Dawn of the Hunt - What We’re Working On

Having more checkpoints is not the solution... The size of the areas are just unnecessarily enormous for no reason. Reduce them by 50%
garf
Give us an out-of-combat movespeed buff. The maps are TOO BIG. Especially with the league mechanic that leads you back through areas you've already cleared. Sometimes I spend minutes doing nothing but running through areas with no mobs. Just let us sprint or let us teleport to checkpoints without being near one.
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Xagoo#1373 wrote:
Having more checkpoints is not the solution... The size of the areas are just unnecessarily enormous for no reason. Reduce them by 50%


Areas are just fine, you just need to learn the layouts... Act 3 apex of filth for example is the easiest map In the game, literally over in 10 minutes.
the problems is only OP build is working and helping to progress the game. The less popular build is unplayable in poe2. see you in next patch/season, waste of my time
Last edited by ahfung12#2226 on Apr 7, 2025, 12:55:44 AM
...quoting apparently didn't work. I'm not going through the process again. Feel free to delete this
...narf
Last edited by SqueakyToyOfTerror#0940 on Apr 7, 2025, 12:56:32 AM
And Out-of-combat sprint boost would be great.

The perfect way to increase player traversal speed without giving us an advantage in battle.
no dude
It's clear you guys refuse to listen to your playerbase. You keep forcing your vision with minor changes to 1 class and extra checkpoints. I hope the numbers won't lie in the next weeks and this management gets replaced. You had a gem in your hand but cutting it totally wrong.
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And Out-of-combat sprint boost would be great.

The perfect way to increase player traversal speed without giving us an advantage in battle.


That's actually not a bad idea.

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