Dawn of the Hunt - What We’re Working On
Again "fix" things that don't need fixing and destroying what's working. I don't understand why you will not let us have fun and have a power fantasy. Why does it Hurt your feelings GGG when players use minions as intended? Why can WE NOT BE A GOD IN ENDGAME?????? What is even the point of playing if you don't want us to even reach parts of the endgame? You said in your live stream you were going to make it easier for people who work 45 hours a week to get to Pinnacle content. 🤣🤣🤣 What a joke, all you actually did was destroy my only build with 300+ hours in it that could get me there. You literally slapped me in the face. Keep deleting my post and even ban me. At this point I could careless. I don't want to keep supporting a company that doesn't want me to have a fun experience. When I get home from work I want to play a game not stare mindless doing the same Shit over and over again only for you to destroy everything I work towards.
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You guys missed the issue entirely. Parrying isn't the problem at all, I would be glad to parry to generate frenzy charges if it was actually rewarding to do so. The issue is that the bonus for consuming frenzy charges with spear skills are just awful.
Take for example glacial lance, when consuming a frenzy charge, it would throw a spear that roughly does about 3x the damage than if you didn't have any charges. But alternatively, I could just throw 3 spears to do the same damage without wasting my time generating charges and putting my character at risk. So why would anyone bother with parrying? |
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In 12 years of playing this game, I’ve made maybe 16 posts—most of them trade-related, back when that was still a big part of the game. So it’s safe to say I’m not the type to complain often. But this latest statement from GGG feels like the second-to-last nail in the coffin of my enjoyment. The last one? That’ll probably be the upcoming Ziz interview with GGG, which I’m almost certain will close the PoE2 chapter for me.
Patch 0.1 was already borderline frustrating, and now with 0.2, I somehow dragged myself through Acts 5 or 6 using a supposedly "OP" Ballista build. And all I wanted afterward was another weekend day—not to play more, but just to recover from the experience. It’s not just about difficulty—it’s the kind of difficulty that feels exhausting, not rewarding. Support gems feel meaningless in fights where even white mobs are a slog. 90% of skills seem to do no real damage, leaving maybe 3 to 5 actual working builds. Unique items are dull, early item drops are terrible (I’m level 50 still wearing a level 12 belt), and rares hit like trucks while you’re stuck dodge-rolling for your life. These aren’t just issues—they’re a thousand small knife cuts that turn playtime into punishment. At first I was angry. Now? Just sad. For me, patch 3.26 is the last glimmer of hope. But based on everything I’ve seen and experienced, I give it maybe a 10% chance of being something I’ll actually want to try. Good luck to GGG in finding the audience they’re clearly shifting toward. I just don’t think I’m part of it anymore. |
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Thank you for your hard work!
I've been enjoying the game so much. Way more then on 0.1.0. These changes are welcome, but please don't overdo it. I hate seeing those SC (1.2k build) rats oneshotting pinnicle bosses. |
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so What about the BLEED build?
everything u buffed is about those elemental spear Where are the buffs? Is it only one build works in game fine with u? Is that what ur ‘vision’? Build diversity ? |
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Plz remove the artificial delays on Hexblast.
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Any way you can look at the currency drops in campaign? Tons of white base items, but nothing to upgrade them with. Feels like MOST of the drops in campaign are white items, and the few rare "less-than-ideal" items you do get, you have to use for 10+ levels.
IT Feels weird to have more rare items drop, than orbs to MAKE items rare. I've had exactly 2 regal and 2 exalted orbs drop, in addition to maybe 5 orbs of transmutation and a dozen or so augmentation (the majority from the few strongboxes we get). The others thst I've gotten were from hoarding blue and yellow items until I have 10 of each, in order to gamble on a base white item that I got hours ago (which is probably under-leveled by now). Also, the wisps... I haven't gotten a single "rewarding" item from them. They feel not worth the time or effort. Idk what has changed, but loot and currency just generally feel bad in campaign and make it feel boring and not rewarding or worth it. Haven't gotten a single unique, either. I WOULD try speccing into item rarity... if I had the orbs to do so |
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" Well said. I too feel like PoE2 is currently a game I need to unwind from instead of unwind with. |
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Dudes, 99% of minions is hot garbage. they dont deal any damage if u dont spend whole tree for it and wear best gear on u level. u make only one way to inc their damage AND THAT IS +levels, and even with it, IT IS TOO LOW. specters just dont even finished, they unplayeble. 1 minion that deal damage is archers with a skill. OTHERS cant even kill a pack in less that 5 min. and im almost finish the acts but die in oneshot doriany attack. and i just dont know what to play. there is just no builds. IM tired of hearing crying and crying and crying from streamers and players, make it stop pls, add frenzy on kill for amazon, add some damage and HP to minions. just add damage to builds. NO ONE want to play game like over the top players to just play.
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If my game were getting slammed with negative reviews and content creators were bailing out of the game a few days into the league, you could not catch me dead putting out an announcement as condescending as these comments about map size. A failure not only in design but in community management, truly embarrassing stuff.
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