The ONLY way to make melee feel good is by slowing everything down

yeah there was moments where D3 actually made some sense and there was a good variety of builds that felt good to play, gameplay in general was reasonable. the game never got as mental as poe1 at its worst either.

but the set bonuses with 20,000% damage etc are an abomination and we now have stuff like ponysader which is one of the most degenerate "everything else now feels pointless" type builds imaginable.

but the original into the fray tornado sprint ww barb, although unintentionally designed, was imo one of the best feeling builds to ever be in an arpg. you actually had to play it well to make it work unlike the way ww now works and cyclone in poe where you just hold down the button and it happens. it was a stroke of unintentional genius that should have been studied as a new way to envisage making a skill based build system but instead they just removed it from the game eventually and replaced it with the most skill-less idiotic version of a whirlwind build imaginable.

tragic.


i used to love condemn on the crusader too where you would pull in the enemies, there was a tactical push/pull nature to the gameplay of grouping stuff and avoiding stuff, managing defensive cooldowns, you had to think about things and properly control the battlefield. hammering the button sucked and they should have made it so you could hold it down. instead they removed it again and made it a minion build?


blizzard are so stupid it hurts. but no one can take away there have been periods in D3s history and builds along the way that were excellent examples of how to do arpg gameplay really well. unfortunately some of the people who didnt realise them were the people at blizzard making the game.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
during the weekends i did my regular bossing.

i take pride in avoiding most damage by dodging out of the way.

that time i was up against balbala. one fight which i hated when i first started playing the game. but now i love it. its intense. i also know it quite well so i can avoid damage.

unfortunately i failed to realize that the map had increased speed mod. it ended VERY BADLY.

in normal circumstance, even when balbala had the advantage of damage mods, its fine. i could supplement my character's survival by player skill. just avoiding damage altogether. i knew her attack patterns.

BUT NO. if we were playing MTG, shes casting all her spells/skills at instant speed. telegraphing might as well not be there. i could avoid he bigger hits but still she slapped fast and hard. drinking potions had its limits.

what counter play did i have? if i was ranged at least i could kite her. my hammer of gods usually missed her since shes so nimble.

i lost the battle where normally it would have been a breeze. i would admit i share blame as i still chose to run the map.

but it serves to show another reason not to run melee. had i run that map as a ranged character, i could whittle her health down much more easily.
[Removed by Support]
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yeah there was moments where D3 actually made some sense and there was a good variety of builds that felt good to play, gameplay in general was reasonable. the game never got as mental as poe1 at its worst either.

but the set bonuses with 20,000% damage etc are an abomination and we now have stuff like ponysader which is one of the most degenerate "everything else now feels pointless" type builds imaginable.

but the original into the fray tornado sprint ww barb, although unintentionally designed, was imo one of the best feeling builds to ever be in an arpg. you actually had to play it well to make it work unlike the way ww now works and cyclone in poe where you just hold down the button and it happens. it was a stroke of unintentional genius that should have been studied as a new way to envisage making a skill based build system but instead they just removed it from the game eventually and replaced it with the most skill-less idiotic version of a whirlwind build imaginable.

tragic.


i used to love condemn on the crusader too where you would pull in the enemies, there was a tactical push/pull nature to the gameplay of grouping stuff and avoiding stuff, managing defensive cooldowns, you had to think about things and properly control the battlefield. hammering the button sucked and they should have made it so you could hold it down. instead they removed it again and made it a minion build?


blizzard are so stupid it hurts. but no one can take away there have been periods in D3s history and builds along the way that were excellent examples of how to do arpg gameplay really well. unfortunately some of the people who didnt realise them were the people at blizzard making the game.



to me i hate set items, its as though the game devs dont have faith that players would come up with interesting builds on their own, so set items were created to steer players on the right path.

ironically, as much as a lot of players shit on d4 for having a twig of a "tree". a huge lot of poe lovers are build followers who would sooner tell newer players or complainers to just follow a build guide.

talking about d3. yeah i do miss it. d3's melee is still better than poe1 for a very long time. i want to like diablo series but i prefer games that let me mix and match rather than choosing a specific class.
[Removed by Support]
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blizzard are so stupid it hurts. but no one can take away there have been periods in D3s history and builds along the way that were excellent examples of how to do arpg gameplay really well. unfortunately some of the people who didnt realise them were the people at blizzard making the game.


I didn't get to play crusader but hearing this makes me mourn D3 and just not having good melee mechanics. It makes me think of Heroes of the Storm a bit. I do really wish PoE was deliberate like this. The entire skill tree is such a strange thing. It starts out feeling free, but then only feels limiting (I always felt this way in PoE1 even).
Last edited by wesinhuman#4716 on Jan 27, 2025, 9:46:50 PM
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I do really wish PoE was deliberate like this. The entire skill tree is such a strange thing. It starts out feeling free, but then only feels limiting (I always felt this way in PoE1 even).


This is my first proper POE experience and I can tell already there's just optimal pathing and un-optimal, although that can be tweaked by some unique gear or some heavy sacrifice in one area.

Like if you don't want to crit...there's a fair bit more flexibility but the severe lack of crafting and the need for rn-jesus on gear limits POE2's building potential significantly...like how cool would it be to just craft and simply make sacrifices with gear to expand your playstyle/reach in the passive tree but one of the top devs makes it so I need to heavy grind or be forced to use player trading, meh...

"We don't want crafting to be deterministic" ye ok cool, let me just happily throw away countless amounts of boots that never came with the movement speed prefix or melee weapons without physical damage % prefix, I love your game GGG please continue to excite my senses...
Last edited by TrunktenUK#3407 on Jan 27, 2025, 10:38:21 PM
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"

I do really wish PoE was deliberate like this. The entire skill tree is such a strange thing. It starts out feeling free, but then only feels limiting (I always felt this way in PoE1 even).


This is my first proper POE experience and I can tell already there's just optimal pathing and un-optimal, although that can be tweaked by some unique gear or some heavy sacrifice in one area.

Like if you don't want to crit...there's a fair bit more flexibility but the severe lack of crafting and the need for rn-jesus on gear limits POE2's building potential significantly...like how cool would it be to just craft and simply make sacrifices with gear to expand your playstyle/reach in the passive tree but one of the top devs makes it so I need to heavy grind or be forced to use player trading, meh...

"We don't want crafting to be deterministic" ye ok cool, let me just happily throw away countless amounts of boots that never came with the movement speed prefix or melee weapons without physical damage % prefix, I love your game GGG please continue to excite my senses...



crafting right now im poe2 is trash, for sure, but trust me they wont be happy with how it currently plays out either and over the next few years you will see so many new ways to craft stuff added to the game.

they need to fix essences and omens because the current implementation is absolutely shit. but the game will probably end up releasing with a somewhat limited ability to craft in order to give themselves some room to grow, because every 3 months we will get a new league and most of them will come with a new crafting mechanic to expand whats possible.

its shit right now, but dont study that too hard cause the game is so far from being ready for release.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"

they need to fix essences and omens because the current implementation is absolutely shit. but the game will probably end up releasing with a somewhat limited ability to craft in order to give themselves some room to grow, because every 3 months we will get a new league and most of them will come with a new crafting mechanic to expand whats possible.


I feel like you're speaking about a foundational flaw like if its just casually a platform/stepping stone to easy improve the game via significant season 2/3/4 updates etc.

GGG should be a big boy by now, they've had their success being the "right kind of D2 successor" and now they've got their mainstream meteor in POE2 and at the end of the day...

- Their crafting system is a rip off of POE1 and only appeals to 1000+ hr players at best.
- Their trading "solution" to player needs is very questionable (lets just be honest, lazy).
- Their attempt to transform/evolve the ARPG scene has evidently falled flat in their extreme lack of care for the End Game, which is just essentially a POE1 "spam the most powerful skill you have"

Look, this thread is a winner, it is essentially the number 1 solution, make everything as "bad" as Warrior and we have a game, challenge and a purpose to press multiple buttons...minus the hell hole that is "crafting" (I wouldn't even call it crafting, augmenting and praying).
They could literally make Omens 1000%+ chance to acquire from Rituals and I don't even feel "crafting" would be exciting.
Last edited by TrunktenUK#3407 on Jan 28, 2025, 12:42:21 AM
yes. Nerf zoom, remove oneshots (for both players vs bosses and monsters vs players), make game a game again.
I got nothing special to add (as a player, not dev).

Purpose: Melee
Process: Hack and Slash
Context: Back to basic

Step 1
Basic structure: potential and not unlimited

Base (fixed, crafted item, character class, skills) x Multipliers (dynamic, build mechanics, passive tree, game progression)

If we take our time on "Base" part longer, it has potential and might as well suppress the dynamics. "potential and non unlimited" grand process would be

Step 2
Do workable things -> discovery, diverse, dissipation

-> bring it back to Step 1 (Integration)
Everything I do should be wrong so please correct me if I do it right <3

Stop Bombing
Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj
MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru
"

- Their crafting system is a rip off of POE1 and only appeals to 1000+ hr players at best.
- Their trading "solution" to player needs is very questionable (lets just be honest, lazy).
- Their attempt to transform/evolve the ARPG scene has evidently falled flat in their extreme lack of care for the End Game, which is just essentially a POE1 "spam the most powerful skill you have"



you cant rip off your own game.

the trading system is better than any other arpg that exists.

ggg essentially wrote the book on endgame in an arpg. endgame as we know it today in this genre didnt really exist until ggg created it. they dont have a lack of care for the endgame, they just havent fully developed it yet, the only bit of the game that is fully fleshed out is acts 1-3. everything else is essentially an in development placeholder.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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