Dawn of the Hunt - What We’re Working On
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what about warbringer acendency !? ancestral spirits dont spawn when you using totems, its take huge stuck of dps from this builds, please fix it
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Make it so that you don't have to be facing an incoming attack in order to parry it. That would make parry a lot more useful or give it a window where you parry all attacks within a 1 or 2 second window...or make a unique that gives you that ability. I like the idea of parrying and combo-ing to make a more fluid playstyle but it's current implementation makes it more of a chore than a desirable gameplay mechanic
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I think for this game to succeed you need to take your community feedback seriously.
Its all well and good you guys are focusing on the new Huntress class. But you are now letting every other class down. Yall nerfed the other classes so so so hard that even a a 2-3mirror pre DoH League build is useless. I had 4 end game builds and 1 uber end game build. And not a single one of them is a viable class anymore. Your community is going to abandon you more and more every day you all forget about the other classes. a 1m dps(tooltip dps) could just about complete a simulacrum for example and could do all content solo comfortably with still risks involved. We all know there was nerfs needed, that was never in question, but nerfing them so hard that people are literally going crazy all over youtube a reddit. I am curious if any of your entire development team has actually managed since the dawn of the Hunt release been able to solo a t4 arbiter for example with any build, or complete a 10 breach fully modified t16 map with any ease? There has been no clear explanation of why things were nerfed so hard, and what direction you actually want to take PoE2. Things are still viable in some aspects if people are running in teams of 4 people and above but they have to have fully specialised builds to be able to support each other. But the solo game is all but dead now. I think you need to go back to the drawing board when it comes to the passive tree. Removing so many jewel slots was the worst thing you did In this league in my opinion. My Gemling stat stacker for example went from 1.3mil tooltip dps to around 120k dps and struggles with t15 content with a prenerf astra/ingen/grandspecx3/ATGx1. And thats after playing with the passive tree again to try and maximise damage again without sacrificing survivability. Thats 1.2k hours of grinding gone to complete waste. Im not even going to talk about my stormweaver build or my infernalist Raging spirits build. What were you guys thinking? As for how the league is going so far? Well I reached lvl 40 with my New Huntress build. Equipped with my Astramentis... and fully rare gear with semi to great stats... Struggling to beat any boss in less than 15 mins. Even some rare monsters taking over 10mins to kill. Trying out multiple different spear skill combos and the only things that do enough damage are useless because you gotta stop and spend time to cast and by the time you do cast you get one shot for stopping. Dont get me wrong I fully appreciate the slowed down pace but the damage output even after nerfing the monsters is still atrocious. I was excited to try out an ice spear build... 3.5k tooltip dps and doing only around 100 damage to white mobs? I really feel bad for anyone starting in the fresh league or people who have no currency at all. |
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Just reduce the monster skill and movement speed that's all you need to do
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Fixing feel always good, but that really is what you are working on? Isnt that bit silly?
Loled at checkpoints and this yet another pathetic cull skill nobody will ever use. Wait a second, didnt poe1 solved it by smth called frenzy, hmmmmm? edit Sorry bout off topic but whoever thought about 5s of channel for 16s duration skill deserve a raise! Looked coll on paper but except very end game niche nobody will ever use it XD. Last edited by fobosollo#6026 on Apr 7, 2025, 1:26:26 AM
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Loks like this is about time to hire some play testers and listen carefully to those who do it right now.
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Too many people said game is easy because they played a functioning (key) skill. And touche, when you play stuff that has good base damage, supported by gear and a tree, Some of it does work and feel good(SOME).
But in act 1-3 skills should just work with the supports we have available, ALL of them. By all means Taper the difficulty up after players get sorted, But act 2 should be doable with the starting skills. Jamanra does 1 regular parryable skill which is still hitbox reliant and misses every second hit, and 1 that can be parried rarely with frame precision hitbox. I actually have to stand there wait to get hit when he misses me, to start a combat loop that gives me a small boost to 1 single attack... what in the world? biggest waste of time. Why isnt that mechanic something that provides a meaningful length of buff? all this setup for 1 attacks worth of low dmg? insane guys really. |
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fix answered call its didnt work with any totems
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nice, at endgame huntress one shot rares in 1 div budget,in same time minions strugle with white monster.
Thanks for "BEST GAME DESIGN" . Shift+DELETE game. #PoE2Bad #PoE2Bad Last edited by Blo0dForce#6672 on Apr 7, 2025, 1:33:28 AM
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