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Poe2: loot, identify rares/magic bases you want, farm currency to spam craft on the items you found. Or play trade, get items and blast through everything.
Wrong, loot > ID rares > trash roll > vendor > farm currency to buy gear. The only people that spam craft on items are the top 10% PoE 1 player, or SSF players. Your average PoE 2 new players or even PoE 1 players don't use their currency to "craft" gear. They buy gears, and its the undisputed best way to gear up. There is no functioning "crafting" method yet, its all gambling.
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How tha f are people killing booses on tier 4 and 5 on SSF ???
Using meta ascendancies and archetype, also those who arent most likely people that stream for living. Go to SSF and type /ladder , there is only 1 Titan which is Carn, and 1 Aco of Chayula which idk who is, the rest is either stormweaver or invoker.
If anything about the game, the game is weirdly "hard" early but getting stupidly easy later on to the level of PoE 1 easy mode ; one tap-aoe clear screen-melting bosses under 5 seconds-no mechanics needed. And the difficulties in endgame also the same like PoE 1 which is visual clarity and "Crafting" gear, on top of arbitrary "difficulty" of 1 portal.
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Posted bybewilder2#0356on Jan 3, 2025, 4:11:55 AM
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Sure, but you can even in this early access version see the wrong directions.
But it depends on who you ask. For me, direction looks good, a lot of other players are happy about current direction of PoE 2. A lot of not happy. You are in the unhappy group, but calling your opinion the only truth isn't correct.
Oh, I am far away from thinking i have the only truth. I am also not unhappy because POE 2 is not POE 1. I am unhappy because POE 2 has some major design flaws. It is not consistent in itself, has some horrible attitudes like the ways too big levels, unavoidable one shots from the off, that Enemies are double as fast as you, the game happens in snail speed, dodgeroll as the main movement, a highly unfair player experience, and so on.
Fact is, we ended in two different games now. POE 1 is an action rpg looter. But POE 2 is a hack n slay. Well, I play both if it promises fun. But this is exactly the problem with POE 2. For me it is no fun in its current incarnation. But permanent frustration.
And i said it before, i simply cannot imagine how it could have seasons. Usually you play through a hack n slay up to the final boss once and enjoy the ride. The concept is too boring for a second run.
I will dodgeroll back to POE1 now, and wait what the future may bring :)
I agree with some (like unavoidable attacks or too-fast enemies), but I much prefer the pace of PoE 2. Furthermore - for me, mapping is a bit too fast. It should be slower, more like it is in the middle of the campaign. In PoE 1, I hate zoom-zooming and that everything happens in microseconds. :P I often felt like I would like to have the option to make it 0.25x speed.
I like the experience of PoE2, I like that currencies are not that often (and IMHO, not we have it a bit too much and I rather not trade).
I have over 200 hours in PoE 2 and still want to play more.
Before PoE 2, PoE 1 was the best ARPG for me. Yesterday I tried to play it for a few hours but I think there is no way back for me.
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Posted bySqarpi#7850on Jan 3, 2025, 5:08:11 AM
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When you offer one example that actually proves your "points" then come back and tell me... so far all you did was attack my character and my opinion by being disrespectful and calling me names...
Good job... for a kinder gardener!!!
I assumed you played both poe1 and poe2, but it seems you didnt play either.
Poe1: loot, identify rares bases you want, farm currency to spam craft some base you found. Or play trade, get items and blast through everything.
Poe2: loot, identify rares/magic bases you want, farm currency to spam craft on the items you found. Or play trade, get items and blast through everything.
Poe1 and 2 are the same, literally the same, as of your own definition:
"So, what is sense of Discovery... it's the excitement that comes from finding out what you need for yourself to beat the game BY PLAYING THE GAME...". How tha f are people killing booses on tier 4 and 5 on SSF ???
As of "Accomplishment", poe1 is exactly your example ... you kill 500 boses and get nothing.
So your argument that poe1 is " WAAAAAY better than" poe2 in "Sense of Discovery/accomplishment" makes no sense.
Even your "3) Giving power to the player" is not totally true: poe2 bosses drops more uniques, which could be an improvement to your build or a base for a different build you want to play. Killing the booss also improves the related mechanic, which in turn will grant you more opportunities to drop more items to get more upgrades. The bosses have a purpose and a drop table ... you are not forced to kill them on both games.
Now to the best part: You can tell how people should feel, you call them dumb and you want respect? You are a joke.
Good job... you said a whole lot of nothing...
Because you assumed a lot that don't exist in PoE2... loot? Loot what exactly? The dogshit items I find on the ground? And craft what? The gambling system that only wastes my resources and then tells me to go farm more because I'm not yet "blessed" with the ability to actually enjoy the game with good gear? And how is this engaging? It's like being in a casino, losing all your money in slots and then the casino owner telling you that you now have to work for a month and spend your next salary on the slots again...
And no, this is NOT the same as PoE1... PoE1 had a crafting bench which is now gone... so you had SOME level of control... now it's all random luck... and most of the time it's dogshit luck because the game has less than half the loot it should have because "god forbid we use a goddamn loot filter" (Last Epoch has an in game loot filter able to accept up to 75 different rules at the same time and the devs have less than 10% of PoE's budget) and your experience is based solely on luck... lucky people get loot and feel good about themselves while unlucky people get whipped over and over like dogs and get told they have "skill issues" somehow...
You may think I'm a joke but at least I have an analytical mind to analyze the game I'm playing and call out the MASSIVE problems it has... you're just a brainless zombie that eats up whatever turds the devs put on your plate with a happy zombie smile...
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So, let's all agree that PoE2 is a chore
Nope
So, let's all agree that you are a whiner.
Name one way in which a game that ONLY forces you to farm up money to buy stuff and never find a powerful item on your own is not a chore...
You're just so brainwashed to think chores are fun by the gaming industry that you're unable to think for yourself anymore...
But I'm a whiner... yeah, I guess having a brain to analyze a situation and not being a blissfully oblivious zombie makes me a whiner...
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Poe2: loot, identify rares/magic bases you want, farm currency to spam craft on the items you found. Or play trade, get items and blast through everything.
Wrong, loot > ID rares > trash roll > vendor > farm currency to buy gear. The only people that spam craft on items are the top 10% PoE 1 player, or SSF players. Your average PoE 2 new players or even PoE 1 players don't use their currency to "craft" gear. They buy gears, and its the undisputed best way to gear up. There is no functioning "crafting" method yet, its all gambling.
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How tha f are people killing booses on tier 4 and 5 on SSF ???
Using meta ascendancies and archetype, also those who arent most likely people that stream for living. Go to SSF and type /ladder , there is only 1 Titan which is Carn, and 1 Aco of Chayula which idk who is, the rest is either stormweaver or invoker.
If anything about the game, the game is weirdly "hard" early but getting stupidly easy later on to the level of PoE 1 easy mode ; one tap-aoe clear screen-melting bosses under 5 seconds-no mechanics needed. And the difficulties in endgame also the same like PoE 1 which is visual clarity and "Crafting" gear, on top of arbitrary "difficulty" of 1 portal.
Yep... THANK YOU!!!
That's exactly how it is...
And well, it's a godawful game design but god forbid we criticize the devs, right? Noooo... we have to eat up the turds they serve and be happy cause they give us "food"
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I agree with everything. The game, especially the end game, is just a boring mess on 5 maps. The difficulty level is achieved only by artificial complexity and a bunch of restrictions. The game is much simpler than part 1. They just made it like that for some reason, especially acts 1-3.
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Posted byRrtnjv#6550on Jan 3, 2025, 10:02:18 AM
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Wrong, loot > ID rares > trash roll > vendor > farm currency to buy gear. The only people that spam craft on items are the top 10% PoE 1 player, or SSF players. Your average PoE 2 new players or even PoE 1 players don't use their currency to "craft" gear. They buy gears, and its the undisputed best way to gear up. There is no functioning "crafting" method yet, its all gambling.
Of course trade is the fastest option, it will always be. But the poe1 loop is the same expect you dont try to roll the items you looted cause you dont have currency to do so (or must save it for trade) which is the same on both games.
There is no DETERMINISTIC crafting, and this was never in OP's arguments. He is arguing in terms of generic "sense of accomplishment/discovery". He didnt make any specific points besides drops.
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Using meta ascendancies and archetype, also those who arent most likely people that stream for living. Go to SSF and type /ladder , there is only 1 Titan which is Carn, and 1 Aco of Chayula which idk who is, the rest is either stormweaver or invoker.
If anything about the game, the game is weirdly "hard" early but getting stupidly easy later on to the level of PoE 1 easy mode ; one tap-aoe clear screen-melting bosses under 5 seconds-no mechanics needed. And the difficulties in endgame also the same like PoE 1 which is visual clarity and "Crafting" gear, on top of arbitrary "difficulty" of 1 portal.
And what does the ascendencies on the ladder have to do with what i said ? I saying you can get loot from the ground and craft over it to the point you can kill hard bosses on SSF. OP said you couldnt get loot, not that ascendencies are unbalanced. And again you point out that both games are basically the same, contradicting OPs point i mentioned.
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Posted byAbudbim#7826on Jan 3, 2025, 11:12:26 AM
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Wrong, loot > ID rares > trash roll > vendor > farm currency to buy gear. The only people that spam craft on items are the top 10% PoE 1 player, or SSF players. Your average PoE 2 new players or even PoE 1 players don't use their currency to "craft" gear. They buy gears, and its the undisputed best way to gear up. There is no functioning "crafting" method yet, its all gambling.
Of course trade is the fastest option, it will always be. But the poe1 loop is the same expect you dont try to roll the items you looted cause you dont have currency to do so (or must save it for trade) which is the same on both games.
There is no DETERMINISTIC crafting, and this was never in OP's arguments. He is arguing in terms of generic "sense of accomplishment/discovery". He didnt make any specific points besides drops.
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Using meta ascendancies and archetype, also those who arent most likely people that stream for living. Go to SSF and type /ladder , there is only 1 Titan which is Carn, and 1 Aco of Chayula which idk who is, the rest is either stormweaver or invoker.
If anything about the game, the game is weirdly "hard" early but getting stupidly easy later on to the level of PoE 1 easy mode ; one tap-aoe clear screen-melting bosses under 5 seconds-no mechanics needed. And the difficulties in endgame also the same like PoE 1 which is visual clarity and "Crafting" gear, on top of arbitrary "difficulty" of 1 portal.
And what does the ascendencies on the ladder have to do with what i said ? I saying you can get loot from the ground and craft over it to the point you can kill hard bosses on SSF. OP said you couldnt get loot, not that ascendencies are unbalanced. And again you point out that both games are basically the same, contradicting OPs point i mentioned.
Sorry, but the loot available is NOT ENOUGH to make sure that you can go through the campaign without trading... and that's tragic... I don't want to waste my time trading at early acts simply because the game doesn't give me a single useable rare item and the items I have are not nearly enough to help me get through the game
Also, GGG expects me to "farm currencies" so I can buy leveling items??? ARE WE JOKING NOW???
And again... the whole point of looter games is the excitement of having an awesome drop happen that excites you... it's the dopamine of discovery and the dopamine of the power gained through playing... not just mindlessly grinding to farm currencies to buy every single item I need... that's horrifically bad design... sure you may trade for an item or two because for example you're being unlucky and you can't drop good boots... but trading for every single piece of gear??? How is this meaningful or rewarding gameplay??? You're just going to IKEA and going through the isles to buy stuff to survive... that's NOT fun and it's NOT a video game... it's literally an everyday job...
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Good job... you said a whole lot of nothing...
Because you assumed a lot that don't exist in PoE2... loot? Loot what exactly? The dogshit items I find on the ground? And craft what? The gambling system that only wastes my resources and then tells me to go farm more because I'm not yet "blessed" with the ability to actually enjoy the game with good gear? And how is this engaging? It's like being in a casino, losing all your money in slots and then the casino owner telling you that you now have to work for a month and spend your next salary on the slots again...
I said a lot of nothing" because you cant argue my points ... poe1 is the same cassino if you are looting from the ground. Explain how poe1 is wayyyyy better in terms of your "b) Sense of Discovery/accomplishment".
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And no, this is NOT the same as PoE1... PoE1 had a crafting bench which is now gone... so you had SOME level of control... now it's all random luck... and most of the time it's dogshit luck because the game has less than half the loot it should have because "god forbid we use a goddamn loot filter" (Last Epoch has an in game loot filter able to accept up to 75 different rules at the same time and the devs have less than 10% of PoE's budget) and your experience is based solely on luck... lucky people get loot and feel good about themselves while unlucky people get whipped over and over like dogs and get told they have "skill issues" somehow...
So NOW you want to go specific problems (which you should have done on your post, not on random answers):
Crafting bench: Runes can do that, as long as the make them overridable(and they should).
Loot filter: Poe loot filter system is more complex and customizable than Last Epochs, which makes it hard to have an in game config interface to use all filter capabilities. But they should have at least something basic in game.
Drop rates: Of course the game needs correction in terms of drops. I think we should get more "Unidentified Tier X", more of the Greater essences, more craft omens.
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You may think I'm a joke but at least I have an analytical mind to analyze the game I'm playing and call out the MASSIVE problems it has... you're just a brainless zombie that eats up whatever turds the devs put on your plate with a happy zombie smile...
Your original post is just a generic complaint, trying to look smart using a conceptual angle, and thus making a wrong comparison with poe1, when your problems with the game are:
-unbalanced drop rates,
-lack of agency to adapt items to your immediate needs
-lack of ingame loot filter interface.
Its funny that your "analythical mind" couldnt just point out the problems you just mentioned ... you needed to yap to try to look smart. It wont let you consider that for a part of players the current state is acceptable, because you consider your OPINION as a FACT. It couldnt help you figure a way to say: "Drop rates are too low" instead of
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"it's ARTIFICIAL DIFFICULTY and it's aimed at low IQ people that don't understand the difference between a challenge and being a hamster on a wheel with a carrot on the other side of the cage..."
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If i like or not what the DEVs have done, thats my problem. IT IS MY PERCEPTION AND OPINION, as you have yours. The difference is that i wont call people dumb for enjoying/accepting something i dont like.
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Posted byAbudbim#7826on Jan 3, 2025, 12:19:07 PM
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Good job... you said a whole lot of nothing...
Because you assumed a lot that don't exist in PoE2... loot? Loot what exactly? The dogshit items I find on the ground? And craft what? The gambling system that only wastes my resources and then tells me to go farm more because I'm not yet "blessed" with the ability to actually enjoy the game with good gear? And how is this engaging? It's like being in a casino, losing all your money in slots and then the casino owner telling you that you now have to work for a month and spend your next salary on the slots again...
I said a lot of nothing" because you cant argue my points ... poe1 is the same cassino if you are looting from the ground. Explain how poe1 is wayyyyy better in terms of your "b) Sense of Discovery/accomplishment".
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And no, this is NOT the same as PoE1... PoE1 had a crafting bench which is now gone... so you had SOME level of control... now it's all random luck... and most of the time it's dogshit luck because the game has less than half the loot it should have because "god forbid we use a goddamn loot filter" (Last Epoch has an in game loot filter able to accept up to 75 different rules at the same time and the devs have less than 10% of PoE's budget) and your experience is based solely on luck... lucky people get loot and feel good about themselves while unlucky people get whipped over and over like dogs and get told they have "skill issues" somehow...
So NOW you want to go specific problems (which you should have done on your post, not on random answers):
Crafting bench: Runes can do that, as long as the make them overridable(and they should).
Loot filter: Poe loot filter system is more complex and customizable than Last Epochs, which makes it hard to have an in game config interface to use all filter capabilities. But they should have at least something basic in game.
Drop rates: Of course the game needs correction in terms of drops. I think we should get more "Unidentified Tier X", more of the Greater essences, more craft omens.
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You may think I'm a joke but at least I have an analytical mind to analyze the game I'm playing and call out the MASSIVE problems it has... you're just a brainless zombie that eats up whatever turds the devs put on your plate with a happy zombie smile...
Your original post is just a generic complaint, trying to look smart using a conceptual angle, and thus making a wrong comparison with poe1, when your problems with the game are:
-unbalanced drop rates,
-lack of agency to adapt items to your immediate needs
-lack of ingame loot filter interface.
Its funny that your "analythical mind" couldnt just point out the problems you just mentioned ... you needed to yap to try to look smart. It wont let you consider that for a part of players the current state is acceptable, because you consider your OPINION as a FACT. It couldnt help you figure a way to say: "Drop rates are too low" instead of
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"it's ARTIFICIAL DIFFICULTY and it's aimed at low IQ people that don't understand the difference between a challenge and being a hamster on a wheel with a carrot on the other side of the cage..."
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If i like or not what the DEVs have done, thats my problem. IT IS MY PERCEPTION AND OPINION, as you have yours. The difference is that i wont call people dumb for enjoying/accepting something i dont like.
If they devs say "tomato is a vegetable" they're wrong but nobody cares... the problem is that right now the devs are so out of touch that they're saying "tomato is a rock"... they're not even considering the basic concept of what genre is the video game they're producing... not even that...
So yeah, not even gonna bother with the rest... if you can't even comprehend that if the fundamentals of a game (or anything you want to make in life) are not there, then the whole discussion about the "vision" of the devs is bullshit then whatever...
This game is fundamentally completely out of touch and doesn't understand what the purpose of the game is... PERIOD... it's a looter game that you don't get a single item from looting and you get everything from trading... make that make sense...
Anyway, done with this, have fun...
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