Dawn of the Hunt - What We’re Working On
3.26 date?
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Honestly i am so sick and tired of this game right now.
There is nothing meaningful about basic attacking to get by. The abilities suck. The pace sucks. I am nearly into maps and its taken me so long. I dont feel powerful. I get one shot by white mobs. For some reason i keep getting stunned and stopped from pressing my abilities. I dont get what they are playing at or what they are thinking. Theres no issue with blasting and having fun. If i want to play dark souls i will play dark souls. My God Diablo 4 is more fun for me and i cannot wait until the LE patch hits. Come on guys stop being stubborn and make us feel powerful! |
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Dear GGG,
You have made a great patch and put in a lot of effort to set it on track. I see many quality-of-life improvements and I particularly enjoy the new tactician ascendancy. I hope you will find a way to accommodate all player wishes without losing sight of your own vision. Remember, people often complain just because they can. | |
sorry its not bearable since 2 hours the server dies every 5 minutes.
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Constructive Feedback on PoE2 Early access 0.2
After spending considerable time with the beta this weekend, I'd like to share some thoughts on areas where I believe the game currently faces challenges that may impact player enjoyment and retention. Leveling Experience Concerns The progression system feels unnecessarily restrictive and punishing in several ways: Skill Support Limitations: The RNG-gated support gem system severely limits build experimentation and punishes early mistakes with few recovery options Prohibitive Respec Costs: At level 33, using all available gold only allowed for a partial respec - perhaps consider free respecs until mapping phase Economic Imbalance: Gold scarcity versus vendor pricing creates frustration during early progression Character Progression: Level gains and point allocation provide minimal perceptible power increases Combat Design Considerations Movement vs Combat Mechanics: While the WASD system works, there's a fundamental tension between combo execution and enemy speed/damage that feels unbalanced Risk/Reward: Boss encounters requiring multiple attempts often yield no meaningful rewards Ascendancy Implementation: The current system feels overly punitive with limited flexibility and schema mechanics that feel more tedious than challenging Quality of Life Suggestions Campaign Pacing: Consider shortening later acts and reducing the size of zones in Acts 2-3 Portal Mechanics: While improved, the current system still heavily punishes experimentation in juiced maps Difficulty Curve: A gentler introduction would help players learn mechanics before facing significant challenges I understand maintaining challenge is important to PoE's identity, but there's a difference between meaningful challenge and barriers to enjoyment. The current implementation feels closer to an ultra-Ruthless mode than a standard experience accessible to your diverse player base. I respectfully request GGG consider these points - not just from streamers and elite players, but from those who enjoy experimenting with builds and experiencing varied content without excessive punishment for normal gameplay. Thank you for considering this feedback. |
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Anyway I will not purchase supp packs until we're getting 2 leagues for poe1 without delays.
Last edited by Sheodar#5095 on Apr 7, 2025, 4:19:29 AM
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Problem: Chrono was having 2 low-end Builds
Solution: Remove 1 Build and half the damage of the other one. |
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This is awful. I just watched the 3 year old annoucement video of the gameplay that somebody posted and it looks like a different game. It looks like PoE, fast fun, control with crisp skills. WHAT THE HELL HAPPENED? How did you went from making this to say ahh nah lets make everything 200% WORSE? Why does nothing do damage on its own and feel good to use? Why do i start a merc and no matter which skills i am using nor which supports i am putting on, the AUTO ATTACK does 600% more damage? Why am i LITERALLY FORCED, to play this combo crap. Where are my flasks? Where is my way of mitigating freeze, stun ignite? Ehw "meaningful combat"...The only meaning this combat has it is does not feel like an ARPG. It does not feel fun. Its not satisfying. Its kills build creativity. This almost forces you more to use the same skills over and over then Diablo 4 does, because the gameplay only works if you use it like intended?! WTH? I am so done with this. For the love of god please work on a PoE 1 league...
Last edited by FTKesho90#5799 on Apr 7, 2025, 4:24:53 AM
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When you see the game 2/3 years ago and now.. https://youtu.be/jVRADmjzsss?si=TV-upcZKMBK6CH0e it's just sad.. CW and Erik left... And we are stuck with John making decisions and ruining the best ARPG ever (PoE1) with this new game that shouldn't even be called Path of Exile anymore
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I'm playing to have fun and spend my time with pleasure. With PoE2, I can't get that.
PoE1 was wonderful — now it's almost abandoned, sadly. For me, PoE2 is only good in terms of graphics. I tried this patch and dropped it instantly — I don't want to tickle bosses to death. It's boring. Maybe in the future, it will be a wonderful game. I'd rather take my money back. It's not worth the time or the money. |
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