Dawn of the Hunt - What We’re Working On
As a player who loves to delve into skill genres, I have been using a combination of near and far combat with Huntress since the beginning of the game. However, the harsh environment of close combat is very frustrating, especially when you don't know if an ordinary monster can block and deal excessive damage in its next attack. Moreover, many monsters have the ability to instantly kill players with one strike. Chaos trees and flying explosives often appear in BOSS battles, with almost no opportunity to stop and use melee attacks. Some rare monsters are almost invincible in melee environments, such as the melee vulture with a life recovery affix.
I really like the blood based melee skills of female hunters, but their design logic is very strange, such as the "Blood Hunt" skill. It seems that her 25% Blood Loss has not really taken effect, and as the skill upgrades, the bleeding damage required for each increase in area is too high. Now, even if all the amplitude and intensification are enabled, the bleeding damage is still extremely slow. This makes this skill meaningless at the level of bleeding to end AOE. It is more efficient to directly kill enemies. For that little AOE damage, I need to wait for him to bleed for five seconds, and for a larger range, I need to wait for 30 seconds. Why not directly reduce bleeding acceleration and layering from POE1 to POE2? This is the worst abnormal injury mechanism compared to poisoning, almost dispensable. I am very unwilling to play elemental skills that are highly homogenized. In Exile Road 2, it seems that every profession has an optimal solution, and the playability of BD is very low. Even professions like Warriors, which have high armor blocking and life recovery, prefer totem skills. It can be imagined how annoying the survival environment of melee is. |
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Game is unplayable Crashing in maps which then rolls you back losing anything looted the portals to enter the map and failing the map fix your game please ggg been like this since yesterday.
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unique zone bosses should drop at least 3 rare items minimum. Not dependant on rarity nothing Just hard code in at least 3 random rare drops minimum.
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"Player damage being incorrect" after nerfing absurdly all builds and totally ruining high end.
They mock us and pull our legs so blatantly that is just obscene. |
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" Brooo, poe2 is ultra slow and boring.... no quicksilver flaska, no movement skills, large and empty maps... I am playing with my friends, we all quited from poe2, its resident sleeper.... |
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Hopefully these changes are a steps towards the right direction. If this is the vision for POE2, I can't see myself justifying supporting poe2 anymore. I legit regret taking some days off for this launch haha.
Last edited by IMNightmare#2237 on Apr 7, 2025, 4:28:59 PM
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Already deleted the game
keep lying to your boss that EVERYONE in the game is wrong but you are right |
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" They gaslit all of us with that. It is truly fucked up. |
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Started a warrior build and got my first Ascendancy (Answered Call) I found out that it isn´t working. Then I found out it hasn´t worked since December 7th 2024 which was a high priority fix. This got forgotten.
Fix it please. |
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Can't be bothered to find my old post to quote but this will be the first time I'm uninstalling a PoE product.
This can't continue, they killed a great game for this one and after months we have this. Plus gaslighting. Unreal. |
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