Dawn of the Hunt - What We’re Working On

guys you are doing great job, dont get discouraged by all these trolls on the internet, this game is almost perfect, when you learn the mechanics it just gets better and people rage after 10 minutes of gameplay... let them be, let them sleep on it, let them write stories, make the game more popular
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no more support for you. people say the map is big. it means that they don't like to spend unnecessary time inside the maps. if you want support, you need to understand what people want and do it. you can't get out of this by giving political answers. you need to make the maps smaller or no more support.
I'm not sure if GGG reads the comments, but I'll still say it.

1. Lack of suitable equipment. Sometimes it reaches the point of absurdity, for example, I finish Act 6 with an amulet and rings that I picked up in the first hour of the game without running speed boots. All of these are magic items, because there are not enough spheres to improve items. You change armor and weapons when the seller's base becomes better than what you have on.

2. The size of the locations. Compared to the first part, they are larger, which would not be so bad if the speed of advancement was the same. The speed of movement is low, the locations are long, monsters die slowly. Well, and perhaps disconnects with rollbacks to the very beginning of the location and the revival of all monsters.

3. The combat component. Since the start, there have been no improvements in the combat process. We are told that they want thoughtful fights with rare monsters, but this is not possible. Firstly, monsters are faster than the player even without modifiers, you can't even retreat. Secondly, there is always an escort around a rare monster and they don't stand alone in the field. There are still plenty of other monsters around them. Thirdly, locations, despite the fact that everyone says that they are big, forget to say that they are narrow. You can't lead a monster and dodge its attacks when the roll is stopped by a small texture or a vase, not to mention simple walls.

4. Quality of life. "Added checkpoints to the beginning of locations", but the only location (Sanctuary of the Machinearium) where this is needed for some reason is forgotten. After disconnection, all checkpoints are updated, even with the map open, so there is no special point in them, except for a couple of locations during acts.

5. Skill stones. The ability to make as many stones with 6 links as you want is good, super, if not for the price. Punches drop too rarely, the maximum you can count on is 2 stones with 6 links and the rest with 4 links. And also the lack of support stones for them (but this will be solved with patches).

6. Balancing of skills. I don't understand at all what those who are engaged in balance are basing their decisions on. Examples: nerf of summoned units, in order to buff their damage by some fabulous numbers at the beginning of the league (40-60% more damage). nerf of the arrow of the vine, because the creators do not want you to hit with it, but want it to be an auxiliary ability. On the other hand, almost all melee abilities are still garbage and you hit with a regular auto attack throughout all acts.
Last edited by 7MonkeyD.Luffy7#6133 on Apr 7, 2025, 4:07:55 AM
Players created you. Reward them appropriately. Start with 3.26, a fresh endgame expansion in June 2025. Then reveal a beautiful roadmap for the real 4.0 in December 2026.
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It’s insane to me how this game went from my most hyped game and already one of the top 3 in all my time playing games to the current state in one single patch, now I don’t even created a character yet because I’m really not interested in it. Previous patch was so much fun, campaign felt on point (the community stated that), endgame wasn’t good so that should’ve been the focus of these 3 months, instead you guys spent this precious time making sure all the builds were brought to the ground instead of focusing on slowing down the top 5 of the curve. This is a slog fest, completely the wrong way to go if you want your game to be a long lasting big community game but this is just my opinion, who am I…
Areas being huge and having a fair bit of backtracking is a really big issue for me. It could be eased with more base movement speed, as the early game movement speed makes me want to login to PoE 1 and just run around my hideout with a mageblood just to get some good brain chemicals.
Tbh what a joke. to bad its to late to get a refund of this game. but as long as its this unstable, and totally out of balance in every way. your fix and 1 time i try log in = disconnect, and then try a boss act 2 normal, fought for over 10 min in 1 try= noone want stuff like this. If the dev team dont speed up and fix these issues and stats. then you are losing the player base= bad reputation-

Step up fast and fix it.
The nVidia driver issue is NOT resolved.
What you have is a workaround.

I've been playing with a friends that has a 4090 and keeps getting "freezes", which would normally pause the game for him, but since we are playing together he's character keeps running off and dying.
The it is pretty common, like twice per zone or more, depending on how long we stay in an area.

Do not sleep on this as being fixed!
+500 hrs on 0.1 for THIS
shame on you GGG. SHAME ON U
You completely destroyed the game.
Before this massive and blind nerf you call "patch", we got fun here. FUN
F
U
N

Now tis completely gone. Tried to play a new char (Huntress) and a mnion build : watta shame. Its not fun anymore : it is boring. BORING.
B
O
R
I
N
G

Do you hear us? Do you see the negative reviews on steam now ?
Or do you prefer carry on with this no nonsense patches that resolves nothing.
NOTHING
Its with a very sad heart that I say it today : I WONT PLAY THIS GAME ANYMORE UNTIL YOU REVERSE THE S H I T you did with this massive and blindfolded nerf you call "patch". Revert it or loose your fanbase

goodbye !!

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Just be careful and dont turn PoE2 into PoE1 crap.

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