Dawn of the Hunt - What We’re Working On

Why the f do you even rollback players????
If ur stupid slow a$$ servers can't handle 100k players why this game is even called "online"???
Your network engineers should go and complete Cisco CCNA certification firstly, cause they are usless rn
If the server is down, then roll back the map. I don't want to spend hours to reach Nexus, open portal, get kicked and find out that my Nexus map is 'attempted'....
poe 3.26 when
When are you fixing the DC issues which reset EVERYTHING but destroy your waystone if in a map?

Any chance of an update to ETA on that? Game is unplayable. Literally just due to the DCs...
This time you cross the line guys !
Block sign in, but don't to disconnect after disconnect and roll back all content over it.
NOK !!
Open letter: https://www.pathofexile.com/forum/view-thread/3744304
After a player finishes the campaign once/account please let us have the option to LEVEL IN MAPS!

This would be so less borring!

Doing the same campaign story for the 7'th time just to level the huntress is so unfun!

i am quite sure you can let us have the 6 diffciculty levels of campaign story - equivalent in maps. So the 20 hours leveling a character can actually be fun, diverse and way more entertaining.
Do you even play your game?

Areas are still way too big. Have been since the beginning. Players don't wanna slog through a field for an hour. More content will not fix this problem, it will make it WORSE. Smaller, shorter, snappier experiences are needed. Right now every map is a drain and there's no "just one more" feeling. Instead it's "ugh do I really wanna do another one?"

Another problem is monster NUMBERS. Not health. Quantity. You want to slow down the game, make it like Souls. Tell me, when in a Souls game do you regularly fight entire packs of a dozen enemies at a time over and over? In a Souls game, 4 enemies at a time is overwhelming. You made Players slower, weaker, and worse, but you kept packs of full speed monsters sprinting you down. This is bad game design. Decide if you want packs of enemies getting slaughtered or if you want slow, methodical combat. You can't have both.

You also seem to have no idea what makes combat "methodical" in Souls games. It's not hacking away at the same enemy 30 times. Even strong enemies die in 3 or 4 hits in Souls games. The methodical nature comes from both you and the enemy being slow, having long recovery windows after missed attacks, and being equally easy to kill. Which of your enemies have slow animations with long recovery times that leave them vulnerable to one shot kills? None? You have failed to make methodical combat. You have made SLOW combat. There is no method, there is only wasting our time.

There are dozens of other complaints, but this post is already getting too long. You have failed with this update to fix any of a long list of issues with the game, and managed to make existing issues worse. I wish I could get a refund. I don't see myself coming back to this game without a complete overhaul of the entire combat system at this point.
This post doesn't cover the most important problem with the game which is:

=The Monster Speed=

My character moves in slow motion even though I have all skill speed nods. It takes my skills 4 seconds to land a hit. Monsters on the other hand, hit me 4 times in 1 second.

Slow gameplay doesn't only mean slow characters. You should also balance monster speed.
Speed it up by 80% or delete this boomer thing, nobody want it in this awful state
Hello.Please fix the game because today I've beed kicked out of the server five times. Yesterday nine.

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