Exp loss on death topics are getting out of hand.

"


think about it. do you rly want to balance a "grinding" game around casuals with the peak reachable easy for everyone? there is no reason to play if youre done after 4 days. people want goals to achieve. if everybody reaches a goal, achieving it is worthless. and there has to be something for the people that want to grind something. lvls are not mandatory for anything, so its fine.


I totally get your point. I don't want to make the game super easy, at all. But a good balance between difficult and time consumption would be a great start.

If the level cap is optional and does not inherently make it so you can beat the end game content - then why wall it against the players who simply have less time to play each league? I think there should be a better balance, I guess.

I apologize if I'm not articulating my thoughts well
"
"


think about it. do you rly want to balance a "grinding" game around casuals with the peak reachable easy for everyone? there is no reason to play if youre done after 4 days. people want goals to achieve. if everybody reaches a goal, achieving it is worthless. and there has to be something for the people that want to grind something. lvls are not mandatory for anything, so its fine.


I totally get your point. I don't want to make the game super easy, at all. But a good balance between difficult and time consumption would be a great start.

If the level cap is optional and does not inherently make it so you can beat the end game content - then why wall it against the players who simply have less time to play each league? I think there should be a better balance, I guess.

I apologize if I'm not articulating my thoughts well


no apologie needed, i understand your take. you should not focus on getting some levels at the end or not.
like i said, the higher you go, the harder it gets.
if you dont want to invest the same amount as somebody else, you should get less in return. no matter if its levels or anything else. i think its fair.
but they should give us 6 portals back so waystones and content doesnt brick instantly.
Last edited by Pl4t1numX#4325 on Dec 28, 2024, 6:29:57 PM
"
dwqrf#0717 wrote:


You try to be smart but you don't get it at all.

People accepting XP penalty don't need to make their own posts approving its existence as it's just the REALITY of what PoE2's endgame is about. It wouldn't be feedback as nothing constructive would be said.

Meanwhile, people asking for a plain removal of XP penalty are refusing REALITY and asking for fundamental changes to the core designs because they can't deal with it. It's not feedback, it's venting anger and frustration while blaming the game for their failures, while also failing to understand the meaning and the reasons of its existence.


You're no POE 2 game designer / developer. You have no clue what POE endgame is all about, so get off your high horse. You're like anyone here, you just want the game to be the way you want it to be that fit you play style and your game time. And you know what, me too. So I don't see why you're arguing here. Let people do their feedback and do as you wish with yours, you're not going to change your mind and my mind.

POE 2 is a game in EA, best moment to give feedback. You think your feedback is a granted reality ? Good for you.
"
"
"


think about it. do you rly want to balance a "grinding" game around casuals with the peak reachable easy for everyone? there is no reason to play if youre done after 4 days. people want goals to achieve. if everybody reaches a goal, achieving it is worthless. and there has to be something for the people that want to grind something. lvls are not mandatory for anything, so its fine.


I totally get your point. I don't want to make the game super easy, at all. But a good balance between difficult and time consumption would be a great start.

If the level cap is optional and does not inherently make it so you can beat the end game content - then why wall it against the players who simply have less time to play each league? I think there should be a better balance, I guess.

I apologize if I'm not articulating my thoughts well


no apologie needed, i understand your take. you should not focus on getting some levels at the end or not.
like i said, the higher you go, the harder it gets.
if you dont want to invest the same amount as somebody else, you should get less in return. no matter if its levels or anything else. i think its fair.
but they should give us 6 portals back so waystones and content doesnt brick instantly.


But you know 1 portal is part of the core game. And you don't want everybody brute forcing every map and boss with 6 portals. One portal is essential. You miss you lose, you have to have better defences. You can be running glass Cannon and expect to complete all waystones.
"


no apologie needed, i understand your take. you should not focus on getting some levels at the end or not.
like i said, the higher you go, the harder it gets.
if you dont want to invest the same amount as somebody else, you should get less in return. no matter if its levels or anything else. i think its fair.
but they should give us 6 portals back so waystones and content doesnt brick instantly.


Totally agree with the portals.

I think they'll balance that out for sure.
"
"


no apologie needed, i understand your take. you should not focus on getting some levels at the end or not.
like i said, the higher you go, the harder it gets.
if you dont want to invest the same amount as somebody else, you should get less in return. no matter if its levels or anything else. i think its fair.
but they should give us 6 portals back so waystones and content doesnt brick instantly.


But you know 1 portal is part of the core game. And you don't want everybody brute forcing every map and boss with 6 portals. One portal is essential. You miss you lose, you have to have better defences. You can be running glass Cannon and expect to complete all waystones.


If you like this gameplay, play hardcore.
For me 1 portal is a deal breaker. I want to relax while playing.
"
Bentic#7016 wrote:
"
"


no apologie needed, i understand your take. you should not focus on getting some levels at the end or not.
like i said, the higher you go, the harder it gets.
if you dont want to invest the same amount as somebody else, you should get less in return. no matter if its levels or anything else. i think its fair.
but they should give us 6 portals back so waystones and content doesnt brick instantly.


But you know 1 portal is part of the core game. And you don't want everybody brute forcing every map and boss with 6 portals. One portal is essential. You miss you lose, you have to have better defences. You can be running glass Cannon and expect to complete all waystones.


If you like this gameplay, play hardcore.
For me 1 portal is a deal breaker. I want to relax while playing.


Don't worry, I agree about the portal. I was just being sarcastic.
"
"
dwqrf#0717 wrote:
"
I think people in favor of XP penalty should be making their own "I like XP penalty" thread so the 3 of you can talk all you want.

More seriously, feedback is not an argument. You state your opinion to GGG and you don't really care about people who disagree. If you feel threaten by many feedback you disagree with, you make your own thread praising the opposite.

In the end it's in the hands of GGG, you can't make me like playing with XP penalty and I can't make you like playing without it. There's literally no point in arguing.

GGG is not going to be like "you know what that guy page 58 of this one particular thread makes a good point".

Just make a thread for your feedback and just +1 the one you agree with. As it should be for any feedback or feature request.


Nobody likes XP penalty, that's the whole point. But some people can accept it as a consequence of their own failures, and some others blame the game's design they still chose to play voluntarly.



This guy gets it.

I wonder if there is a correlation between people who only followed build guides and never learned how to play a mechanical based game and those crying about XP loss.

I bet the correlation is astonishing.

But I reckon ill get quoted by some dude who "1,000s of hours in POE 1" talking about how I don't know what im talking about and that GGG left its playerbase in the dust and this is the worst game ever and its dead.


You're really threatened by other people talking about not liking the mechanic huh, so much so that you're already pre-deflecting and invalidating others in this comment.

Lets just make it optional. And then when no one uses it, are you going to change your stance? :)
Last edited by Akedomo#3573 on Dec 28, 2024, 9:24:46 PM
Ngl I feel like the ones whining about lack of xp loss making the game easier are the ones who think this non-achievement would matter even less. This is redactive type of game design, and no one gives a flying fuck if you achieved max level or not, neither here in poe2 or in poe1. I am baffled how poe1 elitists still trying to claim max level is some sort of achievement. Live news everyone, it isn't.

This sort of bad game design doesn't belong in a good game. XP loss, since the days of Everquest, has been considered dogshit and for a good reason removed with a game like World of Warcraft. It's lazy attempt at difficulty only leading to tedious trash that no one enjoys and leads to players leaving the league because they are actually losing progress
"
ConradN7#7540 wrote:
Ngl I feel like the ones whining about lack of xp loss making the game easier are the ones who think this non-achievement would matter even less. This is redactive type of game design, and no one gives a flying fuck if you achieved max level or not, neither here in poe2 or in poe1. I am baffled how poe1 elitists still trying to claim max level is some sort of achievement. Live news everyone, it isn't.

This sort of bad game design doesn't belong in a good game. XP loss, since the days of Everquest, has been considered dogshit and for a good reason removed with a game like World of Warcraft. It's lazy attempt at difficulty only leading to tedious trash that no one enjoys and leads to players leaving the league because they are actually losing progress


It's odd that they're defending the XP Loss so fervently. Especially odd because I honestly can't think of another game that has XP loss in it, aside from diablo 2 and PoE. Most games got rid of the mechanic years ago.

The original mechanic came at a time in Diablo 2, when there was a severe lack of content, and adding in a mechanic like this, padded peoples game time. The same thing happened in WoW with quest designs, travelling, sitting in raids for 5 hours. It's padding. It's not there to make the game more difficult. It's to give people a goal of max level, and then making it difficult to do so people spend more time on it.

PoE doesn't need it though. The amount of content in the game surpasses Diablo 2 10x over. There are other ways to implement systems that promote players to learn and adapt.

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