GGG... here's the basic concept on how to make a game FUN... you're welcome!!!

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"
Sure, but you can even in this early access version see the wrong directions.

But it depends on who you ask. For me, direction looks good, a lot of other players are happy about current direction of PoE 2. A lot of not happy. You are in the unhappy group, but calling your opinion the only truth isn't correct.


THIS.

Many people, instead of giving feedback in the way "this IMHO is not good, because of that, that, and it could be done like this, this," are saying, "Game is s****, you don't know how to make it fun, I am not having fun at all, fix that so I (rest does not matter), I can have fun."
Remember. You came to play a game. You were not forced to do this (if you were, blink twice). If PoE 2 is not for you, you can leave feedback. If you have an idea how to solve the issue then even better. But please do not try to force that your way should be the only way to do something. If somehow, most people disagree with you, you can always do what you are always allowed to do - play another game and come back after a while to see, whether the game evolved in the direction that you like.

Last edited by Sqarpi#7850 on Jan 2, 2025, 8:08:07 AM
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Valsacar#0268 wrote:
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The famous henry ford quotation jumps immediately into my mind here.

“If I had asked people what they wanted, they would have said faster horses.”

That's the difference between being a user or the manufacturer.

However, GGG invented a car with POE2 that drives a bit rough for some. So i understand both sides here.


Good quote and analogy.

My wife likes cars that are high up, such as jeeps, I personally do not like them. She has a jeep, I have a coup. Neither car is better (well, her's might be if she'd let me use it to go camping... but apparently her jeep doesn't like getting dirty).


I don't agree. That analogy compares an entirely new form of transportation to an old one. Of course the average 'user' or whatever would say faster horse instead of a car, something literally no one had seen or heard of at one point in time. poe2 uses assets, both good and bad, from poe1 and pulls a few from other games, yes dodge roll for one. There's nothing I haven't seen in other games here. It would be more appropriate to compare that to making a horse driven car after the car had been invented lmao. Not really something new or groundbreaking just... different.
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xXFornXx#3342 wrote:
poe2 uses assets, both good and bad, from poe1 and pulls a few from other games, yes dodge roll for one. There's nothing I haven't seen in other games here. It would be more appropriate to compare that to making a horse driven car after the car had been invented lmao. Not really something new or groundbreaking just... different.

Gameplay of PoE 2 is not just different from PoE 1 gameplay. If gameplay is a the driving force then PoE 2 has actual engine instead of being horse-drawn carriage as PoE 1. Sure, in some genres those engines were used long time ago, but all ARPG games still were horse-drawn carriages before PoE 2.
Last edited by Suchka_777#4336 on Jan 2, 2025, 8:18:22 AM
You're creating arguments that you consider
factual when indeed they are subjective. You are not not the arbiter of truth. Everything came off a bit narcissistic. It's difficult to find agreement or even middle ground for that matter on some of the points you brought up because you clearly see yourself as an elitist and I believe you're under the delusion that you're smarter than everyone.

With that being said. There are indeed some glaring issues with the game. We are in Early, Early Access. GGG has been on vacation for 2 weeks now. I'm confident the 1.0 release of the game will be in a good place.

As far as wanting to power up after each boss, I'm not sure what you're looking for? Should the game measure your power level and guarantee a drop that improves your character? This is not that type of game and poe1 never was that type of game either. It's about making your own path.

Not being viable in SSF. How are players at level 98 in SSF?
Last edited by KraniumKrusher#3304 on Jan 2, 2025, 8:36:17 AM
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JC_GGG wrote:
Hey, exiles! As a reminder, please do not personally attack one another. The forums are for civil, constructive discussion of the game. I've had to remove a number of posts from this thread that have breached the Code of Conduct and if this behaviour continues we may need to lock the thread.


you still working? tell your colleagues to comeback and fix the game.
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So, let's all agree that PoE2 is a chore... even for those of you that think the game is perfect, the game is still a series of chores...


If you dont like these kind o games, dont play them .... this is A STYLE of game.


"

1) The game is not difficult
Before people start saying "oh, but the game is difficult so it's skill issues"... no, it's not difficult... keeping the player's power level artificially at the lowest you can is not difficulty... because I can buy good items from others and blow up the bosses and one shot everything... it's ARTIFICIAL DIFFICULTY and it's aimed at low IQ people that don't understand the difference between a challenge and being a hamster on a wheel with a carrot on the other side of the cage...

The game is not balanced right now ... its not necesserily a bad design ... lets wait next patches before.

Also, most players in the "hamster wheel" have, most likely, a higher IQ than yours, because they understood something about the game that your arrogance couldnt grasp.

"

b) Sense of Discovery/accomplishment
So here comes the part at which PoE2 is really bad at and PoE1 did mostly right and certainly way way WAAAAAY better than PoE2... So, what is sense of Discovery... it's the excitement that comes from finding out what you need for yourself to beat the game BY PLAYING THE GAME... in this game you CANNOT beat it by playing it... you will never find enough to sustain you on the ground and you always have to go back to the vendors and the online trading to get what you need...


No sir, in terms of "sense of Discory" both games are the same. Right now we have a problem with quantity of currency we get for crafting (imo not enough chaos orbs) and we should get more TierX gear during map progression. The core loop of both games are the same. And yes, you absolutely find enough on ground, thats how SSF works.

I like how you say poe1 does this better and the example you give is exactly how poe1 AND poe2 works LOL, now im sure you are in the "hamster wheel" you talked earlier.


Conslusion:
Despite you being enlightened, you cant tell difference between core game loop problems and balancing problems. But thanks god you can tell how PEOPLE should have fun, what would we do without YOU.

And make sure you are not the hamster, bacause it really looks like it. You are not in the same wheel as you talked about, but you sure are in a wheel.
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Sure, but you can even in this early access version see the wrong directions.

But it depends on who you ask. For me, direction looks good, a lot of other players are happy about current direction of PoE 2. A lot of not happy. You are in the unhappy group, but calling your opinion the only truth isn't correct.


Oh, I am far away from thinking i have the only truth. I am also not unhappy because POE 2 is not POE 1. I am unhappy because POE 2 has some major design flaws. It is not consistent in itself, has some horrible attitudes like the ways too big levels, unavoidable one shots from the off, that Enemies are double as fast as you, the game happens in snail speed, dodgeroll as the main movement, a highly unfair player experience, and so on.

Fact is, we ended in two different games now. POE 1 is an action rpg looter. But POE 2 is a hack n slay. Well, I play both if it promises fun. But this is exactly the problem with POE 2. For me it is no fun in its current incarnation. But permanent frustration.

And i said it before, i simply cannot imagine how it could have seasons. Usually you play through a hack n slay up to the final boss once and enjoy the ride. The concept is too boring for a second run.

I will dodgeroll back to POE1 now, and wait what the future may bring :)
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Akedomo#3573 wrote:
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Obskur#2798 wrote:
100% agree with OP. As a Poe1 veteran, it saddens me that they have replaced the joy of discovery, progression and possibility with tedious work in Poe2.

I get that players enjoy the game engine, its really good. However the core systems and play loop is a massive step backwards. I guess people now a days just like to run mindlessly in the hamster wheel...


You have no idea how right you are.

So many people these days put on a video game, and then tune out. Hours will go by, and I don't even think they remember 1/10th of it after it's done. It's not even about fun or enjoyment anymore for so many.

PoE is awful too, with the gambling mechanics, it really reinforces unhealthy play styles. Thousands and thousands of hours of playtime for some people.

The raw pretentiousness of you guys. It's EARLY ACCESS. It's an initial and very unrefined implementation of systems.

CALM DOWN and let them cook.


I wasn't talking to you. Why did you feel it necessary to butt in and give your two cents on a topic, we weren't even talking about?
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Valsacar#0268 wrote:
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"
Valsacar#0268 wrote:


Experience as a player has nothing to do with experience as a developer. Players are often the worst source of ideas, because their experience is that of ONE person and want what is best for that ONE person.

What you did here is not feedback, it is declaring the developers to be idiots and you are the only one that knows what fun looks like.

And yes, companies often pay famous people that are semi-related to their field so they can then use that persons name and say they made it.




Just stop... just goddamn stop!!!

The experience of the customer is waaaay more important than anything else in any job, in any market anywhere and everywhere!!!

The experience of the player is NOT important?????

Are you kidding me???


Maybe you need to read my post again.

I did not say that players experience in the game is not important, I said experience of playing games does not make you a game designer.

I have a lot of experience being inside buildings, that does not make me an architect. I can explain what I like about a buildings layout and what I don't like, but it does not mean that I can design a building that would be functionally and structurally sound.



The experience of playing video games gives me the knowledge of having EXPERIENCED a ton of good and bad gaming systems and the knowledge of how a good rewarding and fun system works...

WHY? CAUSE I HAVE A BASIC ANALYTICAL MIND!!!

Because I'm not a brainless zombie...

Now go in your brainless existence because you clearly don't want to think for yourself... whatever the devs say is right cause they're "experts"...

Sure... zombie!!!
"
"
Sure, but you can even in this early access version see the wrong directions.

But it depends on who you ask. For me, direction looks good, a lot of other players are happy about current direction of PoE 2. A lot of not happy. You are in the unhappy group, but calling your opinion the only truth isn't correct.



You're confusing the difference between an opinion based on feelings and FACTS... what I'm using are FACTS... I factually tell you how excitement and fun from a video game are created... these are FACTS based on basic human psychology... the fact that a massive part of the player base has been groomed to ignore their mental health and enjoy sadistic games that whip them and don't reward them because they've been brainwashed is a different topic.

The game is FACTUALLY not fun and it's FACTUALLY unrewarding... the fact that many people have been brainwashed by gaming companies to play more through frustration and through trying to "overcome adversity" instead through having fun and wanting to play more and having been brainwashed that the first state (frustration) is fun is a very different story...

Sorry but you've been groomed and brainwashed... don't like it? Not my problem, but it is what it is...

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