Dawn of the Hunt - What We’re Working On
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Im not posting hate on GGG, I want to see their vision of the game. But for the love of god move away from league style patches until FULL LAUNCH.
Reading the patch notes I wasn't even upset with all the nerfs to builds, but monsters shouldn't have received buffs to stun and increasing HP when we cannot out run normal monsters without having movement movement speed on boots which feels absolutely mandatory. My biggest complaint is not that I feel weaker, I'm fine with practicing mechanics on boss fights. But when you gut every skill, and then make currency drops basically nonexistent during the campaign. I feel forced to play only the most broken builds. Rather than having build diversity, I feel like I now must utilize broken mechanics due to the lack of my ability to get power from improving my gear unless getting a very very lucky drop. For reference I have gone through the campaign twice on 2 characters. Both times I wasn't able to get enough currency to try to upgrade any of my gear other than my weapon. With both characters I got a good weapon in Act 2 Normal, and wasn't able to find or craft an upgrade until Act 3 Cruel. I couldn't justify using anything better than a regal on armour or rings due to the lack of currency for crafting. GGG please stop with the leagues and just do weekly balance patches until the game is at the pace you want it. If crafting is going to be more luck based as you've stated in interviews, then actually allow for currency to drop so I can at least try to make myself an upgrade. |
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I'll just talk about the huntress.
I don't think I'm exaggerating - people don't want to be forced to play melee AND ranged all the time. It's a bad approach and a bad design idea. I would have much preferred poison to ice for her spells. It would fit better with the huntress lore and be a nice nod to the javazon. All in all, I'm happy to finally be able to play a class I like. I hope you'll listen a little feedback from players about forcing melee AND ranged play. That's really the disappointing part for me. Thanks. |
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Everyone in here talking about making the maps smaller being the answer.. of course it is the answer.
Stop and think for a second why GGG keep sidestepping this.. Its not a question of can they, because of course they can. They won't, because larger maps = more time in maps = more people logged in playing for longer. The combination of that plus slowing down player progression is their hope that people will be in game longer overall and not just ripping through the campaign. Its just another way they have slowed down progressing, along with player power, mob strength and speed, you name it. The issue is that GGG largely has overshot what players are willing to put up with and are loathed to now change it. They would rather inch back slowly, where in actuality they need to pull it way back with certain things. |
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3.26 when?
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Whats happening with the spiking to 3000ms constantly? Is anyone else affected by it? My speedtest shows no issues here and other games are fine.
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One Thing inwant to say, that need to BE fixed in the next few days, IS the loot drop rythm.
I got 1 blue and 1 rare Gloves with life and 1 Résistance around lvl 30 and before. After that, id never found any usable pair of Gloves, with my stat requirements. ID Check every vendor on every Level Up , for Upgrades and i only got Armour bases Sometimes or high des. But ID needed dex int or int bases. Also i dropped Surround 15ex until Maps. And only 4 Regals. The other Regals comes from enchanting. For the less amount of rare Drops ( also in early Maps ).their must ne more crafting options. Until than, they need to drasticly ramp Up the loot value and disable Magic find at the Same time. Their ist No wirst Feeling , to geht into Maps and you cant even clear a White map Tier 1 with Minions under 25 min. And thats because of more reasons. Not only the damage nerfs. The progression rythm IS totally Off. They fixed it, at the middle of the Last League of poe2 and now it seems they reverted it |
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WOW, this is the fastest growing post (quantity of pages) I already saw in this game. It has already 100 pages in less than a day.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein |
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What kind of gaslight it is with your presumption of whats wrong with instance size.
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Not even acknowledging that all the other classes all have their own problems too is not very encouraging.
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Shrine movement speed buff, should be base movement if we are going to have huge maps like this. Also remove the rare required every map should be boss at the end. This would eliminate alot of the issues with the maps being to big. Checkpoints simply are not enough, trying to find a rare you missed and seeing it half way across the map is frusturating. I've been playing poe for 10 years but this mechanic really makes me angry. I pull up the map and it shows one rare half across a map.
For Combo's do not make them mandatory for skills to do damage, but as something you do for bonus damage when fighting rares. Currently they are making combo's mandatory to even do any damage which is frusturating and tedious. Charges should give base bonuses that allow you to do good damage, then when you find a rare or a boss you execute a combo with the charges to do extra damage. People shouldn't have to combo to kill trash mobs, white mobs, mapping especially when geared up. Crafting needs to be good, bring over all the crafting from poe it is amazing crafting system. Makes no sense not to have it in POE 2, would also make the economy even better. Hope ggg makes the right decisions here. The people who don't play POE are saying the game is dumb , so many streamers who don't even play POE calling out the game. At the very least make the game for POE players we been playing and supporting for 10 years cause we love GGG and POE 1 don't push us away! |
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