Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt
" people seem to ignore the vast amount of builds available, every whining baby here spent 300 hours on spark and nothing else |
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We all understand that we are here in a beta version of the game, that changes will be applied. From my POV i agree in this way to make the game less "one shoot" for both side, players and monsters. But really, this happens in many games, why anytime you adjust something are you so RADICALL?? For example...
"The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound's Life before you." that 20% is the only reason i use this minion.... i agree too this is OP, because i almost take no damage... but couldnt you just lower it to a 10%? maybe a 5%? now i will just simply not use my points in this, not interested... And then my build main skill is Hexblast.... and i was so exited to see the new witch ascendancy to see how i could rework my build, but you just made such a big change to the skill.... and like this there are many other nerf you did that are a RADICAL changes... please, try to adjust things in a less aggressive way... its not good for the game. Last edited by howard_trb_#5276 on Apr 3, 2025, 6:20:12 AM
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" Good for you. |
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RIP my flameblast build! Why!? Just WHY!?
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" stupid attempt to troll, or do you not understand the game at all? nothing has changed with 1 button at all. it is as it is and will be, it will just possibly become weaker (with new subclasses maybe not) and that's it. to use 2 buttons, gggg will have to cancel, for example, the system with non-repeating supports. but for now it doesn't matter what the balance of skills is. it doesn't affect 1 button in any way.. |
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" It is glorious. I am bathing in one-button zoom-zoom tears. |
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The game is already dead after two patches. Thanks GGG for killing all of the fun, instead of buffing the weak stuff. Just keep taking things away from the players and then expect us to suffer through slow gameplay AGAIN in the campaign AGAIN just to MAYBE get more loot in maps that will force us to buy MORE STASH TABS since you refuse to make stacks of 30 or 40 standardized across all items.
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Well that's looks interesting, but without new uniques, support gems and, well, general numbers it looks like another QNA session.
I can understand that you need better player retention, but cheap shots like that won't help you in a long run. Currently we can see that you add some uniques to play with charges(in general) and an entire ascendancy for the same purpose, but how we can plan anything around them with literally no new stuff? Yes people will learn about it at some point, but most of us will not even try such playstyle because it's too risky and rebuilding entire character is, kind of, a problem right now. You are programmers and designer's by your nature, you should understand how important good instruments and manual's are, and yet some of the decisions you made is so bizarre. So, about ascendancy skills, how the hell cast on melee hit works? Let's imagine we uses quarterstaff with that ascendancy. Big bell is placed near the boss, we do hit boss with the main attack,bell and second time boss with the bell shock waves, which of the hits count towards energy build-up? |
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А когда броню почините? Она же не работает совсем на эндгейме.
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GGG, please stop wasting time on PoE 1.
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