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Firstly, respecting the Core Game Mechanics
No disrespect, but I'm gonna stop you right there chief. The mechanics are shit. They had no reason to carry over bullshit OHKO mechanics from PoE1 as we don't have power creeped characters from PoE1.
If they can smooth the games feel out, mechanics included, I'll like One Death Maps. I've said that already.
Unfortunately, I don't think they can. Until I feel like they can, I won't support One Death Maps, as it completely disrespects player time, makes party play horrible because it makes you hate your friends for their mistakes causing you to suffer - it's a terrible system.
The fact that I can revive my friend in a boss fight to pull him through the campaign but I can't revive him after I kill a pack of monsters in a map and some bullshit kills him from off screen is, quite frankly, absolutely stupid and whoever decided that is an appropriate balance decision to design their entire game around is also, quite frankly, really stupid. Not my problem. Don't care how much they need to change their design "vision". It's not good. I will actively tell people NOT to play this game, for their own sanity, as long as it's a feature.
My friend played PoE1 for 10 years. He genuinely regrets and has apologized several times for convincing me to try PoE2. We can't even properly play together. Who thinks that's a good "vision"?
Your fault for having frens
Poe is solo game
Just u, some adrenaline, micro corridors so its a fair fight 1v1 vs enemy monstr
Who wants some frens in same corridor??
Install sims4 and you can frens play there
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Posted byAlivkos#3986on Jan 22, 2025, 7:41:55 AM
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Yeah, when I google "Path of Exile 2" the first words associated with it on the steam page are "Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players."
Do not give me some annoying, childish response about "your fault for having friends."
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Posted byGnMQDMLmWZ#3336on Jan 22, 2025, 7:45:36 AM
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Yeah, when I google "Path of Exile 2" the first words associated with it on the steam page are "Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players."
Do not give me some annoying, childish response about "your fault for having friends."
Would u buy shit wrapped in candy wrapper if i told you its candy? It says candy on the wrapper
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Posted byAlivkos#3986on Jan 22, 2025, 7:46:35 AM
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GGG should just remove XP loss, one death per map, add auction house, and then start balancing the game around HCSSF.
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Posted byLaiTash#6276on Jan 22, 2025, 7:50:23 AM
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GGG should just remove XP loss, one death per map, add auction house, and then start balancing the game around HCSSF.
Maybe rename it to Diablo IV? Why is XP loss and death per map such a problem for you guys? Surely some things are overtuned but has it come to your mind that some situations should be played more careful or that the whole point is to balance defences and offence? I see people complaining that they easily clear the map in seconds yet they die - yeah maybe you die because you breeze over the map without thinking? Your build clears everything but you are a oneshot from phys dmg? Maybe find a workaround or deal with it while you clear every other map in half the time others do.
I dont want to defend bad balancing just telling you that maybe if you die to often try lower maps and come back later maybe? Or try to target farm (atleast gamble) for a unique that could help or try to understand what killed you? Maybe you should not tumble into the enemies but around them more? Could be literally thousands of reasons why you die, yet you come hear and question game decisions which are clearly there to prevent just "rushing" through maps without thinking about balancing your character for the different challenges the game offers you.
If you cannot grasp why on the long run it is better to have punishing content that challenges you and may be more rewarding in the future to balance out the punishment you have not had a single thought about this. Why cant people who like a difficult challenge have a game that offers this?
You all sound like a punshing game has never been there before and like you deserve exactly the difficulty you think seems fit for your individual playstyle/build/skill level.
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Posted byMoere91#4267on Jan 22, 2025, 8:12:26 AM
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I Love one portal :D Its finally not game for newbies ...
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Posted byJabollo13#7217on Jan 22, 2025, 8:13:56 AM
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GGG should just remove XP loss, one death per map, add auction house, and then start balancing the game around HCSSF.
You all sound like a punshing game has never been there before and like you deserve exactly the difficulty you think seems fit for your individual playstyle/build/skill level.
Maybe everyone else is not wrong, but you who are probably cheesing the game and ignoring 99% of the mechanics by playing a ranged class with a ridiculous truckload of energy shield is actually wrong.
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Posted byGnMQDMLmWZ#3336on Jan 22, 2025, 8:14:55 AM
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Whether or not melee or energy shield is in a good spot is a totally different question I think.
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Posted byMoere91#4267on Jan 22, 2025, 8:18:05 AM
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GGG should just remove XP loss, one death per map, add auction house, and then start balancing the game around HCSSF.
Maybe rename it to Diablo IV? Why is XP loss and death per map such a problem for you guys?
It's not a problem for me, i'm on hcssf. I'm just ok with softcore folks getting what they want while also not wanting the game to be balanced around dying being just a matter of respawning and entering the portal again, because this will directly affect ALL players, me included. So, give them what they want, and then balance the game around hardcore. Super easy solution. I mean obviously people who don't want any penalties for death don't really care about balance.
Last edited by LaiTash#6276 on Jan 22, 2025, 8:39:26 AM
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Posted byLaiTash#6276on Jan 22, 2025, 8:38:33 AM
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I think the easiest solution is this:
Firstly:
If you're playing solo, all 6 portals can be used for either exiting to stash loot and return OR if you die. However, if you die in a map, it adds a -50% loot rarity debuff to that map until you complete it. That's it.
This will stop players from dying intentionally to farm the content over and over, as it won't be worth it with an XP loss penalty AND a -50% loot rarity debuff penalty that stacks based on however many deaths you had until all portals are closed.
This way, mobs can even reset, and especially this gives a reason for loot to stay on the ground.
Died with a Divine Orb sitting on the ground? That's okay. Just run it again, get some of your XP back (if you can without dying again) and pick it up. Finish the map off, and onto the next one. You still took a loss, but it wasn't as punishing.
No more empty map walk of shame. Players still have to think about what they're doing to really succeed.
Secondly:
WE NEED TO REVIVE OUR FRIENDS IN MULTIPLAYER MAPPING. This is just ATROCIOUS.
My friends can currently accidentally troll me by dragging a pack of mobs into me in a map, getting me killed, and then continuing on in my map while I lose my waystone, my loot, my XP and have nothing I can do to help myself.
JUST NOT ACCEPTABLE. The more you think about it, the more aggravating it is.
The devs want us to use more defensive builds; sure, I'll build a defensive, life-oriented tank to help my friends - but why? If they die, right now I can't revive them. What's the point? It's the single greatest blunder of a design decision I can see in the entire game bar none.
These suggestions seem like a very fair compromise.
Huge NOOO again, reviving team m8s will only lead to abuse since playing party would defeat the whole purpose of having portals at all, it basically means u have infinite tries when playing party while having 1 portal as a solo player. A majority of players in this game play solo and are not really into party playing at all.
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Posted byMrPedez#4934on Jan 22, 2025, 8:49:52 AM
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