Exp loss on death topics are getting out of hand.

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KuroSF#6521 wrote:

if everyone could complete the entire endgame, it would not be an accomplishment to do it.


Again, this is ignoring the fact that the time it takes to level to 100 is already absurd. And if you can't do buffed t15 maps then it's even way, way worse.

Which by default, locks bad builds from hitting 100.

The issue of "prestige" and "accomplishment" is already resolved.

The exp-loss is merely an archaic accessory game feature slapped on top of it all due to dated reasons.
Complete nonsense going for 100 in EA, when everybody knows there is no endgame yet.
Last edited by Wilmots#7633 on Dec 29, 2024, 6:53:23 AM
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whowe1#7244 wrote:
XP loss on death is probably the #1 thing that needs to be addressed at the moment. It needs to go, like yesterday. Game is unplayable at high levels with it. Play 20 maps, die once, lose all the XP you spent hours farming. It's beyond demoralizing. The damn game doesn't give you items worth a damn, so the only real way a person can get power from playing the game is by leveling up. If you aren't going to give us items, at least give us that.


Same shoes - This is feedback from a casual "Chronomancer" just started "Endgame" - And have to say it is wild but the punishment behind that stuff is truly what made me stop for the moment to touch "Endgame". The Items you get dropped are so all over the place. As long as you do not get a push in terms of power or items that bring you forward then what is the point?!

Trading is kind of meh.. atm. and was thinking to start over on "SSF". But then like other threads mention too is that not every build is viable. If you do not play "One-Shot" builds or Builds that have "High-End" DMG then you can forget playing T15 or even go there. Most of the ppl I have seen reaching TXX is that they have other supporting them like in group play and such and that is totally fine.

But what if someone just plays for the hell of it. I enjoyed the Campaign very much this was so good I did not want to stop. Better Item drops would have made this experience much better.

Then I reached the "current" Endgame and all that magic went away. Tried a few maps and was so overwhelmed that I already knew if you do not have major clear-speed you will be stuck in that loop forever.

The same goes for the Trails some "Negative" Boons are kind of harsh and had such a bad run once that it did not matter what you choose you will loose no matter what. I am at 70 short to 71 but dang my Items are just stuff I could get rolled on / "crafted" or found in the market / drops not so much... You can talk bad about the "other game ARPG" all day but at least they got the items down. The reason I mention the "other game" is the mechanic behind it:

- you play a Warrior your drops are more focused on that type Char.

Thank you for reading and your time
Sig.

"
"
iMirageX#4580 wrote:


10% exp exist for a reason and it does not matter if you think its archaic system or not.


This is a feedback forum. If people don’t like something, this is the place they come to leave feedback on it. If there are numerous threads about one particular issue, perhaps that’s a sign to GGG that something should be looked at.

Honestly it’s kind of weird that a grown human being has gotten so upset about people leaving feedback on a feedback forum.

While we’re on the subject, a lot of things in this game feel archaic and out of place in an ARPG in 2024. The horrendous inventory system. The total lack of movement skills. Magic find being more desirable than any other stat. Minions getting constantly stuck in doorways and dying. The uninspired boring loot drops. The list goes on.

These things should be brought to GGG’s attention so they can make the best game possible. That’s the point of early access.


Who is getting upset? Does stating facts and reason equals upset? Quote something that I said that denotes being upset. Doesn't mean that "numerous threads" about a particular issue makes it a sign.

What is so horrendous with the inventory system? Does time have any indication on what needs to be on a game? So triple A games today had regress base on what you are saying?
Last edited by iMirageX#4580 on Dec 29, 2024, 8:14:09 AM
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iMirageX#4580 wrote:

Who is getting upset? Does stating facts and reason equals upset? Quote something that I said that denotes being upset. Doesn't mean that "numerous threads" about a particular issue makes it a sign.


Maybe it's the fact that you're replying to somebody else's feedback, that makes you look upset, because it's not directed at you.

"stating facts and reason" ? Really ? Do you also walk on water when you're upset ?

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iMirageX#4580 wrote:

What is so horrendous with the inventory system? Does time have any indication on what needs to be on a game? So triple A games today had regress base on what you are saying?


He doesn't like the inventory system. is he supposed to force himself to like it just so you have a good time playing ?
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iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.




This is SUCH A BAAAAD take

Im level 90, over 2500 life, fully res capped, and I should be able to walk without dying to something I cannot see on the ground.

I am super duper glad youre having a blasty blast, but your take that it is "Git gud loser" is so presumptuous, and also just bad for build diversity.

Life builds in general just get blown up to "god knows what" all the time. It is very difficult to even hit 3k life. Hell at 90 with 2500+, I have very high life rolls on every single piece. I imagine that to hit 3k life, I would need a LOT of strength, which I literally cant fit into my build. I dont know if 3k would save me from dying to "god knows what on the floor that I cant see" but, the point is... it isnt build, unless you think everyone should just go CI?
"
"
iMirageX#4580 wrote:

Who is getting upset? Does stating facts and reason equals upset? Quote something that I said that denotes being upset. Doesn't mean that "numerous threads" about a particular issue makes it a sign.


Maybe it's the fact that you're replying to somebody else's feedback, that makes you look upset, because it's not directed at you.

"stating facts and reason" ? Really ? Do you also walk on water when you're upset ?

"
iMirageX#4580 wrote:

What is so horrendous with the inventory system? Does time have any indication on what needs to be on a game? So triple A games today had regress base on what you are saying?


He doesn't like the inventory system. is he supposed to force himself to like it just so you have a good time playing ?


Replying to somebody else's feedback makes me upset? Are you like okay? He/she quoted one of my replies, I answer it. What am I suppose to do? Ignore it?

Who is forcing him to like the inventory system? Plain and simple, its one question, you quoted it. Do you put words on somebody else's post like you think your assumption is always right?
"
"
iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.




This is SUCH A BAAAAD take

Im level 90, over 2500 life, fully res capped, and I should be able to walk without dying to something I cannot see on the ground.

I am super duper glad youre having a blasty blast, but your take that it is "Git gud loser" is so presumptuous, and also just bad for build diversity.

Life builds in general just get blown up to "god knows what" all the time. It is very difficult to even hit 3k life. Hell at 90 with 2500+, I have very high life rolls on every single piece. I imagine that to hit 3k life, I would need a LOT of strength, which I literally cant fit into my build. I dont know if 3k would save me from dying to "god knows what on the floor that I cant see" but, the point is... it isnt build, unless you think everyone should just go CI?


You can't see or you don't want to pay attention and just zoom? Even CI players do get destroyed by on death effects. Its such a bad take? Yeah because, I don't think even if you had 6k life, you'd survive the on death effects unless you have this notion that 75% all res is a defensive layer which will save you from everything.
"
"
iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.




This is SUCH A BAAAAD take

Im level 90, over 2500 life, fully res capped, and I should be able to walk without dying to something I cannot see on the ground.

I am super duper glad youre having a blasty blast, but your take that it is "Git gud loser" is so presumptuous, and also just bad for build diversity.

Life builds in general just get blown up to "god knows what" all the time. It is very difficult to even hit 3k life. Hell at 90 with 2500+, I have very high life rolls on every single piece. I imagine that to hit 3k life, I would need a LOT of strength, which I literally cant fit into my build. I dont know if 3k would save me from dying to "god knows what on the floor that I cant see" but, the point is... it isnt build, unless you think everyone should just go CI?


2,5k life as a life build is pretty damn low. no wonder youre dying. i play a titan, sitting on 4,7k life full res capped, 74% block with 12k armour, not dying to anything in maps. your build sucks
Last edited by Pl4t1numX#4325 on Dec 29, 2024, 11:58:56 AM
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2,5k life as a life build is pretty damn low. no wonder youre dying. i play a titan, sitting on 4,7k life full res capped, 74% block with 12k armour, not dying to anything in maps. your build sucks


Meanwhile mr 6.6k health over here gets oneshot by a white mobs projectile.

https://old.reddit.com/r/pathofexile/comments/1hothew/i_thought_reddit_was_exaggerating_boy_was_i_wrong/

Survival in these games is unreliable due to the sheer amount of random variables.
Last edited by mrfox123#7595 on Dec 29, 2024, 12:16:23 PM

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