$1000+ spent in 2 leagues - Not continuing - Id rather waste my time at work than the 1 portal
+1
Based and true. This game tries to be soulslike in absolutely everything. Even in the idea of fun of "git gud", while an ARPG Looter the fun comes from the idea of "power fantasy". Completely opposite things. |
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" Same feeling we had during the closed beta back in august. We all complained in the discord but they never listened. </3 |
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" K. Keep me posted. Find it kind of crazy you'd drop $1000 on a game you yourself admit you don't know how to play. Wiiiild Step 1 is to self reflect. Last edited by RKxZlcLUUF#5704 on Jan 8, 2025, 7:57:46 PM
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Hopefully the mechanic stays the way it is.
Mash the clean
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" agreed. Throwing bodies at a boss/mechanic should not be an option. Get good or do lower level content. Step 1 is to self reflect.
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" I did, at my job. And will never invest "get good" at a game meant for fun. Go play hardcore if youre "so good" but you wont. So please get good and go play hardcore, leave what you define as fun in hardcore. Because you clearly cant kick it in hardcore or you wouldnt be on here telling people to get good :/ And who said we are throwing bodies? Who said I dont spend hours looking at PoB math and understanding the mechanics each time I died? Making the small changes to see if something works? This is a waste of time and nothing more. Last edited by johnjdk#5382 on Jan 8, 2025, 9:11:59 PM
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I've spent... far, far more than that and mostly in the HOPES that they would eventually listen to player suggestions about POE 1.
It never happened. I'm hopeful since they put their game in the Early Access program on Steam that this time they will.. but, there are SO many things that need to be fixed/changed for this to become a truly popular game and take its place as probably one of the best ARPGs to-date. Things like: 1. Exp Penalties 2. The horribly implemented "ascendancy trials" that have nothing whatsoever to do with the ascendancy you're trying to get/progress. 3. Mapping is the ONLY end-game activity (even in POE 1) 4. No travel powers/mounts 5. Costs for respecs instead of free respecs and an armory of some kind to quickly switch between builds 6. The ability to skip the campaign to get to end-game during leagues 7. Stop making us slog through repeated maps... yes they say it's temporary that we have to repeat mirrored acts 1-3, but they said the same thing in POE 1 and we know how that went... 8. Add an actual trade system in-game. I can't believe they ported the bandaid they implemented in POE 1 for trading. How lazy. 9. Bot bans (which right now and for the first few weeks of every league would be roughly half the active population) 10. Hardcore style maps (die once, you lose) Until at least some of that gets addressed/removed/changed people will continue to leave. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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I think some of the problem with reconciling this kind of game to souls-like is that those games had very scripted and planned encounters. That's where the speed-running stuff came from, people who would memorize the layouts and locations of everything and choreograph their runs to it. Throwing all these modifiers into a blender and dumping them out into a procedurally generated map is not going to produce anything similar. As soon as I saw that maps had movement speed modifiers for mobs - which I usually just throw away - it became pretty apparent that it wasn't going to be anything like souls. Endgame right now is just reskinned POE1 with less portals and thankfully, no reflect mods.
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+1 this going to be good!
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" Go play hardcore if youre so good and want a 1 portal system. You wont though, this is already in the game. Its called hardcore. Get good. I play hardcore everyday in my job, I dont need it in my entertainment. |
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