Dawn of the Hunt - What We’re Working On

https://www.pathofexile.com/forum/view-thread/3738158

ggg i already fixed the game for you, all you need to do is read my post
BOSS fight are way to long, seeing all the mechanism once or twice : GREAT. Seeing all the mechanism 12 time on a 5min to 15min fight: HELL NO !
Maybe take the rollbacks even further and just roll back to 0.1, forget 0.2 ever existed.

Feel like more people would enjoy the game at that point than currently
Has to be a joke.
level 38 wearing level 15-20 gear..

Where's the loot?

Like come on.. it's not hard. Dump loot pre-maps, increase ceiling on gear from those maps when using orbs:

Example:

Rare Ilvl60 dropped:

- Health + 159
- Fire resist +22%
-----------------------

Magic Ilvl60 regaled:

- Health + 190 (if modifier was obtained by regal)
- Fire resist +30% (if modifier was obtained by regal)
-----------------------

Rare Ilvl60 dropped then exalted:

- Health +159 (+190 if modifier was obtained by exalt)
- Fire resist +22% ( +30% if modifier was obtained by exalt)


Increase the orb drop rate?? who cares if it's 1000 exalts per divine or 100 exalts per divine if you're getting 100 an hour as opposed to 10 per hour, at least you CAN CRAFT.



Worried about everyone having OP crafted gear too fast in late game due to so many orbs? okay, just put an (S) on the end of each base orb that drop from maps and can only be used on Ilvl66+ gear.. push it into the game.

Exalted Orb(s), Regal orb(s) etc etc.. and give them original drop rates.



Worried about tab bloat from two versions of each orb? cool, just put a button that we can click which changes our orbs tab from normal to (s), CRAZY RIGHT? just one THING.

You don't have to throw so much gear at us that you run the risk of people being endgame geared by campaign completion. Just dump tonnes of rare and magic pieces with 30% reduced (from standard values) modifiers as in the example above.

While you're at it maybe weight drops in favor of your character type, eg: warrior has 60% chance for dropped items in campaign maps to be for a warrior. What the **** am i going to do with these 32 wands??????.

So many simple solutions, yet so much incompetence.
Ok, when 3.26?
"
We found that monster life through most of the campaign after Act 1 was probably too high.


You're not sure GGG ?
feels like they are just not willing to admit they fucked up
Big areas suck because you keep hitting dead ends and have to walk with slow movement speed.

3.26 when?
Your game sucks. The operation timed out 5x today
Dear GGG
I still have the faith in the game and like the challenge, but this is not what i was expecting and waiting for.
High HP of the mobs including Act Bosses too or low dmg with skill? i guess both are an issue today
I can fight with an Act Boss for 10 minutes and still the Boss have a huge HP remaining, so it is not difficult because i am not dying just annoying!
Players movement is speed is far away from a basic white mob’s movement speed.Why it is like that?
I am also working and when i spend my time for the game and want to enjoy with a bit of suffering,but today the game is just boring as it is.
I want rewards if in overcome a challenge.I want to feel more powerful after progressing. This feeling is completely gone!
Please do something in here asap
Looking forward to your support
Thanks
Ing:Ponfer

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