Make ACTUAL ascendancy trials
" I'm starting to question whether you actually ever played any of the ascendancies after the second one. Boots of speed would get you killed faster than anything. If you were DYING in ascendancies due to something unrelated to your build progression or ascendancy choice then why are you disagreeing with the post? In a tailored ascendancy trial you'd have tests that were specific to YOUR build and YOUR ascendancy... not the garbo one-size-fits-all they have now. It should be hard... VERY hard, but also DOABLE by ACTUALLY making YOUR build better and not having to focus on things you would never do for your build... like avoiding traps that don't appear in any map or anywhere in the campaign for example (thank god for that so far). Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" If you only ever run ascendancy trials once then you've never created a new character I guess, huh? Plus, dont' forget you're not the only one playing the game. SO, yes.. well worth their time if they want to keep ascendancy mechanics in the game. If not, I'm not at all against them removing it entirely as it has no point right now and goes against all the lore and immersion for a tank build to have to go roll around on the ground to avoid traps or touching clouds of poison that wouldn't budge their health bar under normal circumstances. or die because they had 10 debuffs that were randomly applied instead of allowing them to survive based on their build. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" Insinuating that I'm a liar because my play experience doesn't match your very narrow view of what should possible is unnecessary. Obviously you found Ascension in PoE 1 very difficult for whatever reason. Fine. That's not everyone's experience. I found it in line with the campaign difficulty. What we both agree on is that PoE2 ascendency is terrible. What we disagree on is that each class needs a tailored experience. We can agree to disagree on that point. Art Videos: www.YouTube.com/RoxaneLapa
PoE Fan Art Entry: https://www.pathofexile.com/forum/view-thread/3378532/page/10#p24998980 |
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Absolutely agree. I think they need to get rid of the lazy design of using the Sanctum mechanics (I understand they are cheap to program) and get to work in just a regular boss that needs to be defeated using a class specific skill or tactic).
As they stand right now, the are the most unfun part of any game I have ever played. I quite cannot understand how GGG managed to make such a good game only to ruin it this bad with the cookie cutter ascendancy trials. Guess it is all about fear of success. |
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" Well, considering it either needs to go entirely or they need to revamp it.. this is the path to revamping it to something that would fit the lore AND increase immersion, not to mention making it feel impactive to get your points in ascendancies. Imagine going in as a warrior and selecting the ascendancy path you want to follow... your first trial is whether or not you are "worthy" to receive those nodes/upgrades and testing you on both your knowledge of your build and your ability to use it as it is. By simply registering which passive nodes the player has and tallying gear resistances, etc. they can create mobs that are in-line with those, and a dungeon with "challenges" based on that. Really simple, actually and far, far better than their current schtick they had in POE 1 and made worse in POE 2. Also, sorry for calling you a liar. There are many people on here that are STAUNCHLY supporting the game staying the same without any idea how bad it truly is. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" Sorry, are you saying I’m not respecting the developers time? 😂 |
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Honestly I'd like to see four different mechanics, if possible, for Ascension. Hopefully at least one of the mechanics would work well for your build.
I do think a tuning pass needs to be done with ascension. Specifically some of the afflictions / Chaos mods are significantly more dangerous for a high [majority] of builds. While some mods may disproportionately impact some builds as long as there aren't mods that are "run killers" for the majority of builds then I think we'd be in a better spot. Summary: Have more varied ways to ascend and balance those ascension trials for PoE2. |
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" I like the labyrinth. I enjoy doing it for fun. I like farming the hard difficulty for the enchants. I like farming the 1st with high-speed character for the trans-gems. It is easy, it is not based on luck, I have managed to ascend alone with 10k dps aura bot. And when GGG grows brain, and starts the new league for POE 1, I will do it again. What I will not do is - go do ultimatum and sanctum for fun. That is for sure. |
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" Yeah, I've gone back to playing PoE1 after getting disappointed in PoE2 and I don't really get the hate people have for Izaro and Labs. It's pretty build-agnostic and you can easily complete it within reasonable time frame and you don't even need keys for it until the very last one. There are buffs that can make it easier in forms of Darkshrines. I've never played PoE1 until Kalandra league so I'm not very familiar with the game's history but I never saw any issues with Labyrinths as a concept and I actually enjoyed them being part of progression. The only thing I hated was getting transformed gems because it's RNG-reliant. |
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" You might be a little slow, but no, im saying it´s a waste of time that could be used to make actual content that would be enjoyable for everyone instead of effin 36 different trials (142 if it´s one for each 2 skill points in each ascendancy) that you would be one and done on each character, it´s stupid, it´s a waste of time and makes no sense any way you try to put it. Geez im really glad devs dont listen to most of the stupid feedback posted in these forums, they have so much to fix, if they started implementing half of the trash some of you propose this game would be release in 2030 and still would be a pile of trash. IGN - Slayonara Last edited by MakaveliPT#7753 on Jan 8, 2025, 8:33:21 AM
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