Dawn of the Hunt - What We’re Working On

Please let us skip the campaign. give us lvl 1 mapping.
Every class has one or two VIABLE SKILLs that feel good for levelling and the rest feels like you are legitimally trolling. Have you tried levelling with shockwave totems? Earthquake? Its depressing my dudes.

So everyone picks the standard "this doesn't feel like ****" Skill setup and transition later. Cause guess what, another problem is that the level unlocks for certain skills IS TOO DAMN HIGH. LEVEL 52 FOR THE LAST TIER. Are you for real? If i want to make an ancestral totem build i have to either play with absolute trash shockwave or spend 10-20 HOURS on BONESHATTER. Wake up guys, for gods sake!

And what about drops? 1-3 EXALTS THROUGHT THE ENTIRETY OF NORMAL DIFFICULTY. Remember when you were supposed to slam gear and progress by crafting your own stuff? What the F happen with that huh? Literally no currency drops, barely any rares. Do you genuinely not see this? WHERE ARE THE SUPPORT GEMS? WHY ARE SUPPORT GEM TIERS UNLOCKED BY THE END OF CRUEL??????

WHY ARE THE CURRENT MAP TIER PROGRESSION QUESTS TIED TO RNG SPAWNS? i spent hours on tier 2 quest with only two atlas points CAUSE THERE WERE NO CORRUPTED NEXUS NEARBY. I know you can visually see corruption before finding it, but there was none. HOURS on tier 2 quest but doing t6 maps. This is horrible.

And what do we get? Some out of touch explanation as to why maps feel long (its not cause they are too long guys, its because theres not enough strongboxes or essences hahaaaaaaaaaaaaaaaa). Seriously, wake up.
Last edited by SkilloSkillo#0062 on Apr 6, 2025, 11:22:41 PM
For the love of god show some sorc love, EB changing to say 50% more mana and or MOM recovery rate being toned down would go a long way
Buffing Minions during the campaign while leaving them just terrible in the endgame. *chefs kiss*

This really is a game for Campaigners.
PoE2 is a great tutorial for PoE1.
Please reduce the size of Act 3. It is my only complaint about the game. I have made numerous HC characters and softcore characters and Act 3 is a complete nightmare when it comes to the size of each zone. If it was 1 or 2 that was large fine, every single zone is a a massive maze and just feels bad. Please take a look at Act 3 and see where you can reduce some of the large layouts. It is truly my only compliant about POE 2 and I have over 500 hours in the game currently.
My friend in Hardcore is in Act 3 and is saying that he still uses loot from Act 1 because nothing good is dropping anymore. He got most of his gear actually from act 1 vendors and he hasnt seen anything since.

Kripparian did a juiced T1 Seepage map rarity wise, and he also has 80% rarity on his gear. Seepage is a huge map and he got exactly ZERO rare dropped. Yes not a single yellow item.

Can you guys relax? We're trying to have fun here and this patch ain't it.

"
sephrinx#7591 wrote:
This doesn't EVEN TOUCH THE SURFACE of the issues in the game.

What an utterly tone-deaf take on zones being to large. They are too large because THEY ARE TOO DAMN LARGE!! Not because there is no "entertaining content" in them. They are simply 3-5 times bigger than they should be.

This is not reassuring in any way.


Man, their reasoning is getting dangerously similar to Blizzard's for D4.

"You wanted more content, so here's a recolored helltide for the x time, oh and there are also some new bosses no one cares about because there's no loot anyway, but hey, it's content" :D This map thing is literally 1:1 copy of what Blizzard does and it's so depressing to see it from GGG. It's like they're saying something that makes you believe they understand the issue, but then the solution they wanna come up with just makes no sense, lol.

It's the never-ending "we heard you" and then they release a patch and it's still not fixed, cause they've missed the entire point. Like imagine making Rares with such huge hp pools and not realizing it, or that making a fast dex class like the Huntress clunky would piss off the players.
This does nothing to make me want to come back. I got into PoE2 early because I could never get into PoE since by the time I tried it was ridiculously complicated. First League of EA had some fun builds at least for some classes but you guys nerfed everything into oblivion and if this is your vision, to keep players feeling weak and slow and nerf anything that starts to become fun or strong, then I don’t know that I’ll ever come back, which is a bummer.
Go run dreadnought on normal 100 times and tell me how many upgrades you find that are impactful against the Jamanra fight. ..... I'll wait.

Hard pass I'll come back when you actually make changes that make the game fun. Right noe there's no fun to be had it's actually wild how many steps backwards you guys went.

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