Make ACTUAL ascendancy trials

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51R3N#2385 wrote:
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If you never changed your build then you innately played builds that were

1. Already super tanky
2. Already had a ton of regen/ES to survive traps
3. Already had a ton of DPS

So, essentially you weren't MAKING or WORKING on a build like most people would as they choose their ascendancy or progress in it.

You already were DONE with a build which indicates you likely were doing a meta every season. Sound about right?

And in POE 2 it's even worse. Objectively.


I was definitely not doing Meta every season, lol. I tried to make my builds good, yes. Sometimes they ended up being very good, but not always. I had a few builds that had little to no survivability in the end game, but labyrinth wasn't a problem.

In terms of surviving the traps, I found some boots of speed (or a quicksilver flask) and using blink spells like flame dash and frostblink were typically enough to avoid them. There were times I got through to Izaro and he kicked my butt, so I'd come back in a few levels and make him regret his life choices.

My assessment is that Ascension (at least the first 3) in PoE 1 were pretty survivable in line with the campaign. PoE 2 ascension is only survivable for sweatlords and people who follow meta builds.



I'm starting to question whether you actually ever played any of the ascendancies after the second one. Boots of speed would get you killed faster than anything.

If you were DYING in ascendancies due to something unrelated to your build progression or ascendancy choice then why are you disagreeing with the post?

In a tailored ascendancy trial you'd have tests that were specific to YOUR build and YOUR ascendancy... not the garbo one-size-fits-all they have now.

It should be hard... VERY hard, but also DOABLE by ACTUALLY making YOUR build better and not having to focus on things you would never do for your build... like avoiding traps that don't appear in any map or anywhere in the campaign for example (thank god for that so far).



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The current "one-size-fits-all" thing with ascendancy trials is pretty lazy development...

I dealt with it on POE 1 because the game was already in full swing when I started and the playerbase was already insanely toxic and clinging like drowning people to driftwood to bad mechanics and horrible development choices.

But, this is the "new" version of POE.

Let's actually make ascendancies that test THE ASCENDANCY ITSELF.

Because, there's no way a witch becoming a Necromancer or improving their necromancer ascendancy should have to OR BE ABLE TO do the same content a face-tanking Titan does.

Nor should a Warbringer be able to do the same ascendancy that a Deadeye can.

It should be very specific to the class/ascendancy, not just "traps" and RNG debuffs. It's just very pointless the way it is now and was in POE 1.



Nope, waste of development time, imagine making specific trials for each ascendancy for you to run them once and be done with it, i couldnt imagine a worst way to waste dev time, the way they are now they serve as a way to ascent and as farming content late game, it´s good this way, they need some fixes and balance but in general is a good idea, and with a 3rd way to ascent comming later even better so everyone does it the way they like the most.


If you only ever run ascendancy trials once then you've never created a new character I guess, huh? Plus, dont' forget you're not the only one playing the game. SO, yes.. well worth their time if they want to keep ascendancy mechanics in the game.

If not, I'm not at all against them removing it entirely as it has no point right now and goes against all the lore and immersion for a tank build to have to go roll around on the ground to avoid traps or touching clouds of poison that wouldn't budge their health bar under normal circumstances. or die because they had 10 debuffs that were randomly applied instead of allowing them to survive based on their build.
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I'm starting to question whether you actually ever played any of the ascendancies after the second one. Boots of speed would get you killed faster than anything.

If you were DYING in ascendancies due to something unrelated to your build progression or ascendancy choice then why are you disagreeing with the post?

In a tailored ascendancy trial you'd have tests that were specific to YOUR build and YOUR ascendancy... not the garbo one-size-fits-all they have now.

It should be hard... VERY hard, but also DOABLE by ACTUALLY making YOUR build better and not having to focus on things you would never do for your build... like avoiding traps that don't appear in any map or anywhere in the campaign for example (thank god for that so far).




Insinuating that I'm a liar because my play experience doesn't match your very narrow view of what should possible is unnecessary. Obviously you found Ascension in PoE 1 very difficult for whatever reason. Fine. That's not everyone's experience. I found it in line with the campaign difficulty.

What we both agree on is that PoE2 ascendency is terrible. What we disagree on is that each class needs a tailored experience. We can agree to disagree on that point.
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Absolutely agree. I think they need to get rid of the lazy design of using the Sanctum mechanics (I understand they are cheap to program) and get to work in just a regular boss that needs to be defeated using a class specific skill or tactic).

As they stand right now, the are the most unfun part of any game I have ever played.

I quite cannot understand how GGG managed to make such a good game only to ruin it this bad with the cookie cutter ascendancy trials. Guess it is all about fear of success.
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51R3N#2385 wrote:
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I'm starting to question whether you actually ever played any of the ascendancies after the second one. Boots of speed would get you killed faster than anything.

If you were DYING in ascendancies due to something unrelated to your build progression or ascendancy choice then why are you disagreeing with the post?

In a tailored ascendancy trial you'd have tests that were specific to YOUR build and YOUR ascendancy... not the garbo one-size-fits-all they have now.

It should be hard... VERY hard, but also DOABLE by ACTUALLY making YOUR build better and not having to focus on things you would never do for your build... like avoiding traps that don't appear in any map or anywhere in the campaign for example (thank god for that so far).




Insinuating that I'm a liar because my play experience doesn't match your very narrow view of what should possible is unnecessary. Obviously you found Ascension in PoE 1 very difficult for whatever reason. Fine. That's not everyone's experience. I found it in line with the campaign difficulty.

What we both agree on is that PoE2 ascendency is terrible. What we disagree on is that each class needs a tailored experience. We can agree to disagree on that point.


Well, considering it either needs to go entirely or they need to revamp it.. this is the path to revamping it to something that would fit the lore AND increase immersion, not to mention making it feel impactive to get your points in ascendancies.

Imagine going in as a warrior and selecting the ascendancy path you want to follow... your first trial is whether or not you are "worthy" to receive those nodes/upgrades and testing you on both your knowledge of your build and your ability to use it as it is.

By simply registering which passive nodes the player has and tallying gear resistances, etc. they can create mobs that are in-line with those, and a dungeon with "challenges" based on that. Really simple, actually and far, far better than their current schtick they had in POE 1 and made worse in POE 2.

Also, sorry for calling you a liar. There are many people on here that are STAUNCHLY supporting the game staying the same without any idea how bad it truly is.
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"
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The current "one-size-fits-all" thing with ascendancy trials is pretty lazy development...

I dealt with it on POE 1 because the game was already in full swing when I started and the playerbase was already insanely toxic and clinging like drowning people to driftwood to bad mechanics and horrible development choices.

But, this is the "new" version of POE.

Let's actually make ascendancies that test THE ASCENDANCY ITSELF.

Because, there's no way a witch becoming a Necromancer or improving their necromancer ascendancy should have to OR BE ABLE TO do the same content a face-tanking Titan does.

Nor should a Warbringer be able to do the same ascendancy that a Deadeye can.

It should be very specific to the class/ascendancy, not just "traps" and RNG debuffs. It's just very pointless the way it is now and was in POE 1.



Nope, waste of development time, imagine making specific trials for each ascendancy for you to run them once and be done with it, i couldnt imagine a worst way to waste dev time, the way they are now they serve as a way to ascent and as farming content late game, it´s good this way, they need some fixes and balance but in general is a good idea, and with a 3rd way to ascent comming later even better so everyone does it the way they like the most.


Sorry, are you saying I’m not respecting the developers time? 😂
Honestly I'd like to see four different mechanics, if possible, for Ascension. Hopefully at least one of the mechanics would work well for your build.

I do think a tuning pass needs to be done with ascension. Specifically some of the afflictions / Chaos mods are significantly more dangerous for a high [majority] of builds. While some mods may disproportionately impact some builds as long as there aren't mods that are "run killers" for the majority of builds then I think we'd be in a better spot.

Summary: Have more varied ways to ascend and balance those ascension trials for PoE2.
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I dealt with it on POE 1 because the game was already in full swing when I started and the playerbase was already insanely toxic and clinging like drowning people to driftwood to bad mechanics and horrible development choices.


I like the labyrinth.

I enjoy doing it for fun.
I like farming the hard difficulty for the enchants.
I like farming the 1st with high-speed character for the trans-gems.

It is easy, it is not based on luck, I have managed to ascend alone with 10k dps aura bot.

And when GGG grows brain, and starts the new league for POE 1, I will do it again.

What I will not do is - go do ultimatum and sanctum for fun. That is for sure.

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51R3N#2385 wrote:
Just bring back labyrinth and izaro. Don't fix what aint broke.


Yeah, I've gone back to playing PoE1 after getting disappointed in PoE2 and I don't really get the hate people have for Izaro and Labs. It's pretty build-agnostic and you can easily complete it within reasonable time frame and you don't even need keys for it until the very last one. There are buffs that can make it easier in forms of Darkshrines.
I've never played PoE1 until Kalandra league so I'm not very familiar with the game's history but I never saw any issues with Labyrinths as a concept and I actually enjoyed them being part of progression. The only thing I hated was getting transformed gems because it's RNG-reliant.
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Sorry, are you saying I’m not respecting the developers time? 😂


You might be a little slow, but no, im saying it´s a waste of time that could be used to make actual content that would be enjoyable for everyone instead of effin 36 different trials (142 if it´s one for each 2 skill points in each ascendancy) that you would be one and done on each character, it´s stupid, it´s a waste of time and makes no sense any way you try to put it.

Geez im really glad devs dont listen to most of the stupid feedback posted in these forums, they have so much to fix, if they started implementing half of the trash some of you propose this game would be release in 2030 and still would be a pile of trash.
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Last edited by MakaveliPT#7753 on Jan 8, 2025, 8:33:21 AM

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