistakes to loot drop rates, monster power/speed, player power/speed, the crafting system, and trade. Accept that The Vision is bad and make fixes.
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Incredible how they miss on purpose waterways which is exactly the most annoying and poor designed area in the game so far.
Well, we're gonna miss giving you money aswell, and revert nerfs <3 |
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good start for changes, now apply this to maps and reduce the size of all maps by at least 60%.
:)
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good call guys!
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sb ggg
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