$1000+ spent in 2 leagues - Not continuing - Id rather waste my time at work than the 1 portal

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johnjdk#5382 wrote:
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holy shit, thanks for the great laugh man

also I highly recommend going outside


Right thanks for the great feedback there Peet. I can guarantee this post is not for individuals like yourself who do not have disposable income. People who have careers that are more important that a game.

At the point id rather work than play this game.




+1 to this.
+1 to OP.

This, plus the Trials, means that this game is no longer for me. I don't regret the time or money I spent in PoE1, but I was looking forward to PoE2 being more and better. I haven't played since I hit the first Trial, and while I'm sad, I don't regret my decision. Reading about the mapping experience just makes me more convinced that I did the right thing for my sanity, frustration, and enjoyment.
Op if you just want to mash button and scream clear everything then diablo 4 sounds like the game your looking for. As for 1 portal it's high risk it's what makes it different. Just be glad your at maps I'm still stuck for 2 weeks in act 3 because my game crashes every time I get the temple boss to half health.
they try to make this game hard with 1 portal

but it only hurts casual players or ppl that like to try their own builds

meanwhile the stream copy paste build players that play broken monk builds that are equivalent to d4 spirit born class are not affected


its a bad design choice indeed.

you have to question urself, do you only want meta players in ur game , a game thats only enjoyable if you copy meta builds?

or do you want people to thrive doing their own builds? having fun testing this and that.



First they make giant huge maps, then they add 1 death and ur done, on top of the 10% exp loss



doge roll + exp loss + giant maps + 1 death portal map done


its a recipe for failure




Last edited by ibase#1590 on Jan 8, 2025, 4:23:12 PM
Kind of sad that so many people want the 1-death per map mechanic to stay with how poorly balanced the game is.

It doesn't matter how many 90+ characters you have. If you have 3, 4, 5, characters over level 90, that's wonderful and all, but you need to realize you are now firmly in that "diehard no-lifer" demographic.

PoE2, along with pretty much every other game that's ever been made, and the majority of all games to come, won't be made for the "diehard no-lifer". They will be made to attract larger audiences and be approachable and fun for a wide group. This will be especially true with how society is changing.

The 1-death mechanic will change eventually, because it's very poorly designed, and doesn't jive at all with the currently flawed risk-vs-reward in the endgame. It's also highly anti-group since you can't even revive on death. There's no positives that it brings to the table.

All of this is evident with how many posts are being made outraged at the current 1-death system combined with goofy rippy 1-shots everywhere.
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Toforto#2372 wrote:

I have no idea why the devs decided to just force all SC players to play in Hardcore. It makes no sense.

It starts to make sense if you played Last Epoch, poe2's endgame system is a rip-off from monoliths of LE, and there you lose your encounter and the rewards if you die inside (exactly like it was in poe2 at first, than they made that you only lose your waystone and special modifiers).

But in LE 1-shots happen far less often (almost never if you build your defences right), while in poe2 - well..
+1
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Op if you just want to mash button and scream clear everything then diablo 4 sounds like the game your looking for. As for 1 portal it's high risk it's what makes it different. Just be glad your at maps I'm still stuck for 2 weeks in act 3 because my game crashes every time I get the temple boss to half health.


Want to smash a button and screen clearing is exactly what poe 2 is. People need to stop being so threatened by D4 and need to stop bringing it up whenever something in poe 2 is bad. I'd argue d4 does a few things better than poe2.
Last edited by Karishin#7986 on Jan 8, 2025, 4:42:31 PM
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MaxGor31#4492 wrote:
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Toforto#2372 wrote:

I have no idea why the devs decided to just force all SC players to play in Hardcore. It makes no sense.

It starts to make sense if you played Last Epoch, poe2's endgame system is a rip-off from monoliths of LE, and there you lose your encounter and the rewards if you die inside (exactly like it was in poe2 at first, than they made that you only lose your waystone and special modifiers).

But in LE 1-shots happen far less often (almost never if you build your defences right), while in poe2 - well..


Well now it makes perfect sense. So they literally ripped off and copied another game's endgame system with absolutely 0 thought put into how well it would work in PoE with archnemesis modifiers and so on.

6 months just to copy another game's endgame system and fail completely at making it work in this game.
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Toforto#2372 wrote:

6 months just to copy another game's endgame system and fail completely at making it work in this game.


Well, it's not like exactly copied, they've made this tower influence thing, waystones etc. But in general it's very similar and i noticed it the second i first saw that end-game map in poe2.

It would work well if monster damage was balanced like in LE, where you almost never die to huge single damage instance and the main danger is receiving many hits from many mobs in short time, so it's basically your mistake in positioning or approaching large groups of mobs.

Edit: Ah, of course, one little detail - in LE there's no waystones needed to enter, so you don't pay anything for trying. If you lose - you lose only that encounter and rewards it could give, so you just go to the next one.
Last edited by MaxGor31#4492 on Jan 8, 2025, 5:02:51 PM
This game is build around wasting player time. Why maps cannot be more straightforward? Why do you have to hunt for rares instead going to boss for clear? Why layouts are full of obstacles forcing you to go around. Why wasting 1 hour in trial to just lose whole progress by single mistake? Man, each corner of this game is full of such bs design. Why not leveling gems, but everything has to be depended on drop, which is horrible? Atlas, endgame overall is just a template at this stage, I get it, but even on basic level it's so obviously wrong. I don't want to even start with lack of visibility and full of cast on death mechanic. Some things are worst design choices taken from Diablo 4.
Last edited by Gosen#5296 on Jan 8, 2025, 5:00:47 PM

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