Dawn of the Hunt - What We’re Working On

WOW, this is the fastest growing post (quantity of pages) I already saw in this game. It has already 100 pages in less than a day.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
What kind of gaslight it is with your presumption of whats wrong with instance size.
Not even acknowledging that all the other classes all have their own problems too is not very encouraging.
Shrine movement speed buff, should be base movement if we are going to have huge maps like this. Also remove the rare required every map should be boss at the end. This would eliminate alot of the issues with the maps being to big. Checkpoints simply are not enough, trying to find a rare you missed and seeing it half way across the map is frusturating. I've been playing poe for 10 years but this mechanic really makes me angry. I pull up the map and it shows one rare half across a map.

For Combo's do not make them mandatory for skills to do damage, but as something you do for bonus damage when fighting rares. Currently they are making combo's mandatory to even do any damage which is frusturating and tedious.

Charges should give base bonuses that allow you to do good damage, then when you find a rare or a boss you execute a combo with the charges to do extra damage. People shouldn't have to combo to kill trash mobs, white mobs, mapping especially when geared up.

Crafting needs to be good, bring over all the crafting from poe it is amazing crafting system. Makes no sense not to have it in POE 2, would also make the economy even better.

Hope ggg makes the right decisions here. The people who don't play POE are saying the game is dumb , so many streamers who don't even play POE calling out the game. At the very least make the game for POE players we been playing and supporting for 10 years cause we love GGG and POE 1 don't push us away!
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I like the parry mechanic but it feels way to clunky. It needs some aoe range so it "catches" some hits, otherwise moving slightly causes mob attacks to just miss and you end up standing there like an idiot.


This describes parry very well. This is exactly why I don't ever use the parry mechanic.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
Last edited by jacarishe#0789 on Apr 7, 2025, 3:44:04 PM
The size area of the area isn't the problem. I actually enjoy spending more than 30 seconds playing between loading screens. The problem is our movement speed is slow as all get up. I have those boots that randomly change move speed when you're hit until your hit again, and I had about a 40% increase total between the random number i got and my passives - and the map size felt JUST right.

Maybe play your own game and these things would become extremely apparent.
Last edited by piffcarver#3572 on Apr 7, 2025, 3:55:45 PM
I don't see absolutely any problem with map size if we were really having fun while running the map/area. No loot, too hard content, too low DPS, too fast mobs, too low movement speed, too slow animations, all of these is stressing, the opposite of fun.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein
Last edited by jacarishe#0789 on Apr 7, 2025, 3:50:10 PM
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I don't see absolutely any problem with map size if we were really having fun while running the map/area. No loot, too hard content, too low DPS, too fast mobs, too low movement speed, too slow animations, all of these is stressing, the opposite of fun.


Nah I'm not trying to be ngative but you nailed it. The game is absolutely exactly the opposite of everything that is fun. The game is way too focused on killing players/punishing players. We are suffering enough in life this is not why anybody plays.
Last edited by Ispita#4020 on Apr 7, 2025, 3:56:13 PM
Im level 25 pathfinder Ranger ...


and im having an absolut blast, dying less than ever since release. ok i got 200 h in 0.1 and got all the bosses/attack patterns but really, for me its not unfair or hard.

Idk if its a coincidence or if im only lucky using this poison focused build ...

BUT ...

changes are not enough for me to grind again 25 hour campg to ENDGAME, why?

- New gems are way to conditional, not exiciting enough
- new uniques ... hmm yes with 0,1% chance drop rate ... mnope
- crafting? Not existend
- Team play? not existend
- New Skills for example for poison builds? GGG did you noticed there is 0, yes 0 level 2 support gems for poison? ... both 1st and 2st highest ranked skills does not incluce poison skills ... poison gas is the highest, seriously?

Biggest disappointment for me:

PAssiv tree nodes were swapped with new ones, instead expanding the passiv tree! This is a big mistake IMO, poe2 biggest strength could be massive passiv tree, i expected to have double the size with 12 chars at 1.0, but ggg just swapping and putting some between feels off somehow, generally all passiv nodes need a MASSIVE rework .. its just not enough to give +5% of XY ... enable Skills, new synergizes my friends ...

Ok thats it, Greetings
After playing your Game, I feelt Tetris is more fun and interesting for me. 0.2 is good, it is nearly prefect we love it. Leave POE 2 as it, ignore people' criticial and go back to make 3.26.

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