One Death Maps is a monumental failure.

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Not the point of the post buddy but thanks for fulfilling the prophecy that someone will misunderstand someone elses point and say "git gud."

My Witch has an army of 20 skellies that evaporate maps.
My Monk has almost maxed evasion and Heralds just decimate everything in sight.
My Warrior is actually fantastic, tanking hits for days with 780HP regen per second so I barely have to life flask, just reposition and block.

My builds aren't the issue.



If you're getting surrounded and stun locked immediately... hate to break it to you, but your builds ARE the issue in that situation.
XP on death HAS to go. There's too much screen clutter to make any sense of anything.
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sebzzz#6019 wrote:
"
Not the point of the post buddy but thanks for fulfilling the prophecy that someone will misunderstand someone elses point and say "git gud."

My Witch has an army of 20 skellies that evaporate maps.
My Monk has almost maxed evasion and Heralds just decimate everything in sight.
My Warrior is actually fantastic, tanking hits for days with 780HP regen per second so I barely have to life flask, just reposition and block.

My builds aren't the issue.



If you're getting surrounded and stun locked immediately... hate to break it to you, but your builds ARE the issue in that situation.


No, there are multiple situations in the game where you can become instantaneously completely surrounded and stunlocked to death, and that's not a build or skill issue. Ritual Altars and Breaches are the worst for this. It doesn't happen often, but when it does, you can suddenly feel the weighty limitations of the dodge roll. In general, it should not be possible for 6-7 White mobs and a tiny stick on the ground to get you completely stuck. That's just ass balance/design working in tandem against the player.
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XP on death HAS to go. There's too much screen clutter to make any sense of anything.


I'm fine with the XP death penalty. It adds a challenge to grinding to 100.
However, the balance is complete and utter shit. In general. It needs serious work.
Things like Volatile plants are just horrible, growing and releasing the orbs faster than they should under any sensible measure. Certain enemies telegraphs are horrible. Most mages in the game like the Sun Priest are just unfair with homing lasers that last for far too long and even shoot through walls. All these things make the game feel like a roguelike - NOT an ARPG. If these things we re-assessed and balanced to the point where each and every one felt at least like it had some counterplay in most cases, people wouldn't be complaining.

People compare this game to Dark Souls or Elden Ring. That's stupid because in FROMSoft games, where difficulty is high but the reward is learning and overcoming that difficulty, there is no time in the entire franchises history where I died not due to my own stupidity but because a Hasted, Mana-Draining, Regenerating, Periodically Raging, Lightning Storm, Periodic Lightning Aura, Temporal Bubble boss came rushing at me out of nowhere and pushed me backwards into a corner where I couldn't move or use a single ability. That's bullshit.
I quit playing after losing another citadel which was the only path to my next node in the direction I was going, I would probably have to play 50 maps going around the long way to get to that node. I died in the citadel when going through a hallway then getting rush and hit with multiple spells stacked that were impossible to avoid.

This is just an objectively bad design and makes me question their decisions moving forward. There are too many of these boneheaded decisions(like ascendancy locking in early access) that eventually made me throw my hands in the air and say I'm done after 230 hours. Endgame is just a race to clear mobs before getting a cheap 1 shot death which was a complete 180 from the campaign I enjoyed.
I dunno how obtuse people can be. We tell them we are one shot from garbage off screen or when melee you go from evading and no damage to dead instantly because the mechanics of the game make no sense and their response is dont die. I have been killed when there was no animation, no telegraphing of anything. You are walking and then suddenly die. I have been killed from server lag. I have been killed from white mobs getting random crits. Am I supposed to dodge roll white mobs too. My melee char needs to spend the entire game dodge rolling then.

One thing people seem to be forgetting is they set a class like monks to the same hp as a ranger. Yes a melee has the same hp as a ranger. Then their main defense is evasion so anything they dont evade goes through at 100% damage against a char with the same hp as a ranger that cant take any hits. Someone try to make sense of this... you cant.

Random crap will one shot you because the game is not designed to make sense. Its designed to punish you for playing. They dont give you a waystone even if you do well. It might be lower tier or not receive one during a map run. Punishment for doing well too. You cant make sense of this. You would have to be a sadist to enjoy these mechanics as they stand. To each their own but the current state is bonkers
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XP on death HAS to go. There's too much screen clutter to make any sense of anything.


I'm fine with the XP death penalty. It adds a challenge to grinding to 100.
However, the balance is complete and utter shit. In general. It needs serious work.
Things like Volatile plants are just horrible, growing and releasing the orbs faster than they should under any sensible measure. Certain enemies telegraphs are horrible. Most mages in the game like the Sun Priest are just unfair with homing lasers that last for far too long and even shoot through walls. All these things make the game feel like a roguelike - NOT an ARPG. If these things we re-assessed and balanced to the point where each and every one felt at least like it had some counterplay in most cases, people wouldn't be complaining.

People compare this game to Dark Souls or Elden Ring. That's stupid because in FROMSoft games, where difficulty is high but the reward is learning and overcoming that difficulty, there is no time in the entire franchises history where I died not due to my own stupidity but because a Hasted, Mana-Draining, Regenerating, Periodically Raging, Lightning Storm, Periodic Lightning Aura, Temporal Bubble boss came rushing at me out of nowhere and pushed me backwards into a corner where I couldn't move or use a single ability. That's bullshit.


Maybe i wouldnt mind the XP penalty so much if the balance was better. Maybe you're right.

I'll give it another shot in the next EA league, because its just pissing me off right now. Maybe GGG will do better.

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