One Death Maps is a monumental failure.

Whether or not melee or energy shield is in a good spot is a totally different question I think.
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Moere91#4267 wrote:
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LaiTash#6276 wrote:
GGG should just remove XP loss, one death per map, add auction house, and then start balancing the game around HCSSF.


Maybe rename it to Diablo IV? Why is XP loss and death per map such a problem for you guys?


It's not a problem for me, i'm on hcssf. I'm just ok with softcore folks getting what they want while also not wanting the game to be balanced around dying being just a matter of respawning and entering the portal again, because this will directly affect ALL players, me included. So, give them what they want, and then balance the game around hardcore. Super easy solution. I mean obviously people who don't want any penalties for death don't really care about balance.
Last edited by LaiTash#6276 on Jan 22, 2025, 8:39:26 AM
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I think the easiest solution is this:

Firstly:
If you're playing solo, all 6 portals can be used for either exiting to stash loot and return OR if you die. However, if you die in a map, it adds a -50% loot rarity debuff to that map until you complete it. That's it.
This will stop players from dying intentionally to farm the content over and over, as it won't be worth it with an XP loss penalty AND a -50% loot rarity debuff penalty that stacks based on however many deaths you had until all portals are closed.
This way, mobs can even reset, and especially this gives a reason for loot to stay on the ground.

Died with a Divine Orb sitting on the ground? That's okay. Just run it again, get some of your XP back (if you can without dying again) and pick it up. Finish the map off, and onto the next one. You still took a loss, but it wasn't as punishing.
No more empty map walk of shame. Players still have to think about what they're doing to really succeed.

Secondly:
WE NEED TO REVIVE OUR FRIENDS IN MULTIPLAYER MAPPING. This is just ATROCIOUS.
My friends can currently accidentally troll me by dragging a pack of mobs into me in a map, getting me killed, and then continuing on in my map while I lose my waystone, my loot, my XP and have nothing I can do to help myself.
JUST NOT ACCEPTABLE. The more you think about it, the more aggravating it is.
The devs want us to use more defensive builds; sure, I'll build a defensive, life-oriented tank to help my friends - but why? If they die, right now I can't revive them. What's the point? It's the single greatest blunder of a design decision I can see in the entire game bar none.

These suggestions seem like a very fair compromise.
Huge NOOO again, reviving team m8s will only lead to abuse since playing party would defeat the whole purpose of having portals at all, it basically means u have infinite tries when playing party while having 1 portal as a solo player. A majority of players in this game play solo and are not really into party playing at all.
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MrPedez#4934 wrote:
A majority of players in this game play solo and are not really into party playing at all.



You ever consider that just maybe that's because party play in PoE 1 and PoE2 is lacking in reasons TO party?

Only time we group is when we have a super juicy map ready. At all other times we are busy working on our own atlas chasing citadels or that good node.

Party play needs to be better to be compelling. As is the members of the party are not rewarded as heavily as the host.
IMO, I feel they should do 2 deaths per map in T1-5, 1 death per t6-10, and keep it at no deaths in 11+. That way it ramps players into the zero deaths. They said they were looking into ways to ease players from Campaign into the Atlas.
Last edited by mikeab79#3627 on Jan 22, 2025, 8:59:57 AM
One death maps are such a success glad it’s staying this way

Throwing bodies isn’t a strategy as stated by the devs themselves

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One death maps are such a success glad it’s staying this way

Throwing bodies isn’t a strategy as stated by the devs themselves



Not everyone is throwing bodies at stuff. Over half my deaths come from not being able to see what's on the ground as a result of party members spell visuals. Try playing as a Warrior in a group with a Necro and Rogue.
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mikeab79#3627 wrote:
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One death maps are such a success glad it’s staying this way

Throwing bodies isn’t a strategy as stated by the devs themselves



Not everyone is throwing bodies at stuff. Over half my deaths come from not being able to see what's on the ground as a result of party members spell visuals. Try playing as a Warrior in a group with a Necro and Rogue.


Yes they are in poe1 that’s why it’s in poe2 , to discourage it

Try playing warrior ? Forum name is right there to what class I have rolled now twice

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