Dawn of the Hunt - What We’re Working On

Hopefully these changes are a steps towards the right direction. If this is the vision for POE2, I can't see myself justifying supporting poe2 anymore. I legit regret taking some days off for this launch haha.
Last edited by IMNightmare#2237 on Apr 7, 2025, 4:28:59 PM
Already deleted the game

keep lying to your boss that EVERYONE in the game is wrong but you are right

"
Parralhu#7472 wrote:
"Player damage being incorrect" after nerfing absurdly all builds and totally ruining high end.

They mock us and pull our legs so blatantly that is just obscene.


They gaslit all of us with that. It is truly fucked up.
Started a warrior build and got my first Ascendancy (Answered Call) I found out that it isn´t working. Then I found out it hasn´t worked since December 7th 2024 which was a high priority fix. This got forgotten.

Fix it please.

Can't be bothered to find my old post to quote but this will be the first time I'm uninstalling a PoE product.

This can't continue, they killed a great game for this one and after months we have this. Plus gaslighting.

Unreal.
"
Xan_one#5851 wrote:
Brooo, poe2 is ultra slow and boring.... no quicksilver flaska, no movement skills, large and empty maps... I am playing with my friends, we all quited from poe2, its resident sleeper....


If you're looking at it from the lens that you want it to be POE Zoom Zoom from mid-game onward, then sure its sleeper for those players I guess.

To say there is no movement skill is factually incorrect because of course there are, perhaps not enough for you.

For sure though, if you're not finding it fun, go back to POE. There are for sure plenty things to not like of their design decisions, but I'm still enjoying playing and hoping they can continue to fine tune things over time. Was the same with POE for a decade+ of molding and shaping all the systems.. many things were imperfect and downright bad (mechanics, skills, whole leagues even)
I will Rage Chris game Son if nothing is made :)
Another thing: get rid of monster mods, and just let them have the APPROPRIATE amount of HP, based on their rarity. The mods are a POE1 thing. They should NOT be in POE2. This isn't Archnemesis league anymore.
Last edited by Aulyx#1181 on Apr 7, 2025, 4:42:42 PM
GGG, ya'll have lost touch. You have internal testers telling you this game is a SLOG and feels worse then before, and your good with that.!?!... Goodbye..

Signed,
New Player
This is not it. No one is buying this. Monster action speed needs a complete rebalance. Monster action speed could easily be reduced by 50% and the game would still feel challenging, but perhaps approachable. We can't play the game how you say we're supposed to play it. You say you want us to use skill combinations, but the actual game necessitates using one ability because everything just swarms you and blows you up. This is also why only a handful of builds become viable. Yes, some of this stuff are design flaws and that is the kind of thing players expect to see in early access, but crux of the issues we're voicing concern over really feels like things you could easily fix but choose not to. Your entire player base hates your product and it seems like ego is getting in the way of making the necessary changes. Seriously, what's wrong with making this game similar to PoE 1? You guys designed the best ARPG ever made, now you want to completely reinvent the genre for what exactly? Personally, I don't care about bugs and crashes, that happens but when the core game just feels completely shit to play, people really will just quit this game for good.

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